RPG Is Seksi
Some things i'd like to see:
- Seperate text files outside of the zips for each pack.
- Bigger thumbnails, or actual fullsize screenshots.
P.S. Any hope of salvaging all of the old screenshots from the previous speedq1 site?
2 good points there, i think.
I'd definitely like to see screenshots of all the maps in each pack, but it's a lot of work, and as Scampie said before, it does eat up bandwidth. Maybe if we made the screenshots smaller it'd be alright... i'd be happy to do the menial task of transferring them all over to html templates.
.txts are an easy addition.
I decided on the image size becuase it allowed a good amount of info in the text, fit in the design, and didn't eat my bandwidth.
Screenshots of every single speedmap will take... an ok sized chunk of space, and will be a drain on bandwidth. See, most people will just browse the screens all the time... and rarely accually download the maps. Not really worth it. And besides, screenshots are merely decoration on the site anyway, people aren't downloading the speedmaps becuase of what they look like.
But whatever, if people really want them, We can add them, I do still have all the old speedmap site's shots, so I can definatly save them.
How 'bout them expanded maps? RPG of course did a good job, he had a good base for his maps, but the additions and expansions to Pulsar's map really makes it a good solid q1sp, really a good example of what a speedmap can turn into. I'll get Than's special editions maps added tonight, forgot about those last night, and I'll add any future special editions of speedmaps anyone chooses to do.
I think the expanded maps are good enough to warrant a news item of their own.
Really enjoyed playing them. Well done RPG and Pulsar!
Liked the site, too. Easy to find stuff which was really the whole point of you doing it so well done to you too. As one of the few modem users left on the planet I say the less screenshots on main pages the better. :-)
Why does it say Quake Condensed has four maps when in fact it has five?
Good job on the second edition, Pulsar. Some cool Vondurian architecture in there, as well as a few gameplay surprises. A good challenge without being overwhelming or too difficult, and a decent finale. Good job on the lighting, too; it's difficult to light large rooms like that and have it come out nice.
The news item is mostly the maps, with the site riding in with them. They'll get plenty of exposure as is anyway :D
good to see!
did you know i linked to this site 6 days ago when i updated my site about turtlemap 3? :o
very nice map indeed! solid and true quake-ish architecture and details. a pity it has 'speedmap' stick on it though ;)
"But!" you say, "You can't make news updates about new sites, Scampie! That's just lunacy!"
I think you can, Scumpie! Especially when it's a new site promoting mapping (even at it's most reviled aspect) and providing a service to the FPS community.
I of course, will be boycotting it =).
the rule is more for people who announce a new site that has no actual content. The speedmap site already has a bunch of old stuff, so it's immediately useful to people.
glad you liked the map.
It was the map where I practiced my skills in detailing and lighting for my future large map. So the lighting came out very good to me.
I'm also interested if it's possible for speedrunning. I know speedrunners can make impressive things with GL.
And the only one architecture element that is taken from Vondur are columns in the room with elevator in the center. They are from Solarfall. The rest is mine :)
And I also found some bugs in my map: the gold key disapears after restarting map (using "restart" command) and some more little bugs.
So use "map" command to restart the map.
Am I Correct In Saying...
that both vondur and pulsar hail from the land of russia?
hence maybe some [small] explanation for some-detected similarites? =)
yes, you are correct.
But I simply like Vondur's maps and probably it has a little influence on me. Maybe that's because I discovered custom map scene from his maps (but only a long time after that I found he was from russia too)
On the issue of speedrunning with this map (sm57_PuLSaR_se), it's kind of a one trick deal. I'm really no expert in this field, but a quad GL jump to the roof, and it's in the bag. I got 35 seconds on easy and 52 secs on nightmare. I'm sure that upstart Morfans could better those scores. ;)
Nightmare demo (Dzip): http://freespace.virgin.net/megazoid/sm57se.dz
Nightmare demo (zip): http://freespace.virgin.net/megazoid/sm57se.zip
By the way, is this map now a full SP release? I'm wondering if I should stick it in the news on my site.
Very nice work, I like it a lot. Nice visuals especially lighting and brushwork. Gameplay was a bit easy though as you had way too much ammo (played on normal), especially nails.
the map is designed for playing on hard skill. It's not as hard but all ammo is balanced mostly for this skill.
megazoid: thanx for demo :) it was fun
if you want let's think about it as about full sp release
Is a wonderful little set of maps, and a modest tribute to the game itself. I think RPG used the different themes quite well, and had me thinking of the first times I played Quake not so very long ago =D
There, you happy Renal Putting Gopher? ;)
The Lair Of DOOMestic Animals
if you want let's think about it as about full sp release
Okay, added it to my news section :)
pulsar, yeah but you should still balance it on normal if it's a proper release.
nice stuff, very reminiscent of id stuff and well made. But they're too short and easy to be anything more than just nostalgia maps. Best by far (build quality wise) was the end map which was quite cool.
:D :D :D :D :D :D :D :D :D :D :D :D