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Whats the name of the folder you keep all your arcane dimensions stuff in?

game "MOD FOLDER NAME"

so if your mod folder name is ADFINAL1_70 youll need to type that in. 
Lizard: 
okay next step... find your quake directory in windows explorer, and make sure there is a folder called "ad" that is a sibling to your "id1" folder, and makes sure there are some subfolders in the ad folder called "maps", "progs", etc 
Lizard Finally Got Ad Going 
Thanks to everyone for your expert advice getting the ad mod working. Putting the extra stuff on the end of the command was the answer for me. ad_v1_50final. My ad folder which is in the quake folder just says ad. In side is the 2 zip files (mod and patch) and the unzipped files. I unzipped the regular file first then the patch. After I chose a map and entered it it said completed and just set there. Somehow I stumbled across the right shift key and the game started. I have no idea why the shift key unless it is in the cfg. file. But I never would have got it going without you guys helping out. It's not like the initialization file said to do it. 
Yeh.. It's Out ! 
The Con Of Quake 
Any pros here? 
The Only People Here 
Are pros. 
 
Don't Miss The Big Giveaway... 
Hey, wanted to link this blog: https://debrisland.wordpress.com/2020/08/23/uncle-biffs-airtight-garage-sale/ about my turning over the Quake BIFFENSTEIN textures to the Public Domain. Really hope you guys enjoy them. 
 
The links all lead to Dropbox preview which I cannot access without an account. 
Gah. 
Updated w/ MediaFire links, those should work. 
Thanks 
 
Awesome biff... maybe this should be the next map jam theme! 
Thanks So Much. 
I've always been ass at uploading. A map jam would be incredible +D 
 
Thanks for releasing those textures, biff! Some interesting, unexpected shapes and patterns in there.

I wish I could have seen what you planned to make with them, though. I'm a huge fan of your q1sp work and new biff_debris maps would have been a real treat. 
Thanks. 
I made a couple of maps for the q1 version of BIFFENSTEIN, but kept getting wound up in a lot of vertex manip and weird qbsp errors, to the point that it really inhibited my excitement for the project. This blog includes a few screenies of what did work out, if you'd care to see:

https://debrisland.wordpress.com/2019/04/07/quake-update/ 
Very Cool 
Thanks for the link. Any WIP shots of the Doom 3 version of the project? 
@biff_debris 
Can I ask something? Do most of the textures use existing Quake textures as a base or are they made from scracth? Mostly asking to see if some textures could be used in LibreQuake if they have any sort of copyrigth attached to them. 
Finding A Map 
Can someone with a better memory than me help out. Played a map a while back, way big, expanded limits type of deal, swampy castle style.
Very vertical map, you start low and just keep switch backing your way up until at the end your are you are just running along the edge of the map looking all the way down.

The map is mostly a big circle with most of the higher buildings on the edge of the map so you get kind of a big courtyard effect.

Cant remember if it was part of some pack, cant remember who made it even. In my head i keep thinking Socks Grendels Blade but the map I'm thinking of is so much bigger. 
@Nolcoz 
They were made from existing Quake and Quake2 textures, for use in Quake. One of the reasons I made them so that they'd help out mappers once the planned maps were released, and deliberately made to blend in with the existing sets. 
#31672 
Foggy Bogbottom (ad_swampy)? 
31674 
Damn that was quick, the map is in fact ad_swampy, thanks for taking the time out.

For some reason i just skipped that portal when i was rechecking AD too find it. 
 
Portal skip is so quake. 
An Absolute Beginner's Maps 
http://www.quaketastic.com/files/demos/beginners_journey.zip
im posting this to only get some criticism.
So be as harsh and nitpicky as possible. 
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