#1 posted by Vondur
on 2004/11/10 01:34:12
go finish your qsp first, bastid
#2 posted by Jago
on 2004/11/10 03:35:44
I've long been looking at DKT Norway textures and wondering why they were so underused. I can only recall 2 "major" maps using this set, Lilith from Vondur and a SP map from KONA. I also think that 1000 brushes is a much better limit than 100 brushes. You can actually make some beatiful things with this and yet you are still quite limited at the same time. I'm in.
And no, I haven't abandoned my other Q1SP project :)
#3 posted by Shambler
on 2004/11/10 04:09:43
Good idea, great for forthcoming season and proper winter vibe. Personally I think you should be allowed some other winter textures in there too but hey I'm sure DKT E3 will work fine.
Good luck guys, I will definitely be interested in the results.
#4 posted by Jago
on 2004/11/10 06:42:53
I need a small clarification: does the "DKY Norway theme" imply we can ONLY use the textures from that WAD or does it mean that we should primarily be using textures from that WAD? Ihope it's the latter.
You're Also Allowed To Use Wizmet1_2
#5 posted by czg
on 2004/11/10 09:06:08
I Think Bl1tz Means
#6 posted by Zwiffle
on 2004/11/10 09:29:52
It's DKTe3/idbase of course.
/me Hugs Wizmet1_2
#7 posted by necros
on 2004/11/10 11:03:37
A Few Questions
#8 posted by HeadThump
on 2004/11/10 12:10:14
hold off on showing Beta shots of our work?
1000 brushes, does that include structural brushes and function brushes, or just structural in the 1000 count?
#9 posted by Vondur
on 2004/11/10 12:38:45
that includes bmodels as well...
#10 posted by Jago
on 2004/11/10 12:56:34
I plan on not showing the map until it's done and yes, 1000 brushes means bmodels are included in that number.
#11 posted by Blitz
on 2004/11/10 15:15:19
Headthump -- I would hold off...
Jago -- I'm going to say only the DKT wad simply because I really don't wanna see any Quake textures, as that kinda defeats the point. That being said, obviously clip, skies, and other "necesary" textures are allowed, but refrain from using the structural texs.
#12 posted by Dancomosh on 2004/11/10 19:43:08
But,my questions are:
1)SP or DM >ctf-ra...
2)Day, exactly when
3)Sending, (To which e-mail?)
bye! QUAKE is the Best!
I Have Found
#13 posted by HeadThump
on 2004/11/10 20:24:13
some of the textures in the wad have some overbright issues -- specifically, wellside2 and support01.
Title Cannot Be Empty
#14 posted by Blitz
on 2004/11/10 20:25:42
1) See topic...
2)I'd like to have all maps in by December 1st, but it won't be considered if it's later than December 4th.
3) Send your maps (.bsp, .map and .txt) to firstname.lastname@example.org -- please .zip or .rar it.
#15 posted by Blitz
on 2004/11/10 20:31:04
If you need to make coloring changes to correct fullbrights, that's fine.
#16 posted by HeadThump
on 2004/11/10 20:40:10
just a simple darkening with Wally will do it.
Texmex Has A Lovely 'remove Fullbrights' Feature
#17 posted by pope
on 2004/11/11 02:44:58
i suggest you use it or face the horrendous effects that happens to Vondur(tm) maps
#18 posted by Vondur
on 2004/11/11 03:10:25
i will kill you
#19 posted by metlslime
on 2004/11/11 03:23:10
fullbrights and overbright are not the same thing.
gl_fullbrights 0 in FitzQuake if you need to turn it off for a particular map. Or something similar. Correct me if I'm wrong, Metl!
New Wad, Then?
#21 posted by LTH
on 2004/11/11 05:42:26
If there are fullbrights in the wad and someone has corrected them, do they fancy posting the new wad for those us who can't bothered? Saves effort.
Oh yeah, I might make one. I think I can just about stretch to 1000 brushes before I run out of ideas.
#22 posted by HeadThump
on 2004/11/11 11:12:09
I have been retexturing some old temple based maps to get a feel for this texture set.
With a reshading in Wally, the results aren't so bad. The brick portion of the testures blend in well with the other bricks (support01 is actually a bit loud in contrast to the others unmodified). There is a slight loss of high end noise in the snow portion as it now looks slightly peed upon.
I'll try your recommendation, blackpope and see which is the more tolerable version.
#23 posted by Blitz
on 2004/11/11 22:38:44
Yeah there are a few textures in this set in addition to the ones Headthump mentioned that have fullbright issues.
What do people reccomend as the best course of action? I messed around a bit in Wally but got frustrated because it was coming out a bit off...
#24 posted by distrans
on 2004/11/11 22:58:06
...best course of action = = beg and grovel to Kell, send him .wad, upload fixed .wad upon its return to you.
#25 posted by pope
on 2004/11/11 23:59:12
yeah, im aware that obrights and fbrights are different. But the DKT wads DO have heinous fbrights lurking in them. (run lilith.bsp in software - von will now kill me 2x)
as for obrights, well...could you enlighten us? Because until now I've never seen the term used...