Propose Solutions Too
#2 posted by bambuz
on 2005/10/17 05:13:27
Make the "box" a sky texture, right? (if necessary, a black custom sky tex)
Test fps with ez/fuh though.
#3 posted by Trinca
on 2005/10/17 05:23:06
fun to play is not a great texture map, but is a fast dm to play :) good job!
#4 posted by inertia
on 2005/10/17 07:05:41
Glad to see you got this out the door. Props for doing a two-mapper dm map! That doesn't happen everyday. It plays pretty well, too.
#5 posted by CybrVillain on 2005/10/17 09:05:04
Now featured on QuakeMarine.com and mirrored on FileAlley
#6 posted by qxs on 2005/10/17 09:18:32
#7 posted by adamllis
on 2005/10/17 09:52:53
i've heard and read that sky textures are faster, but on a map like q1dm17 where 90% of the map is sky, on my computer it runs extremely slow. I tried to avoid that on this map.
Thanks for comments guys, and thanks for mirror cybrvillain.
Oh Yea Bots Too
#8 posted by adamllis
on 2005/10/17 09:59:09
#9 posted by necros
on 2005/10/17 11:23:20
when you have a space map/floater, upscale the surrouding box brush's textures up by a lot. it will cut down on lightmaps and faces thus giving a higher frame rate.
if it's not a sky texture, then it may bug you that lighting will be a bit off on those, but if it is a sky texture, than the change will be completly invisible to the player (except in performance increase ^_^)
also, if it's a sky texture, people using engines that support it can turn on a skybox, thus increasing performance even furthur.
Or Even Better,
#10 posted by bambuz
on 2005/10/18 05:56:07
use r_fastsky 1 like i do
#11 posted by vegetous on 2005/10/18 12:09:31
I really liked the map. It's fast and fun to play on it. The textures are not that good, but since we can use external ones, it's not a problem at all.
What really bug's me, is the impossibility of using a skyboxes! If you correct this, the map is perfect.
Good Job! :)
#12 posted by Shambler
on 2005/10/19 02:07:08
I suggest you demand a refun from Drako. Not sure what he was thinking with the texturing but the map looks pretty uninspiring from the shots. The god-awful washed-out crappy-item engine they're taken in probably doesn't help, though.
Not Sure About Gameplay
#13 posted by Zwiffle
on 2005/10/19 14:20:05
I'd say hand it over to a more experienced mapper so he/she (are there any she-mappers?) can make proper details/texturing. As a mapper the screenshots bug the hell out of me, and it looks rushed. I know more hardcore QWers don't care too much about looks, but it just annoys me to no end.
As a casual QWer I'm more interested in looks than all 1337-crazy tricks you can pull out and whatnot, but that's just me.
Sure About Gameplay
#14 posted by Electro
on 2005/10/25 01:19:18
q3dm17 is gold compared to what this appears to look like..
if the gameplay was "nailed" in apparently 1 hour, at least spend another 1 hour on the visuals before releasing.
Have You Played It?
#15 posted by adamllis
on 2005/10/25 10:32:00
Drako spent a good many hours on texturing and lighting.
#16 posted by Trinca
on 2005/10/26 01:55:54
Electro is his first map i think u should read more...give the man time... i know u got a good maps made but u also made some poor maps in the beginning...and i think the map is not that bad...