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Quake Coagula Contest 2!
What!? The second Quake Coagula Contest. Coagula maps are maps made floating in a space void. If you want to download the first Coagula Contest to get some inspiration, ideas, make sure you understand what a coagula map is... then click this link: http://www.planetquake.com/dl/dl.asp?tronyn/coagulacontest.zip

When!? From Now: Dec 28th 2002 - Until March 1st 2003 (all maps must be sent to me by March 1st, 2003).

Rules!? Not many really. Map has to be a Coagula Map! Maps MUST be singleplayer as a minimum, deathmatch is optional. However, I am going to judge them based on there singleplayer gameplay aspect only. All maps must have a readme with them. maps should be playable in standard software and glquake.

Theme!? You can build in any theme you want, use custom textures etc etc ... coagula maps are all about using your imagination, the deliberately surreal setting should inspire you. Download the coagula contest pack above, as already mentioned, if you need more ideas.

etc. The pack with be released on March 2nd. Your map MUST be finished and sent to me by March 1st. If you plan to make a map, please post here, or somehow tell me so I can be sure of who and who not to expect maps from. I want every who maps to get their map into the pack.

Discuss kthx.

(note: this has been reposted from Qmap3, (for the original thread, see http://qmap.peej.co.uk/?thingid=-1809982394 ), as people seem to be moving/posting here now.)
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Well, 
it's not really so much as unclear in the meaning, but unclear on which one is the most reliable, since i've seen most of them fluctuate wildly from start to finish... that's why i can't really 'read' the output properly. ;) 
In The Latest RVis 
version 2.18, you can use options "-barpercent" or "-numpercent" to enable a more simplified progress feedback. Then there's no estimation but the percentage values are weighted to make the process look more linear.

Try it and see if you like that better. 
And If All Goes Well, 
my upcoming version 2.19 will among other things have an AutoSave feature, i.e. vis will automatically now and then save its state to disk while it's running, both in Base/Full parts.

In case of force majeure or undesired human/divine intervention, vis can just be restarted and it will load the last saved state and continue from that point. 
Aguire 
That is an excellent idea. 
Distrans.. 
put her photos in a Q1 level. She'll love you. I guarantee.

Hey it worked for me! -_O 
Or... 
you could make a crap level and dedicate it to your son for his birthday. 
Hmmmm... 
Thanx Tyrann =)

Phait: err... no 
Underworld Fan: 
saw your email, thought it best to reply here so everyone can see :)

vis on necros's map is going fine, should be going for about another day i think.

heres the last line:

Full: 90.0%, Elapsed:94:06:41, Left:18:02:40, Total:112:09:21, 83% 
There Seems To Be 
a lot of major vising going around now.

Progress on the RVis AutoSave feature is going very well. If only the testing weren't so extremely time-consuming ...

It's quite a new experience to be able to abort a lengthy vis at any time for doing something else for a while and then just restart at the same spot (within a minute) where it was cut off.

You can also easily first do a fast vis and then start a full vis and it will jump directly into the Full part, since the state of the Base part is already saved. New possibilities ... 
Fuck Sake 
i left the house to go to work earlier at 3:30 with ~16 hours remaining on the vis.. and my stupid dad decides to turn the ocmputer off as soon as i went out, ignoring the msg i left on screen

sorry guys... will have to start it again :( 
Hmm 
just had a run through the map.. and it seems incomplete, there's no lighting or anything? you sure it's the right one necros? sorry for keeping this whole thing waiting :@ 
No No, 
i'll do the lighting myself. don't worry. ;)

aguire, I'm REALLY interested in this vis saving feature! it sounds ingenious! that would be perfect for me! :) 
An Email Is Coming Your Way, 
let me know how it goes. 
Vising, 
ok, i'm going to be doing some vising of nesp10 on my end. just to be safe. :) that way, there will be a backup. (also, going to give your vis program a field test, aguire ;)) 
Hmm... 
Full: 66.6%, Elapsed: 13h 45m, Left: 86h 31m, Total:100h 17m, 13%

You still tryin' ChAiNeR?

It doesn't really look like i'll be able to finish this vis. I'm seriously considering just releasing as a fast vis. it'll probably be unplayable to the majority, but at least you'll be able to release the contest pak at last... 
How Fast Is 
your machine? Maybe someone else with a faster machine can help you. In that case don't forget to append the .vis file so they don't have to start all over again ...

Also, have you checked the spot in the map where RVis reaches its max leafs visible value (as seen in fast vis)? That spot is a good candidate for reducing visibility and thereby maybe shortening the fullvis time.

As a last resort settle for a fastvis, often in open maps there isn't that much difference from a fullvis (Tyrann's map became significantly better in fullvis, though).

You can always re-release it afterwards with a completed fullvis. 
Hey 
I don't mind waiting another week. 
Hmmm 
"You can always re-release it afterwards with a completed fullvis."

i think that sounds like a good option.. mine is running even slower than before... over 100h remaining and it's going up :(

i would quite like to play some of the other maps in this pack soon.. and this seemed to run alright when i tried it not-vised - it should be atleast playable. 
Re-releasing Is Evil 
don't go there if you can avoid it 
I Agree 
Keep releases to a minimum. cyBeAr speaks the truth. 
I Release Something... 
every night. Sometimes twice a night. 
Is it true that most people can't play a q1 map when only fast vised? 
�__� 
I think we know what Metl is releasing at that rate 
Elephants Into The Wild? 
[n/t] 
Releasing It At Least Three Times A Week 
lowers the chance of prostate cancer according to some scientists! 
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