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This is the place to ask about mapping problems, techniques, and bug fixing, and pretty much anything else you want to do in the level editor.

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Hey All! 
Been tinkering with Quake mapping again after ... so very, very long.

At any rate, using Arcane Dimensions and wanting to start the player with just their axe. I see the "takeweapons" key for the worldspawn but not having a lot of luck getting it to do anything. And Google hits are very thin.

Any guidance I could refer to? 
Gmaninator 
You may also have a look at the "Holy Quake Mapping Bible" written by aguirRe:

http://bjp.fov120.com/tooltips.txt

This text file allowed me to solve 99% of the issues I face when I as mapping (one decade ago)

Good read ! 
@WarrenM 
Just found the same question on discord.

Give the player a trigger_once hull brush.

classname trigger_once
target take

Another trigger

classname target_items
items 4096
origin . . .
spawnflags 2
targetname take
weapon 4096

Player starts with only the axe.
Thanks riktoi. 
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