#26 posted by Blitz
on 2004/03/02 16:03:11
Anyone who wants to upload some wads, here are some details.
Use an FTP program and login to: spawnpoint.org
Use login name: firstname.lastname@example.org
and password: func_qmap
This will put wads in http://www.spawnpoint.org/wads/
It should be noted that uploading anything besides .zip'd wads will be removed on sight and get me to delete the login for everyone. So don't fuck around :D
Guys, just reminding you that you can still send any .wads there. It'll just take a sec and it'll be cool when we get all of them together in one spot.
Also, I'm looking for stand.wad if anyone has it. It was from a failed Q2 mod called the Stand.
I Have It
#27 posted by Zwiffle
on 2004/03/02 16:12:20
But i don't have an ftp prog and my email won't let me attach it because it's too big. I can probably get it to you later tonight sometime, maybe around 10-11 pm central.
#28 posted by xen
on 2004/03/02 17:20:26
I've added the 4 wads that I'm pretty sure you can't find on any wesbites.
The two that don't have readmes are by Killjoy (who modified the orginal Ogro tex) and Daz (?) (clockwork.wad)
^from the text file in the ftp directory. 4 wads? I can only see Clockwork?
#29 posted by FaTbOy!
on 2004/03/02 18:43:01
I dont have any wads that are not already listed on either of the sites listed above. But I do have a decent port of the q2 textures that have been re-mipped.
Im also hunting down a cheapo copy of daikatana, so I can port the rest of the textures from it.
Im using bsp2wad and remip, if anyone knows of better tools to do this with please lemme know.
I had that stand wad available for download on my site, try this link:
Yeah Xen All Of Them Are Zipped Together
#31 posted by Blitz
on 2004/03/02 23:36:00
For Anyone Who Cares
#32 posted by Fern
on 2004/03/05 06:33:50
I still have the original decon.wad, bulow.wad, and metlslime's obtex2.wad in my binaries directory
That Was A Cock-up If Ever
#33 posted by Fern
on 2004/03/05 06:34:51
#34 posted by nonentity
on 2004/03/07 21:38:27
I did do a full rip of all the DKT textures when it first came out.
Fucked if I still have them though :/ Anyone?
I Have Episode 3...
#35 posted by xen
on 2004/03/08 09:13:27
They seem to be the ones that get used most. It's posted on that page I did.
I Only Have..
#36 posted by pope
on 2004/03/08 22:55:15
the dkt textures that were used in mah map scraps... :-/
#37 posted by FaTbOy!
on 2004/03/08 23:40:41
if anyone is interested. I dusted my copy of this off this week end and played a bit. It has some nice urban textures in it. Not sure how it would port over to quake though...
I cant help but look at every other game I have and wonder how the textures would look in quake...
#38 posted by HeadThump on 2004/03/09 00:23:49
you may already know this but TexMex automatically ports to the Quake palette just by loading in the texture wad.
TexMex's Color Conversion
#39 posted by Fern
on 2004/03/09 06:15:17
...is absolute crap, in my experience. You'd be better off using paint shop pro or something similar.
#41 posted by Zwiffle
on 2004/03/09 15:20:25
thanks that's a lot of tex!!!
#42 posted by Blitz
on 2004/03/09 17:48:03
Thanks alot man...some of those seem really rare! Thanks.
To All Who Are Getting This Thing Organised...
#43 posted by distrans
on 2004/03/09 18:01:29
...thankyou, much beer on me if ever we meet.
#44 posted by R.P.G.
on 2004/03/09 18:35:46
I've been looking for an excuse to go back to Australia. Now I just need a plane ticket...
#45 posted by HeadThump on 2004/03/09 19:27:06
few years back on a hot July afternoon, my car broke down in the middle of nowhere, and after trying to get it started and noone driving by, I walked several miles to the main highway and I spotted a little honky tonk bar. I walked in, thirsty as hell I look over to the bar and they had Foster's on tap. Nevertheless to say that was the best glass of beer I ever had. Pack your bags RPG we are are going to Australia!
#46 posted by R.P.G.
on 2004/03/09 19:36:38
And the best part is, they don't have hot July afternoons!
#47 posted by nonentity
on 2004/03/09 21:43:53
All the stuff from xen & scampie combined, I was going to put all the stuff from xen's site onto scampie's site, but couldn't log on (would be useful if someone else could do so).
Basically, it's a Euro mirror of scampie's /wads/ dir
Texmex Does Suck...
#48 posted by FaTbOy!
on 2004/03/09 21:46:48
at color conversion. I do like bsp2wad and q2towad much better for this purpose, remip is also handy. I guess I was hoping that maybe someone had done an updated version of the utilities I use normally for this purpose.
Glad to see someone has ported the texs for daikatana. I _really_ didnt want to install this game on my PC.
Am I Right In Thinking That...
#49 posted by distrans
on 2004/03/09 22:06:51
jf_Obtex seems to be missing. I only notice because I'm using it on two different projects at the moment, and it is superb.