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Remix Quake Mapping Challenge
New Quake mapping challenge in the tradition of good ol' 100brush and Coagula contests. Only this time the theme is "remix".

Game: Quake, sp

Theme: remix/remake of an original Quake sp map.

You cant take first episode E1M*maps though (because Kell is doing them).

get original map sources here: http://rome.ro/2006/10/quake-map-sources-released.html
or http://www.speeds.quaddicted.com/quake_map_source.zip

Mod: no mod

Engine : Fitz ( so go ahead use a skybox if you want)

Submission deadline is 1st June so you have more than 2 months.
(I think its more than enough time, considering you have small maps and the source files to build on. But if you dont think so - let me know )

Judges: yes there will be few, to review and rate the maps (metlslime is one of them)
Im not judging, I will be making a map myself.

people interested so far: Zwiffle, Trinca, Zombie, GomJabbar, Spirit

maybe Voodoochopstiks, Gibbie, Neg|ke�

Post comments if you want to take part.
Please state what map you are going to make. No more than two people on the same map please

(or catch me on IRC quakenet #terrafusion)
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Zwiffle 
Send me a map and a wad and I'll try.... Which light are you using?

Mail is in the post :P 
 
I sent mine to Speeds yesterday. It's not great but it's all I had time for. :-/ 
 
I had only two free week ends to work on mine, and I really don't like the results so far. 
Oh 
were submissions supposed to be emailed to speedy? 
 
I dunno. He emailed me asking for it so I sent it. 
Lun 
I dunno, I looked for some indication on who to send maps to, but since I saw none, I figured I would just send it to speedy since he organized this thing. 
Obviously Yes? 
I mean, who else would do the packaging? 
Lol 
I sent Speeds a copy of the version i finished before I went to America for a week, he sent me an email beck saying thanks, but the judges were Metl, Bal and Lunaran, so I made another version when I got back with a couple of bug-fixes and emailed that one to all four: - Speeds, Bal, Metlslime and Lun! :) 
Yes... 
i got that map, just waiting for the other entires! (from speed or whoever is supposed to send them to me.)

If you are the only contestant, i guess that makes judging easier. 
Hehe 
Nobody wins? 
Spd 
Are we supposed to send our maps to all the judges or are you packing them up? Let's get this sh!t done. 
Send Them To All Four! 
That's what I ended up doing.
Although according to Lunaran he has only recieved my entry, so maybe send them to Speeds. Just send it already! ;P 
Who Cares About Judgement Anyway 
Just pack them up and release. 
 
Yes, since I'm going to finish last anyway - screw the judging! Just pack and release. :) 
How Long Will It Be Before 
your map is done Willem? 
 
I sent mind to Speeds. It isn't done but it's as far as I'm going to get. Gears2 needs me... 
I Understand 
that's how I felt about mine. Except for the gears part. I personally think that a map can be expanded until all limits are met.

It is my intention to make a map which will work in FitzQuake but is @at@ all of the limits.

E4M1RMX was the fastest compiling map I ever made! 6 minutes man! Slave took 2 and a half days!!!! :o If I kept going at that rate I think the first limit I would hit would be lightmaps (after edicts or signon buffer) (!) P 
(oh Just To Add E4M1RMX Was Miles Off The Limits I Think....) 
 
 
"I personally think that a map can be expanded until all limits are met."

That's true from one perspective and not from another. More paint could be added to the Mona Lisa but would that make it better? More notes could be crammed into Stairway to Heaven but would that make it a better song?

Sometimes a level is done. 
Hmmm Yeah 
More notes could be crammed into Stairway to Heaven but would that make it a better song? </Q>

No but scrapping the lyrics and hashing the riffs into an industrial breakbeat remix might...

Good point otherwise, possibly a topic in it's own right (not least considering Digs' impressive recent base map - drenched in details, was it too much? Or not?) 
 
Dunno, can't run it. :P 
Ok 
But as a mapper improves generally so does their technical understanding of what works and what doesn't.

The warp maps all took less than a day to compile - much less for most, but only because I've been fighting with Quake engines for quite a while.

Ricky, the difference between 3towers and slave was good, but I saw more improvement technically than in gameplay / style (already good).

You learn the tricks as you go along - even though you say slave took two days how long did 3 towers take? And thats just from one release to the next.

Sadly alot of the explanations of how all this stuff works have gone 404 over time so its not as easy now to find Quake1 specific explanations of visualisation and Binary Space Partitioning.

The cool thing about these remake maps is that they're pretty much limited by the original size as well, making it easier. 
Heh 
First came 3 towers which took almost a week, then came The Hand which took 4 hours then Slave took 2 and a half days :o

When I was making slave I know vis would be a bit borked because I knew I was going for a wide open space again, which Quake doesn't like.

But seriously, e4m1rmx takes 4 minutes to vis !! 
E2m5rmx.. 
..takes 2:30 on fastvis. that isn't good is it? 
2 And A Half Minutes? 
sounds great! 
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