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New Q1SP - The Masque Of The Red Death
After much pain and suffering, I present The Masque of the Red Death - a seven story nightmare castle full of pain and suffering.

download: http://www.fileplanet.com/dl.aspx?/planetquake/tronyn/maps/masque.zip
readme: http://www.planetquake.com/tronyn/masquereadme.txt
screenshots/etc: http://www.planetquake.com/tronyn/

I'm issuing a warning right now: the system requirements for this map are extremely high, and as far as I can tell it will only run in Darkplaces or aguirRe's custom engines. Also, the map requires Quake Mission Pack 1: Scourge of Armagon.

I've tested the hell out of this thing, and I think it's reasonable, but I don't doubt that some people will find it very difficult. Most players will likely die several times on their first run through. I hope supplies are sufficient and that everyone who plays is able to get it working and doesn't die of frustration either in that process or because of the dense horde combat.

Edit: Skill settings are only functional via the console, not via the enclosed start map.

Thanks to my playtesters - Mike Woodham, Necros, and Kinn. A particular thanks to aguirRe both for playtesting and for all of his technical help and the entity corrections that he made.
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AguirRe 
sadly, I only have a save after the event (with me being thoroughly lost :})

If you feel this would be useful, I can send you that.

I don't have the real hipnotic installed, so I only used your mini-pak. 
Yes 
please send that. At least I can see where the missing shambler is (if anywhere).

I made some quick runs with both the original and my enhanced Hipnotic progs and both the quad and shambler worked as expected in all cases.

I also noticed that the big button that spawns the quad horde is actually pushable *without* removing the block above it. Oops ... 
AguirRe 
mail sent :) 
AguirRe 
DarkPlaces, then that's your problem. A shambler ("the beast") is supposed to appear in the cage near the ceiling, but he's gone in DP (this happens in many maps). When you kill him, the closed bars will open.

If you're not using DP, I don't know really ...


For me, he appeared right in front of me, so he died first :-) 
Well... 
i was really looking forward to playing this today, especially seeing it has 400+ monsters. is that a record?? the design and layout was great, horde combat all set up well, apart from the slightly unbalanced start and end combats. everything in between was great. plenty health, armor and ammo to make it fun. great job tronyn!

however, this level was completely ruined for me due to the choppiness. it's the worst i've seen in a quake map, constantly hitting 7fps in the huge outdoor area, and even through the insides of the castle it was still too slow to fully enjoy. the outdoor area, particular at the very top level, could have been massively reduced in size.

i'm on an athlon 2.6ghz, 512mb, geforce fx5600. did anyone else find it this bad?

off topic, JPL... you've been running vis for 6 weeks?! u sure it hasn't frozen? 
[Kona] 
Oh no, it was not frozen at all... believe me... it's progressing day by day, and I'm actually in the last 2 percent of processing... I'm compiling a huge map as well, and I made a mistake of young mapper: it's my 4th map only you know... But you will see the stuff when I will release it... wait and see... :P 
[Kona] 
I've got 2.4 gigahertz, 1024 ram, and radeon 9800. Unless it's related to the ram I can't see what would really make it that slow. I usually played at 1152 by 864 and its always ran fine in both GlQuake and DP for me.

Where does Geforce fx5600 stand in the scale? Or what I mean is what is its equivalent radeon card?

PS: Good to see you still lurking around :) 
Slow 
I've got a pentium-m 1.6ghz, 256mb ram, a ati 9600xt and 5fps... I think more ram could help, I'll install my second 256mb module later and try again. right now it is unplayable :( 
Performance 
It can't be the CPU or RAM if you're using >1GHz + 256MB. I'm using a P4 1.7GHz Geforce3 and I've no problems playing in my engines (which only require about 85/32MB).

DarkPlaces is a bit choppy but manageable. The latest beta seems to require about 150MB.

I'd suspect some specific engine setting that causes the performance problem. 
Well 
I have a p3-700 with a geforce2 and had no problems using aguire's engine. 
Engine Settings ??? 
Maybe settings are responsible of these differences ? How a P3-700 has no problem to play the map, when PM-1.6GHz seems to be "choppy" ? I know also that this is the assembly of CPU + RAM + Video Card that makes a game running properly... check it...
Just another information: if you are using WinXP environment, without any task running (i.e, no word, no excel, no vis, no screensaver, etc... no nothing), WinXP needs around 156 MByte to run properly, and to be able to "breathe".... I had similar problems, and adding RAM, I solved them..

though... 
If Dp's Choppy, Try AguirRe's Engine 
well well, seems darkplaces is the problem. originally when i tried aguirRe's engine it crashed, but i just tried again and played with some of the settings in autoconfig and it runs masque like a dream, no choppiness at all. i played a lot with dp's settings, but nothing made the slightest bit of difference.

now i'm gonna have to play it all over again :P 
Did You Get 
an error message when it crashed or can you add more detail what happened?

As for DP, these are the settings I usually add:

cl_particles_blood 0
gl_lightmode 0
r_detailtextures 0
r_fullbrights 0
r_shadow_realtime_dlight 0
 
Mission Packs 
I can't use either levels. The full games don't exist anymore. Do you have download for all the files needed for each one?

as 
See Post #11. 
that pack should let you use the map without the mission pack. 
recorded a drunk demo of this map on hard, I'll upload it soon 
can't wait, will be the viewing event of the year. 
Drunk Runs 
Should be an official SDA type event

Possible format

e4m7 -- Azure Agony, 26:34 minutes
Half a bottle of Jack, polished off a six pack and downed a muscle relaxer. 
Drunk Demo 
i wanted to just to email it to Tronyn, cuz I don't have enough place on my server (it's 5+ mb dziped). But if anyone can host it I'll post it for everyone's viewing.

I was drunk in the beginning (and almost got killed in every room) and became more sober during the map progress. 
Oh I Should Have Used Preview Option 
-to
place=space 
Lol 
sounds awesome
Yeah I dunno if my university account can handle 5MB, and I haven't set up my netgames@netdp.com account yet after my big crash/computer fuckup.
I could get a hold of it I could put it up though. Hmmmmmmm....
Maybe I could just give you temporary access to my PQ account and you could put it up for whoever wants to view it?

Btw, drunk runs - sounds like a damn awesome idea to me. Liquor and video games - good combination. 
Pulsar 
send to spirit@quaddicted.com 
Can I Just Reiterate... 
...that it is really cool that you released this Tronyn, this has been one of the most exciting Q1 releases for a long time, and it's got me wishing there was more of it/them ;) 
Thanks For Your Compliments & Comments... 
I'm glad the release worked out well.

It took me a damn long time to get this out. Most of my other Q1SP maps that I'm still working do approach this in scale, though they don't have quite the vertical element this one does. 
Hihi 
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