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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Great News Qalten 
I can't participate but this is great to hear! 
Thanks 
I appreciate the feedback, and will be looking forward to that video. Your tutorials were extremely useful and made learning Trenchbroom a very smooth experience for me.


I pretty much agree on the weapon textures, I made them pretty fast so as to get the stuff uploaded, not so much to look good.
I'll have to give them more proper texturing before I send it out for a quaddicted release.
(Gonna have to look into the process again once it's ready)
I have a simple but effective idea on how to make the map exits more obvious.


Based on what I'm hearing, I'm guessing I don't have to worry about any strange engine-related bugs or technical issues? I did find 2 strange "monster in wall" errors in the citadel when running "developer 1" but those monsters work properly, so I'm not sure if I should be concerned.

I'll be sure to ramp up the difficulty whenever I end up working on a map again. The coop suggestion is pretty useful too, a good guideline for making maps sufficiently spacious.
That said, I wouldn't hold my breath for future maps anytime soon, my mapping is pretty sporadic. 
Hope To See More 
The only real bug I experienced were with Ghouls getting stuck in mid-air quite often. As with friends they might be better out in the open away from low ceilings and stairs. I know this comes up quite often with fiends as well.

Also nails came out of the middle of the screen for me when using that weapon.

Those are the big ones I recall. 
New Mod "Castle Of Doom" Final Screen Shots 
Here I have some final screen shots from my upcoming mod "Castle of Doom".
I'm now polishing up last things and working on the release trailer.

<ahref>https://www.quaketastic.com/files/gsh_adoria/screenshots_cod/final/poster_l1_sml.jpg</a> 
New Mod "Castle Of Doom" Final Screen Shots. 1.0 
Terrefic! 
I'm Halloweened by those screenies. 
GunSgt 
Those shots look amazing. Some stunning brushwork there. Looking forward to playing this! Congratulations. 
Interdimesional Castle 
Link to the map: https://www.quaketastic.com/files/Idcsp1.5.zip

This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...

SCREENSHOTS
https://www.quaketastic.com/files/idcsp1_start.png
https://www.quaketastic.com/files/idcsp1_mz.png
https://www.quaketastic.com/files/idcsp1_hl.png
https://www.quaketastic.com/files/idcsp1_bs.png 
Castle Of Doom - Trailer 
So here's the trailer for my upcoming mod.
Hope you enjoy.


best wishes

Gunny


gsh_cod-trailer 
Fanatic.bsp 
Waypoints Are Wrong... 
https://www.quaketastic.com/files/beta_maps/fanatic_beta2.zip

Had to re-upload because the frikbot waypoints were wrong. Also now included the .map file. 
Gremlin King 
gremlin_king
and gimmy back that weaponcode! 
Q3dm13 Conversion For Quake 2 
WIP 
@Scorch: 
correct, you just reply in the same thread if you want to respond to other posts in that thread. 
Great Screenshots! 
They give me a feel of quake, although they'really quake. A bit queen on colored light, maybe a bit of fog would round them up

Keep going, looks promising. 
 
Mentioned quake3 
@Scorch 
Looks very nice!
That glowing lights - which engine is it? 
@CV 
It's FTE! My favorite :) 
Nice To See Sexy Curves 
and makkon textures :D 
Scorch 
Very nice shots. Keep us posted when you release it. 
#16701 
Great Unreal 1 vibes 
Makkon Test Shots 
Here are some shots Makkon posted in discord of texture test maps:

ironwail0420.png
ironwail0424.png
ironwail0427.png
ironwail0430.png 
Few Pics For Fun 
Wow 
Really nice. 
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