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Soul Of Evil: Indian Summer
So I was actually mapping the other day, trying to deal with my sprawling, incoherent maps and projects, and I thought, what I'd really like to do is something smaller and quicker. Which caused me to think up my *very own* rip-off of The Lost Chapters! The idea is very similar: a contest to create smaller maps, with some common custom content (in this case Soul of Evil's), and a common theme, playable in any order.

Here are the rules:

1) Single player must be supported: skill levels, cooperative, and deathmatch are not required.

2) With the exception of a sky texture, all textures must be from the Soul of Evil textures . Soe_devkit.zip contains 3 wads, available on the downloads page at http://www.planetquake.com/tronyn/soul

3) The level must contain no more than 1500 brushes

4) The level must contain at least one "forested" outdoor area. Whether this effect is achieved through brushwork or the use of misc_tree or whatever else is up to the mapper.

5) At least one type of custom monster must be present (see soe_devkit.zip for a list).

6) The map's title must come from the works of J.R.R. Tolkien

Announced July 15, maps must be submitted by email to me (netgames@netdp.com) by September 10. Release date is September 15.
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An Abbreviated Version Of The SoE Entities 
MISCELLANEOUS:

func_exploder - creates explosions.

func_spawn and func_spawn_small - a much better way of spawning items and enemies.

misc_corpse - a corpse.

misc_explobox - replaced with a medieval barrel

misc_meat - a pile of gibs. doggies like it.

misc_tree - set a key 'cnt.' the values 0, 1, or 2 set the type of tree.

NEW ITEMS:

item_artifact_empathy_shields - empathy shields

item_dragon - summons a dragon to fight for you, in SP or DM. A modification of the Horn of Conjuring from Scourge.

MONSTER CHANGES:

grunts and enforcers are automatically replaced by corresponding types of Goblins.

fiends, vores and shamblers can be switched from light skins to dark skins by setting the "skin" key to 1. A shambler can be given explosive attacks by setting spawnflag 2 (value 4).

monster_knight - some will randomly be tougher with modified skins.

monster_hell_knight - spawnflag 2 (value 4) gives him more health and the fireball attack; skins are 0)silver 1)hell lord 2)bane

monster_wizard - unless 'skin' is set to '1', you will get a "drake" - Rescoe's green skin. setting skin to 1 returns to default skin.

NEW MONSTERS::

monster_axeman - set a key 'skin' and choose a value - 0) default 2) thug 3) ogre 4) zombie (latter two are unused).

monster_acolyte - the least powerful magician

monster_sorceror - mid-level magician

monster_warlock - a very nasty magician

monster_trogboss - the end boss as seen in soe2m5

monster_troglodyte - a 'normal' variation of the trogboss (not used in soe).

monster_bane - episode one end boss as seen in soe1m5

monster_dragon - requires a lot more explanation. See dragons.txt in soe_devkit.zip 
Oh, And To Clarify A Couple Of Things, 
I'll likely release the package both with and without the SoE progs; that way, people who already have SoE won't have to download the custom content again.

I'll be making the start map for this also, and as in Lost Chapters it will have entrances to all the maps which can be played in any order. 
Tronyn 
Should we avoid using the boss monsters, I assume you would want to use at least one for the climatic finale? 
Can Czg Make A Map For This? (please) =) 
ive been on vacation.

this sounds exciting.
SOE is one of the best paks ever. =)

My fellow map-reviewer cannot, of course, review his own map pack [!!], so i will be writing reviews for this project. =) 
Tronyn 
I think I've found the cause of the QC cutscene crash in soe1m2. It happens only on Easy skill and is caused by missing precaches for the rubble models. It works in the other skills because then some misc_trees(!) fix the precaching for the rubble models.

The bug is in the func_exploder/func_multi_exploder functions in hip_expl.qc, where the rubble is not precached properly due to an unused count variable blocking it.

There are some kill count issues as well that I'm trying to track down. 
Aguire 
I can confirm that my crash happened on Easy skill. 
Thanks 
I think I've managed to fix the kill count issues, too. 
With Three Weeks Left 
for the WIP bit, how is this coming so far Tronyn? 
 
My bit is pretty good so far. Not really good so much as almost done. Lighting/layout is close to done, just gotta add details and monsters. Oh, and a name. But it should by the 10th. It won't be good, but it'll be done. And the forest area is "sort of" a forest, not really, but pretend it is. :) 
*should Be Done By 
i <3 czg 
Hmmm 
I'm not very optimistic about finishing my map, but i'll still take a stab at it. 
Well 
I've had some severe computer trouble that's prevented me from doing basically anything. I'm worried that I might need to reformat and reinstall windows even which would be a huge pain in the ass. Anyway I've got someone much more knowledgable than me coming to look at it tomorrow to see what has to be done.

My map is probably about 50% done; given a working computer I should be able to make the deadline (or close to it anyway). 
I've Had My Share Of Those Problems, 
and I'm sympatico.
I have my layout done. I want to replay SoE this weekend, to make sure my map stays thematicaly consista.

The difficult part is trying to find a good Tolkien quote. I don't have that last book of tales that has the good verse in it (LOTR verse tends to be on the serviceable side, gets the job done, but few memorable phrases).

Can we subsitute something from Led Zep's, 'Battle of Evermore?' Half way kidding there, though there are a few good ones in it. 
So 
Did you get my mail? I sent mine in, wanted to confirm wether it got through or not. 
Tronyn 
hope you get it sorted out.

A virus i am guessing? 
Yeah, My Computer's Barely Functional Right Now, Alas 
but zwiffle, I did get your email. Thanks. 
Is The Date Still Set For Sept 10? 
I got a good chunk of level completed over the last week, but because of my schedule this week, I think I'll barely hit the 10th for completion. 
However, 
I wont need extra time if you do keep the date. I have a smaller level that can easily fit the theme with a retexture job, if worse comes to worse. 
Heh, No 
I'm not going to make sept 10 myself. I could do that, but then my map would be crappy and I've got a finale in mind that's too cool to shun. I find it pretty sweet that I'm able to map at all now though, and every program doesn't crash after 4 minutes. Ugh. 
 
big day is almost :) i will died with this wait... my heart wont handle... 
I'm Going To Attempt One 
last big push this evening, if Reallife L.L.P. doesn't interfere, yet again. 
 
chif know that i learn to make someting is to late for my map :(

wend will be release Tronyn 
Heh 
I don't know if he will, I think he only got one map, and that was mine. 
 
if he give me 15 days i could start making one... my test level"school map" is almost finish... :) 
I Did Recieve Zwiffle's Map 
And last I heard Ionous and Headthump were working on maps (status unknown...)
My own map is actually still unfinished. I have put this on the back, back burner while I finish other projects (primarily a single Q1SP map and the arcane episode, in that order). It will be released at some point for sure - in the meantime, if anyone else wants to make maps (like Trinca) go ahead, there's plenty of time :) 
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