I've been playing the beta for about 2 weeks now, and I'm impressed with the amount of polish, the distinctive art style, and the amount of refinement apparent in the design.
On the other hand, I never played the original TF or TFC, so I can't make any comparisons between this version and prebvious incarnations.
Team Fortress 2 was announced in 1997 or so. Good that they actually shipped it, although it probably got redone several times. I wonder when this version's design started.
One thing that is neat about this game is how the different player classes allow different types of players to compete. You can be a twitch gamer and play sniper or scout, which are very reflex-oriented classes. Or you could have lousy reflexes but if you have good tactical thinking abilities, excel at being an engineer. Being a spy is a whole psychological game where you have to act convincingly like whatever your disguise looks like, including being conscious of where in the base the enemy sees you and which direction you are running.
i remember the old team fortress. looked more "real" and was more war and stuff.
wish that one had been release. looked very cool back then. :-)
I Meant The Old Teamfortress 2
There are so many photo-realistic military-themed shooters, I'm glad they didn't do that. But I suppose that's purely a matter of preference; there are a lot of people that didn't like Windwaker's art style but I loved it.
The old TF2 was cool because I remember they were going to implement a Commander class which each team could only have one of, and he played the map like a RTS. He could select units and move give them orders, etc etc.
Compared to TFC, it's very similar but there are some differences. Scouts can double jump now, don't have caltrops, (in fact no class has grenades any more), has a shot gun instead of a machine gun, medics can't infect opponents and instead have "Uber", can heal around corners, etc etc etc. Mechanically it's a lot different but they kept the overarching class design intact (ie, what goals they serve on the battlefield.) Oh, and I don't remember spy having backstab or invisibility, which makes the Spy the #1 asshole class for me. I hate spies.
Who wants to map for TF2? I do!
First Time I Have Been Sucked Into
multi player gaming since the first Team Fortress. Backstab rules!
We've Got This Awesome Func_group
let's get a goddamn game of this going already. I'm not playing with the unwashed masses.
NOBODY TOUCH SASHA.
I'm up for pinging 450 and getting owned any day. Somebody pick a server?
More like LAGaran. Haha.
Yeah, That's It
it was lag, yeah
I'm still really impressed by the overall design of the game, be it visual or even with the sounds and music, which are original and fit perfectly. The animations are also very pleasant to watch.
And yeah, they simplified it compared to TF and TFC, but I find alot more fun than either of those, so whatever.
Man Can't Wait To Play This
the footage i've seen makes it look like a pixar film! Mega-props to valve for making it not look like generic urban combat shooter 3000 (or GUCS3K for short)
i like the motion blur because it really feels like a pixar film, but it's way too distracting to leave it on during normal play. :(
GET BEHIND ME DOCTAH!
YAAAARRRR HAHAHAHHAHAHA CRY SOME MORE
Heavy Weapons guy is the best character ever. :)
this is quite possibly the greatest machinima ever, made in TF2
anyway, i remember the old tf2 was pretty much the only one back then with a theme like that. though i dont remember much. this was back in 199 8 or so.
cant say that i am really excited about the new tf2, or any multiplayer game (because i suck too much at them) but the videos valve has for tf2 are awesome as hell! they should do a movie or something. :-)
god, how high is your mouse sensitivity? I didn't even notice the motion blur at all until I'd been playing for an hour straight.
and I think it's awesome.
How do you set up Hammer for TF2? Can't find an FGD anywhere. Shazbot :(
Medics And Heavies
I've had the most fun being the medic to someone's heavy, but it seems to be a lot like being in a bad relationship most times.
You know, you spawn, look around the room, spot each other, and already you kind of know what to do. It feels right. But the other shoe slowly drops, he turns out to be kind of a bad influence, leading you into situations you can't get out of. You try to distance yourself and he just gets really desperate and clingy, needing to be near you constantly, jealously yelling "MEDIC" even when you're together let alone around any other wounded soldiers. Eventually you come to your senses and it's like, "You know, heavy, I don't think we should see each other any more. We're always close when you need me, but you're never looking my way when I need you. We can still be friends, but, I just wanna be able to heal other people for a change."
that was beautiful, Lun.
I thought it was my LCD :)
and after so much trouble finding happiness eventually you discover you should have been playing for the other team!
actually, just noticed it's in all the new versions of the source engine has it.
it's ok in the sp games (ep2, portal), but it still bugs me in an mp game like tf2.
i use 5 sensitivity, but i look around a lot ;)