News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
New Mod "Castle Of Doom" Final Screen Shots 
Here I have some final screen shots from my upcoming mod "Castle of Doom".
I'm now polishing up last things and working on the release trailer.

<ahref>https://www.quaketastic.com/files/gsh_adoria/screenshots_cod/final/poster_l1_sml.jpg</a> 
New Mod "Castle Of Doom" Final Screen Shots. 1.0 
Terrefic! 
I'm Halloweened by those screenies. 
GunSgt 
Those shots look amazing. Some stunning brushwork there. Looking forward to playing this! Congratulations. 
Interdimesional Castle 
Link to the map: https://www.quaketastic.com/files/Idcsp1.5.zip

This a single player map I made as a student project for school set in a medieval era gothic castle, inspired by Quake. It's a small sized map that lasts ~4-6 minutes where Ranger is up against a dimension-shambler who is transporting enemies into our world, gathering an army. With the bridge broken, the only way into the castle is through the caves, into the dungeon with horrors awaiting you...

SCREENSHOTS
https://www.quaketastic.com/files/idcsp1_start.png
https://www.quaketastic.com/files/idcsp1_mz.png
https://www.quaketastic.com/files/idcsp1_hl.png
https://www.quaketastic.com/files/idcsp1_bs.png 
Castle Of Doom - Trailer 
So here's the trailer for my upcoming mod.
Hope you enjoy.


best wishes

Gunny


gsh_cod-trailer 
Fanatic.bsp 
Waypoints Are Wrong... 
https://www.quaketastic.com/files/beta_maps/fanatic_beta2.zip

Had to re-upload because the frikbot waypoints were wrong. Also now included the .map file. 
Gremlin King 
gremlin_king
and gimmy back that weaponcode! 
Q3dm13 Conversion For Quake 2 
WIP 
@Scorch: 
correct, you just reply in the same thread if you want to respond to other posts in that thread. 
Great Screenshots! 
They give me a feel of quake, although they'really quake. A bit queen on colored light, maybe a bit of fog would round them up

Keep going, looks promising. 
 
Mentioned quake3 
@Scorch 
Looks very nice!
That glowing lights - which engine is it? 
@CV 
It's FTE! My favorite :) 
Nice To See Sexy Curves 
and makkon textures :D 
Scorch 
Very nice shots. Keep us posted when you release it. 
#16701 
Great Unreal 1 vibes 
Makkon Test Shots 
Here are some shots Makkon posted in discord of texture test maps:

ironwail0420.png
ironwail0424.png
ironwail0427.png
ironwail0430.png 
Few Pics For Fun 
Wow 
Really nice. 
A Couple Of Screenshots. 
Congrats 
I want to play it. 
Here's The Map. 
I wanted to make something kind of neat. There was no overall plan. I simply went from one room to the next, making things work as I went. I've found that it's hard to gauge distance. A room can seem huge until you put something in it.

https://www.quaketastic.com/files/beta_maps/mkt1.zip 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.