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Q1SP: The Grand Guignol
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty.

Oh yeah and it's at least nominally runnable. Play in Skill 2 if you just want to play quake and shoot things. :)

Screenshots:
http://www.suspenlute.com/01/fr3nrun2a.jpg
http://www.suspenlute.com/01/fr3nrun2b.jpg
http://www.suspenlute.com/01/fr3nrun2c.jpg

Download:
http://www.suspenlute.com/01/fr3nrun2.zip
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Nice 
heh it's nice to see another pretty map using the great sock's egyptian textureset. but rather small. also i was blocked 3 times in a row by the first lift in a corner and a fiend. A little more space for moving would have been better imho.
nice one 
Nice 
heh it's nice to see another pretty map using the great sock's egyptian textureset. but rather small. also i was blocked 3 times in a row by the first lift in a corner and a fiend. A little more space for moving would have been better imho.
nice one 
If You Read Each 
of the last three entries, you realize each is slightly different in meaning. It's like a Warhol,
man 
Fucking Lags 
=/ 
Sigh 
shoot all four pyramids in the first atrium. 
Fine Map For Speedruns 
Thanks Fern, that was fun, nice chaos at the quad secret :)

It would have been even better if there were multiple routes to choose, also a little bit more space in some corridors could improve the flow, being a map made for runs (not 100%).

Looking forward to fr3nrun3.

demo:
http://shub-hub.com/files/demos_singleplayer/fr3nrun2_sw219.7z 
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