Great News Qalten
I can't participate but this is great to hear!
#16689 posted by imi74 on 2022/10/04 15:47:33
I appreciate the feedback, and will be looking forward to that video. Your tutorials were extremely useful and made learning Trenchbroom a very smooth experience for me.
I pretty much agree on the weapon textures, I made them pretty fast so as to get the stuff uploaded, not so much to look good.
I'll have to give them more proper texturing before I send it out for a quaddicted release.
(Gonna have to look into the process again once it's ready)
I have a simple but effective idea on how to make the map exits more obvious.
Based on what I'm hearing, I'm guessing I don't have to worry about any strange engine-related bugs or technical issues? I did find 2 strange "monster in wall" errors in the citadel when running "developer 1" but those monsters work properly, so I'm not sure if I should be concerned.
I'll be sure to ramp up the difficulty whenever I end up working on a map again. The coop suggestion is pretty useful too, a good guideline for making maps sufficiently spacious.
That said, I wouldn't hold my breath for future maps anytime soon, my mapping is pretty sporadic.
Hope To See More
The only real bug I experienced were with Ghouls getting stuck in mid-air quite often. As with friends they might be better out in the open away from low ceilings and stairs. I know this comes up quite often with fiends as well.
Also nails came out of the middle of the screen for me when using that weapon.
Those are the big ones I recall.
New Mod "Castle Of Doom" Final Screen Shots
Here I have some final screen shots from my upcoming mod "Castle of Doom".
I'm now polishing up last things and working on the release trailer.
New Mod "Castle Of Doom" Final Screen Shots. 1.0
#16693 posted by madfox
on 2022/10/17 20:19:40
I'm Halloweened by those screenies.
Those shots look amazing. Some stunning brushwork there. Looking forward to playing this! Congratulations.
#16695 posted by JMartian on 2022/10/20 00:05:28
Link to the map: https://www.quaketastic.com/files/Idcsp1.5.zip
This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...
Castle Of Doom - Trailer
So here's the trailer for my upcoming mod.
Hope you enjoy.
#16697 posted by ravenhood
on 2022/10/26 10:36:29
Waypoints Are Wrong...
#16698 posted by ravenhood
on 2022/10/26 13:27:28
Had to re-upload because the frikbot waypoints were wrong. Also now included the .map file.
#16699 posted by madfox
on 2022/11/23 02:16:45
and gimmy back that weaponcode!
#16702 posted by metlslime
on 2023/02/28 18:16:20
correct, you just reply in the same thread if you want to respond to other posts in that thread.
#16703 posted by madfox
on 2023/03/01 00:29:16
They give me a feel of quake, although they'really quake. A bit queen on colored light, maybe a bit of fog would round them up
Keep going, looks promising.
#16705 posted by CV
on 2023/03/01 11:35:11
Looks very nice!
That glowing lights - which engine is it?
Very nice shots. Keep us posted when you release it.
Makkon Test Shots
#16710 posted by metlslime
on 2023/03/20 17:20:45
Here are some shots Makkon posted in discord of texture test maps:
Few Pics For Fun
#16711 posted by Scorch
on 2023/03/21 08:50:03