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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Q3dm13 Conversion For Quake 2 
WIP 
@Scorch: 
correct, you just reply in the same thread if you want to respond to other posts in that thread. 
Great Screenshots! 
They give me a feel of quake, although they'really quake. A bit queen on colored light, maybe a bit of fog would round them up

Keep going, looks promising. 
 
Mentioned quake3 
@Scorch 
Looks very nice!
That glowing lights - which engine is it? 
@CV 
It's FTE! My favorite :) 
Nice To See Sexy Curves 
and makkon textures :D 
Scorch 
Very nice shots. Keep us posted when you release it. 
#16701 
Great Unreal 1 vibes 
Makkon Test Shots 
Here are some shots Makkon posted in discord of texture test maps:

ironwail0420.png
ironwail0424.png
ironwail0427.png
ironwail0430.png 
Few Pics For Fun 
Wow 
Really nice. 
A Couple Of Screenshots. 
Congrats 
I want to play it. 
Here's The Map. 
I wanted to make something kind of neat. There was no overall plan. I simply went from one room to the next, making things work as I went. I've found that it's hard to gauge distance. A room can seem huge until you put something in it.

https://www.quaketastic.com/files/beta_maps/mkt1.zip 
Mkt2015 
Here you have a demo of your map. Copy the file to /id1 and type playdemo mkt1_coce in the console to watch it.
https://quaketastic.com/files/demos/mkt1_coce.zip

Found the first secret later while testing if there was something new on other skill levels.

The map has some interesting ideas variety and 3d alike layout, more than many from mappers with more experience, and i suppose that you wrote that the map is so far only for easy and nightmare because you did not implement skill settings.
On the other side there is not much to kill with the two Quads as they are before some button pressing, and the amount of armour items is excessive even for skill 0. I would also add a high tier enemy later in the map even for skill 0. 
Cocerello 
Thank you for trying it and the nice compliment. You missed the first secret. 
Nearly Complete 
The only things left to do is having difficulty settings and maybe changing item/enemy placement.

https://www.quaketastic.com/files/beta_maps/mkt1.zip 
Clothing (quake Themed And Nice) 
Nervousdesigns.com 
@Mkt2015 
I recorded a demo for you:

https://rickyt23.com/files/rickymkt1.zip

Fun little map, nice progression.

Some feedback:

Some of the textures are a bit plain - it's OK to break a wall up and decorate with more interesting textures

I found all three secrets, they weren't very well hidden. The pent made me run back for quite a long time before I found anything that could hurt me.

The map has leaks, if you fix all the leaks it will subtract the outside of the map. You can use the pointfile to find the leaks. After you have run qbsp, it will create a pointfile (.pts) - you can load that into the engine or the editor and a line will show you were the leak is. You might have to fix the leak, then it will still leak, so you will possibly have to do this a few times. To load a pointfile in your editor, put the pointfile in the id1\maps folder and type pointfile filename to load it.

Some of the jumping parts aren't very well measured. There's a bit where a platform extends, but you can easily jump across anyway. The button for the silver key - you can jump to that and skip the area with the ogres.

Put the demo I uploaded into your id1 folder, and use 'playdemo rickymkt1' in the console.

Overall the map has some nice combat and fun progression! :) 
Here Is A Video That Explains Leaks In Quake Maps Better 
Iron Forge: First Deathmatch Map, All Original Textures 
A medieval-ish-themed DM map with a big lava river and a bunch of teleporters.

https://thingvellir.net/archive/dist/maps/ironforge/screenshot1.jpg
https://thingvellir.net/archive/dist/maps/ironforge/screenshot6.jpg
https://thingvellir.net/archive/dist/maps/ironforge/screenshot8.jpg

At the link are more screenshots, a readme, and a zip with the compiled map and sources.
https://thingvellir.net/archive/dist/maps/ironforge/

Any mipmap hiccups are because I wrote my own WAD compiler, both as an exercise and because I couldn't find an existing Linux-native one.

(Oops, there's supposed to be a box of shells up on that long catwalk! I accidentally picked it up while taking the screenshots.) 
Nice 
The lighting is a bit flat for my taste but it does show off your textures nicely. Great work. 
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