@phorgettable
#16624 posted by
RickyT33 on 2022/01/03 16:23:14
Those shots look really cool - I especially like the curved sewer part - nice work!
If there is a .pts file it means that there is a leak.
If there is a leak, it must be sealed, then your map will run faster and take up less file space. The .pts file is a file containing a line that will show you where the leak is.
When you run qbsp, you will see if there is a leak, and a new pts (pointfile) generated. If you copy the .bsp and the .pts file into your maps directory, then run your map, bring down the console and type 'pointfile', you will be able to see the line that shows you where the leak is. You can just noclip around, find the line, follow it until you find the leak. Then you can adjust your brushwork and seal the leak :) If a map doesn't leak, no .pts file will be generated.
OK
#16625 posted by
RickyT33 on 2022/01/03 16:36:20
I flew around your map file, and I loaded the pointfile.
2 things:
1 - My editor (Worldcraft) cites 200+ invalid brushes. So you might want to check for errors.
2 - I see loads of point entities outside the map. You need to keep all of your entities sealed inside from the void, this way you won't get leaks :)
I hope you stick with it, for a first go this is pretty impressive stuff :)