Tale Of Abbot's Rune
#35 posted by Megazoid
on 2005/10/20 16:57:46
aguirRe, thanks for that link. That's a set of maps I've never seen. They're GREAT!
#36 posted by R.P.G.
on 2005/10/20 17:01:49
The sanitarium in Alice. Evil, nasty place. The insane children. Oh, yes, you make it hurt so good.
#37 posted by gone
on 2005/10/31 06:50:57
Tale Of Abbot's Rune is fun, not creepy
btw any one thinks that QFour fails at being evil or creepy despite all the bodyparts-based machinery and bloody pipelines etc and the empty sections that are supposed to be spooky?
or maybe Iv become completely numb to such things
#38 posted by Shambler
on 2005/10/31 09:37:22
*SPOILERS LOOK AWAY NOW*
*NO, REALLY, SPOILERS*
Out of the stuff I've played, I thought the transformation process was quite gruesome. And the "processing machinery" with head/limbless torsos even more so, that really is quite disturbing. I think they did that quite well, earns it's 18 for sure. But the overall effect of the maps isn't so creepy I agree.
#39 posted by JPL
on 2005/10/31 10:02:09
OMG !!! I'm still playing Doom3 (yes late again...), and I've just reached "Hell" level... And I think the entry is really impressive, the most infernal style I ever saw... The ambiance, le lava, even the backtrack sounds are evilish (children crying, etc...)... If I was wondering to see Hell one time in my life, so it is done...
#40 posted by Kinn
on 2005/10/31 14:09:34
Yes, Doom3 Hell is pretty disturbing; I think I can call it the only time I've felt really uncomfortable in a game level. Even though I was marvelling at the sheer awesomeness of it, the crushing sense of dread that it evoked from just being in that place made me want to get the hell out of there as quickly as possible.
Finding and listening to the recordings from previous explorers on the abandoned PDAs was one thing that sticks out in my mind...
#41 posted by Shambler
on 2005/11/01 12:33:33
A bit cliched and random. Some bits were nice though. The entrance with the giant skull was very cool. The infested base bits were more disturbing IMHO.
#42 posted by gone
on 2005/11/02 04:44:46
u should try RoE
there are some very cool base-turning-hell/infested maps and better done temple maps (also feeling more evil and atmospheric)
#43 posted by JPL
on 2005/11/02 05:10:19
If RoE looks like D3 Hell's entry, even if it's a bit cliched and random, I will try it for sure!
I think ID spent a lot of time to improve the ambiance there, and that's why this first part of the level is so impressive IMHO... exactly what I was expecting from a Hell level... It stucked me on my chair! Seeing the entry, I said myself: "Wow, I'm in, let the game really starts now..." and after a few exploration, I also asked myself: "Why this beautifull infernal level didn't appear earlier in the game ??!!... and why there is only one Hell-like level in this game ??!!" Argh... I really have to buy RoE now.. ;P
#44 posted by bal
on 2005/11/02 06:10:22
Avast! Probable spoilers ahead, yar.
I thought the first Iron Maiden section was a bit creepy, it's all redish light at first, and totally empty.
The transformation was pretty sick, as was the giant pulsing heart.
Despite all that, the game didn't come off as so dark and evil in my opinion, D3's atmsosphere was definatly spookier.
#45 posted by Kinn
on 2005/11/02 15:03:18
RoE only has one Hell level - the last map - and it's not as good as D3 hell, not bad, but neither as scary nor immersive.
#46 posted by JPL
on 2005/11/02 23:16:15
hhhmmmm, what you said sounds a bit disapointing... In anyway, I will have to find time to test RoE whatever happened ;P
#47 posted by trevor ternent on 2009/02/04 06:40:58
what is this site for
guess how i got to this site by typeing my ip address
#48 posted by anonymous user on 2009/02/04 06:41:50
hey why is my ip address on this site
#49 posted by HeadThump
on 2009/02/04 07:08:00
hey why is my ip address on this site
Everybody is a star, and we love you for who you are and not for who you may feel you need to pretend to be.
One big circle going round and round
#50 posted by Shady Mastermind Overlord on 2009/02/04 07:31:22
We have been expecting you.
#51 posted by jakub on 2009/02/04 08:55:40
i finished the suffering a few months ago and that game really got me. i was even afraid to move sometimes. i am not a big fan of horrors but this one is great and was released for free recently.
#52 posted by nonentity
on 2009/02/04 13:13:31
Yeh, surprisingly good thread.
Also, no-one seems to have mentioned the orphanage/asylum level from Thief 3. A masterpiece of fear inducing maliciousness, right down to the way it looms over the city for half the game before you get to the level (and is mentioned in various texts you find in preceding levels).
Also, The Carnival was not scary. It was based on the OTT glam stylings of Kiss. In fact, it's kinda the epitomy of the problem inherent in most 'scary/evile' games (at least when it comes to FPS) in that 70s/80s hair metal influenced demonology just isn't scary (see, skulls/rams/pentagrams/'cetra).
And yeh, Silent Hill 2 & 3, but that's a no brainer tbh (and outside the realm of FPS as Than so kindly pointed ;)
#53 posted by nonentity
on 2009/02/04 13:15:07
*than = inertia
Well... Not actually =. That'd be slightly creepy (see GA discussion on cyclic solilaquating)
#54 posted by nonentity
on 2009/02/04 13:34:56
D3 was a lot, lot scarier than Q4. I actually didn't think that Q4 was supposed to be scary, it's more akin to a war movie (standard one, not AN:R ofc ;) with vast amounts of gore. Sure it's bloody, but that's not the same thing as scary.
Fear comes from the perversion of the known. It is far, far more terrifying when something that is familiar (even in the abstract, a la a space station/base complex) is changed/corrupted in more or less subtle ways (see the slow break down of the base in D3) than an all out 'this is a completely different world and you should fear it' of a standard hell level.
Hell isn't scary, because it's not real. It can't hurt me. But this place? Where I live? Here they can hurt me. Twist reality. Nothing quite the same, but not sure how... Can hear them. Hear them in the walls while I type this... Oh god! They've come for me!
Oh, and did you guys not see the internets courts decided that IP addresses should be dynamically updated on sites to reflect the current IP of the individual user. That way everyone has their own number assigned and we don't have to worry about that messy brain stem chipping we were going for...
And It Comes Full Circle.
#55 posted by JneeraZ
on 2009/02/04 15:11:35
This thread is cool. I saw Shadar Logoth mentioned above by a few people ... that was my level and Wheel of Time was my first professional level design gig. So weird, the interconnections that years of work and game playing form...
#56 posted by megaman
on 2009/02/04 15:51:16
That's what i like about it - it feels like there's some Dungeon Master, who designed the levels so they're as evile as possible ;-)
#57 posted by Shambler
on 2009/02/04 16:42:00
I saw Shadar Logoth mentioned above by a few people ... that was my level and Wheel of Time was my first professional level design gig.
Willem I'm still not going to apologise for winding you up, but can I have your babies anyway??
#58 posted by [Kona]
on 2009/02/06 05:09:35
Yeah I think the orphanage/asylum level from Thief 3 is the scariest I've played. The part where you go back in time and that little girl - so freaky! Thief 3 had a few moments actually. The clocktower was kinda spooky and claustraphobic.
Undying had it's moments as well, likewise with Alice. Can't think of anything else though.
Painkiller's Asylum Level
#59 posted by spy
on 2009/02/06 07:45:09
is pretty scary