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Q1SP: The Grand Guignol
From conceptualizing to final compile I think this took about a week... I tried to focus on GAMEPLAY instead of just making everything look pretty.

Oh yeah and it's at least nominally runnable. Play in Skill 2 if you just want to play quake and shoot things. :)

Screenshots:
http://www.suspenlute.com/01/fr3nrun2a.jpg
http://www.suspenlute.com/01/fr3nrun2b.jpg
http://www.suspenlute.com/01/fr3nrun2c.jpg

Download:
http://www.suspenlute.com/01/fr3nrun2.zip
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Dear lord they're coming out of the woodworks!

Screenshots look ok, so I'll have to play it to find out if it's any good since you seem to want to focus on this "gameplay" thing. 
 
#2 post but i�m first to post after playing :)

very enjoyable the map :) had real fun! was quite easy on hard, but maby becouse i found all 4 secrets at first :) and two of then gave me real real help (hardcore gameplay)!

good use of these great textures!!! is always nice to see a good mapper like you with such a nice textures like those!

hope to see more from you

;) 
Secrets 
Nice going, Trinca. For a while everybody was missing at least one. ;)

Thx 4 feedback. 
 
Great use of Sock's textures! The map could have had at least one outdoor location - now it seemed to lack variety.

It was a fun map, died once and found one secret (wasn't looking for them). Took around 8 minutes. 
This Reminds Me 
Is it possible for me to get the source map for the older fr3n1m3, so I can get rid of the tjunc sparkles? 
Happy Hunting 
Thanks! 
.. 
Huh... 
i notice the GPL isn't pasted into the map file of this one :) 
LOL 
nt 
Er.... 
Belatedly realizing your meaning, the reason there's no license text is that I made it from scratch. At the time, I didn't even know about the Q1 source release. 
Its Raining Quake Maps 
this is some sort of unbelievable release month 
Great ! 
Cool map. I love it. Now part of my permanent collection. Thanks a lot !

Geez, you mappers are teleporting out maps directly from hell or what, since the last couple of weeks !

Thanks again ! 
Keep 'em Coming! 
very fast gameplay on this one. Not too much running back and forth, a lot of fun to play.
On the first run i didnt find and secrets, gonna go look for them now.
Shows, that you dont need to change any gamecode like enemies, etc. to still enjoy quake :>
Very nice! 
Nice Map 
Although I didn't enjoy being squished by the lift twice. There was some z-fighting at the MH secret door (which was also the only secret I found). It looks somewhat odd if water surfaces and brushes are at the same height like in the room with the eye-door button. The trim tiles in the corridor leading to the SK were not rotated. 
Secrets 
...decently hidden but all with a good use. 
 
As Long As You're Going To Nitpick... 
The trim tiles in the room leading to the SK DOOR weren't rotated either, so there! ;P Glad you thought it was a nice map despite all the flaws, Maybe I should put a big "Hard Hat Required" sign on the lift. 
Ha 
It's using Sock's textures so it's instant love from me. Nice gameplay and good layout too. Can't wait for your next map. :) 
Demo 
I tried skill 3 and got 100% in ~10 minutes. Fun!

http://shub-hub.com/files/demos_singleplayer/spirit_fr3nrun2.zip 
No Speed, Stuck-behind-last-crate And The Stiff Scrag 
...Basically, that's all there is to this. Very sloppy NM 1st run of a real cool and entertaining map. Keep 'em comin' Fern!!!


http://shub-hub.com/files/demos_singleplayer/the_silent_fr3nrun2_1stnm.dz

Sielwolf... Hrimsp3 will be next. ;) 
Fern: 
actually, i wasn't implying that you were legally required to GPL the map, only that a lot of people do GPL their maps these days, voluntarily.

Also, inertia was asked to release his map file recently and he put the GPL text inside the .map file itself, which is what I was mainly joking about. 
Licensing... 
Is for people who give a damn if their stuff is stolen. ;) 
Nice Map 
Well put together and good gameplay. I only got 1 secret - did the others have GL / DBS? If not and I missed them out in the open then I'm a dunce.

The spawn by the SK was facing the wrong way and nowhere near as challenging as the other combats, a Shambler would have been nice there.

The oblivion base bit at the end - is that a hint to your next map theme? 
Fern 
you will give a damn sooner or later. 
 
Well put together and good gameplay. I only got 1 secret - did the others have GL / DBS? If not and I missed them out in the open then I'm a dunce.

All the secrets are intended to be reached without trick moves, if that's what you were asking. :)

The spawn by the SK was facing the wrong way and nowhere near as challenging as the other combats, a Shambler would have been nice there.

Originally it was going to be a pack of fiends but I got tired of trying to storyboard it. ;)

The oblivion base bit at the end - is that a hint to your next map theme?

Hopefully. 
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