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Fucking Amazing. 
Very Cool Stuff. 
I really appreciate how organic and old world the cities look by being build on an irregular polygon grid. 
Well..... 
Maybe I can get some of these several HUGE maps finished. One question, what is best engine for super expanded limits? And what are the best compilers these days? I've been mapping on and off for years, with several on the back burner since even before Quarantine and Catatonic, but they are big maps. I might try and release them one at a time as an episode that comes in parts. 
Only Thing Is 
compiler needs to be supportive of +++ limits but also valve 220 texture mapping XD 
Trent In Quarantine Map Jam? 
There's a good opportunity for a "Trent in Quarantine" map jam now. Quake maps, NIN-themed, focused on environmental traps and socially isolated combat.

Wear your envirosuit and go on a quest for The Perfect Drug against COVID-19! 
Ricky 
Compiler : https://ericwa.github.io/ericw-tools/
For engines, these days people mostly use Quakespasm, Quakespasm-Spiked, FTE, Mark V, all of them should be ok with expanded limits.

Give us new maps! 
@Bal 
Thanks dude! I'll see what happens when I get to the point of sealing this biyotch. 
 
Alcohol Rehab Near Me 
 
Welcome Back SPY! 
 
 
With this damn quarantine, I'm playing a lot of coop Quake 1 with my brother. We've been using Darkplaces and Hamachi. I also tried FTE and QSS, but both still need Hamachi. Does anyone know any engine port that has a built-in Hamachi? Or something similar? Kind of a pain to have to have Hamachi to host coop games. 
 
FTE/QSS shouldn't need Hamachi if you forward the port on your router to the computer where the server is running.

FTE also has some sort of automatic router holepunching thing mentioned here: https://www.frag-net.com ... but I haven't tried that & don't know the details. 
 
my brother is a dumbass and couldn't configure his router, that's why we use hamachi

does anyone know how to enable this hole-punching thing? 
 
Did you try what that frag-net site said to do? Seems straightforward, if it works. 
 
i don't see a Holepunch option, so maybe it's a compile-time flag? grepping the source also yields no results to holepunch or fragnet. 
 
Hmm! And you have the latest version?

I'll check it out later tonight. 
 
I do see that option when using client version 5647 on Linux. Choose Multiplayer, then New Game, then fiddle with the settings for the Public option. 
Test Post 
For FW. 
Lol Get Fucked 
 
Oh Behave! 
 
 
did we lose forums.insideqc.com for good? 
Not Only That 
We lost nextgenquake for good :o 
Soft Squish 
For video playthroughs of the 2 of Quake custom maps I know that Cmdr. Theodoricos and Aqui De Rossi do a great job over at the Tubes of Ewe, but for the One Quake, who does the best playthroughs? I prefer no comment, 100% completion runs of custom mappes. 
Holepunch - FTEQW 
Does anyone know if you can use holepunch for a dedicated server? My impression is not.

Assuming I'm interpreting the notes in the code (below) correctly:
sv_public 0 = private LAN
sv_public 1 = IP address listed publicly
sv_public 2 = use broker via holepunch

However, elsewhere I've read in the code that if the server is dedicated sv_public is set to 1.

So maybe you can only set this through the UI on a hosted server.

CODE:
-1: Fully blocks all inbound connections.\n0: Disable subscribing to master servers (for private lan-only games).\n1: Subscribe to public master servers. Your IP address will be listed publicly. Make sure your Router/NAT+Firewall are set to allow inbound connections.\n2: Subscribe to a broker master, allowing firewall hole punching. 
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