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Ontranto Released (finally!)
Quoting FatController's post in general abuse here:

As far as I can tell, most of the bugs (especially the gameplay ones - it was too hard by the end of #3) have been squashed, so guess what? Here's the link:

You might also like to read the front page. There's all sorts of upheaval at Chez Fatty's right now, so it's nice to finally achieve closure on something.
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Meh Bad 
I should have said more about the game play in that spot than I did (like Tronyn, I like to engage the knights in psycho-sicko knife fights). A bit distracted by the celestial textures (not your doing!) on the ammo boxes, I remember, but it still deserved more than an Owen Wilson quip. 
and I only had to give myself 100 shells to make it through Towne. If I hadn't been so aware of the severe ammo shortage beforehand, things would've been impossible at the end. I also had some packet overflows in Towne.

My main problem was actually to find the silver key, there were so many houses with so many doors, floors and rooms.

Fatty: If you're going to do something about fc1m4, add more shells and spikes, at least 100-200 more of each. Especially shells was extremely short in the whole pak.

Endgame was fun and surprisingly easy with the items at hand. Overall a very nice pak but with an unfortunate shortage of ammo. 

Simply plop into the directory.

A revised full pack has been uploaded and should percolate through FP by Wednesday.

Slightly fewer monsters, some moved, more ammo. 
Silver Keys... 
I found 3 in T.v.2, and the two gold keys of course. Heh. 
Here's soething that seems to happen rather a lot...

Also, he seems to pain rather a lot, maybe a 2 second gap between pains would have made him less of a dancing queen. :-)

Also, he carries a regular gun, except when he pains (and fires?) when he suddenly has a crossbow.

That all sounds a bit negative. On to more positive things: This was a really well concieved and executed episode (ammo shortage in the town aside). The architecture was very nicely realised and often nicely understated. Lovely use of decorative textures.

Gameplay was very good, I especially liked wandering through the three almost identical empty crypts, slowly going round and round and ever upwards and then triggering in the monsters and having to fight your way back again.

I suppose I should download the rebalanced patch now and then try it on nightmare. :-) 
A Masterpiece! 
Bravo Fat Controller, bravo.

Really great pack. Loved the monsters and the great attention to detail. Even little things like the prefabs, which were new to me anyway.

I Finished First Release Without Cheats... 
... on skill 2 but that was only because I got a good heads up about ammo shortages on this thread. I deliberately tried to use the ax where I could and needless to say, my health reflected that. I tried to conserve right from the start.

This was a very nice cohesive map pack with a journey like feel. It was nice to see 'remixes' of the Swamp and Towne. I found all secrets without cheating although I had to go back to an older saved game to take the proper 'gamble' in Towne.

The swamp was dreary and swampy and rich with atmosphere. The crypt, while somewhat too bright to be really scary was quite cool and had good combat. The steamship was good too - I remember that the Cryptic Passage addon for Blood 1 was really well made and this brought back a sense of it (along with swamp.) The Towne was fun to explore but the scarcity of ammo was really felt when the heat came on. A lot of saves and reloads and a constant attempt to get the right infights started got me through the major shambler, fiend and wizard (whatever those things are) assault. I barely made it through. I did get some packet overflows, some invisible enemies and sound stutter but not enough to spoil this map. There were some minor aesthetic flaws where doors would slide open and poke out the side of the buildings (at least two cases of this). Also, in the one big crate room where you get a silver key, it was possible to get stuck between rafters and crates in one corner. Pretty minor stuff though, this map was an explorer's delight. I like these old style buildings and I had to explore every cellar and attic. In the endgame, I only killed three enemies - the rest killed each other. That was fun.

The archers and crossbow enemies blended in nicely. Also, the use of plants, pots and other models to add detail really enhanced the appearance of the maps along with the softer lighting.

Nice set of levels. Great work Fatty, hope you enjoy your new home. 
At This Time,

474 downloads -- it should hit 500 soon. Gives me a warm one all in side in the old blood pumper. 
I Think That's Something To Do With PQ's Pimpage. 
In other news, I may introduce a garden gnome in E Motel.

A psycho garden gnome who has a habit of biting intruders in the nuts. 
I Remember A Short Girl In High School 
who would do that.

It wasn't nearly as fun as it may sound. 
That Makes You An Intruder 
doesn't it? Maybe you shouldn't stalk little girls, sicko! 
she couldn't get her little legs up high enough for a good smashing kick in the balls. You do what you can with what you have. 
Just played through last night with all fixes & patches done, very enjoyable.

Loved the town map, really nice. Exploration on that scale is seldom seem in Quake maps, and works really well imo.

ammo/health was fine with the patches, had troiuble on the final boss and had to encourage quite a lot of in-fighting to get the job done :)

Really nice pack overall. Ship ride was a novel touch :) 
Very Good Pack 
I loved it all except the ship level, the scale did nto seem right in that one at all. the other maps were very well made though. And its an absolute blast when patched up, I gave up on it till fatty knidly patched it up as it was too hard for me.

The end fight was brutal, but the baron himself was too easy because he was in pain mode for way too long. 
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