I recorded a demo for you:
Fun little map, nice progression.
Some of the textures are a bit plain - it's OK to break a wall up and decorate with more interesting textures
I found all three secrets, they weren't very well hidden. The pent made me run back for quite a long time before I found anything that could hurt me.
The map has leaks, if you fix all the leaks it will subtract the outside of the map. You can use the pointfile to find the leaks. After you have run qbsp, it will create a pointfile (.pts) - you can load that into the engine or the editor and a line will show you were the leak is. You might have to fix the leak, then it will still leak, so you will possibly have to do this a few times. To load a pointfile in your editor, put the pointfile in the id1\maps folder and type pointfile filename to load it.
Some of the jumping parts aren't very well measured. There's a bit where a platform extends, but you can easily jump across anyway. The button for the silver key - you can jump to that and skip the area with the ogres.
Put the demo I uploaded into your id1 folder, and use 'playdemo rickymkt1' in the console.
Overall the map has some nice combat and fun progression! :)