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Most _evil_ Maps Ever
I don't think this topic has been done before (forgive me if it has). A thread to mention, discuss, describe etc the most evil maps ever.

I begin by nominating "Inferno" and "Thy Flesh Consumed" from the Ultimate Doom. I think those episodes have set a standard with some of the most gruesome and disturbing stuff, which has rarely been reached since. All the moving intestines on the walls, floors of skulls, crucified bodies draining into pools of blood, fire, pentagrams and demons - good stuff.
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Tale Of Abbot's Rune 
aguirRe, thanks for that link. That's a set of maps I've never seen. They're GREAT! 
The sanitarium in Alice. Evil, nasty place. The insane children. Oh, yes, you make it hurt so good. 
Tale Of Abbot's Rune is fun, not creepy

btw any one thinks that QFour fails at being evil or creepy despite all the bodyparts-based machinery and bloody pipelines etc and the empty sections that are supposed to be spooky?

or maybe Iv become completely numb to such things 



Out of the stuff I've played, I thought the transformation process was quite gruesome. And the "processing machinery" with head/limbless torsos even more so, that really is quite disturbing. I think they did that quite well, earns it's 18 for sure. But the overall effect of the maps isn't so creepy I agree. 
OMG !!! I'm still playing Doom3 (yes late again...), and I've just reached "Hell" level... And I think the entry is really impressive, the most infernal style I ever saw... The ambiance, le lava, even the backtrack sounds are evilish (children crying, etc...)... If I was wondering to see Hell one time in my life, so it is done... 
Yes, Doom3 Hell is pretty disturbing; I think I can call it the only time I've felt really uncomfortable in a game level. Even though I was marvelling at the sheer awesomeness of it, the crushing sense of dread that it evoked from just being in that place made me want to get the hell out of there as quickly as possible.

Finding and listening to the recordings from previous explorers on the abandoned PDAs was one thing that sticks out in my mind... 
D3 Hell. 
A bit cliched and random. Some bits were nice though. The entrance with the giant skull was very cool. The infested base bits were more disturbing IMHO. 
u should try RoE
there are some very cool base-turning-hell/infested maps and better done temple maps (also feeling more evil and atmospheric) 
If RoE looks like D3 Hell's entry, even if it's a bit cliched and random, I will try it for sure!
I think ID spent a lot of time to improve the ambiance there, and that's why this first part of the level is so impressive IMHO... exactly what I was expecting from a Hell level... It stucked me on my chair! Seeing the entry, I said myself: "Wow, I'm in, let the game really starts now..." and after a few exploration, I also asked myself: "Why this beautifull infernal level didn't appear earlier in the game ??!!... and why there is only one Hell-like level in this game ??!!" Argh... I really have to buy RoE now.. ;P 
Avast! Probable spoilers ahead, yar.

I thought the first Iron Maiden section was a bit creepy, it's all redish light at first, and totally empty.
The transformation was pretty sick, as was the giant pulsing heart.
Despite all that, the game didn't come off as so dark and evil in my opinion, D3's atmsosphere was definatly spookier. 
RoE only has one Hell level - the last map - and it's not as good as D3 hell, not bad, but neither as scary nor immersive. 
hhhmmmm, what you said sounds a bit disapointing... In anyway, I will have to find time to test RoE whatever happened ;P 
what is this site for
guess how i got to this site by typeing my ip address 
hey why is my ip address on this site 
Because Here, 
hey why is my ip address on this site

Everybody is a star, and we love you for who you are and not for who you may feel you need to pretend to be.

One big circle going round and round 
Hello Trevor 
We have been expecting you. 
Evil Game 
i finished the suffering a few months ago and that game really got me. i was even afraid to move sometimes. i am not a big fan of horrors but this one is great and was released for free recently. 
Yeh, surprisingly good thread.

Also, no-one seems to have mentioned the orphanage/asylum level from Thief 3. A masterpiece of fear inducing maliciousness, right down to the way it looms over the city for half the game before you get to the level (and is mentioned in various texts you find in preceding levels).

Also, The Carnival was not scary. It was based on the OTT glam stylings of Kiss. In fact, it's kinda the epitomy of the problem inherent in most 'scary/evile' games (at least when it comes to FPS) in that 70s/80s hair metal influenced demonology just isn't scary (see, skulls/rams/pentagrams/'cetra).

And yeh, Silent Hill 2 & 3, but that's a no brainer tbh (and outside the realm of FPS as Than so kindly pointed ;) 
*than = inertia

Well... Not actually =. That'd be slightly creepy (see GA discussion on cyclic solilaquating) 
thirdly (sorry);

D3 was a lot, lot scarier than Q4. I actually didn't think that Q4 was supposed to be scary, it's more akin to a war movie (standard one, not AN:R ofc ;) with vast amounts of gore. Sure it's bloody, but that's not the same thing as scary.

Fear comes from the perversion of the known. It is far, far more terrifying when something that is familiar (even in the abstract, a la a space station/base complex) is changed/corrupted in more or less subtle ways (see the slow break down of the base in D3) than an all out 'this is a completely different world and you should fear it' of a standard hell level.

Hell isn't scary, because it's not real. It can't hurt me. But this place? Where I live? Here they can hurt me. Twist reality. Nothing quite the same, but not sure how... Can hear them. Hear them in the walls while I type this... Oh god! They've come for me!

Oh, and did you guys not see the internets courts decided that IP addresses should be dynamically updated on sites to reflect the current IP of the individual user. That way everyone has their own number assigned and we don't have to worry about that messy brain stem chipping we were going for... 
And It Comes Full Circle. 
This thread is cool. I saw Shadar Logoth mentioned above by a few people ... that was my level and Wheel of Time was my first professional level design gig. So weird, the interconnections that years of work and game playing form... 
That's what i like about it - it feels like there's some Dungeon Master, who designed the levels so they're as evile as possible ;-) 
Well Well. 
I saw Shadar Logoth mentioned above by a few people ... that was my level and Wheel of Time was my first professional level design gig.

Willem I'm still not going to apologise for winding you up, but can I have your babies anyway?? 
Yeah I think the orphanage/asylum level from Thief 3 is the scariest I've played. The part where you go back in time and that little girl - so freaky! Thief 3 had a few moments actually. The clocktower was kinda spooky and claustraphobic.

Undying had it's moments as well, likewise with Alice. Can't think of anything else though. 
Painkiller's Asylum Level 
is pretty scary 
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