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OQPlus GPL Replacement
Ni hao,

I'm forking OpenQuartz and calling it OQPlus (formerly known as the Open Quartz Decrapification Project) for now because I don't like OpenQuartz's direction of 'what'. OQPlus's direction is much more Quake-like than OQ will ever be so players should feel at home in it.

I know there are some anti-GPL snobs on this board and i'm not naming names but I wish for a refrain of them in this thread please. We get it, "GPL sucks" and you don't want to help. Thank you.

I'm currently replacing the Quake textures one by one from scratch, slowly, by hand with old fashioned pixel pushery. You can see the current SVN here:

http://mancubus.net/svn/hosted/fsfps/oqplus/

I hope to be able to:
- have all GPL'd id Quake maps compiled with textures, though due to size they may not be included, and I would feel guilty of scavenging Quake's well known levels from id software anyway.
- "out-of-the-box" experience for Quakeworld clients to join servers running popular mods like Team Fortress, as it may contain extra assets to suitably replace
- Run on all Quake ports including the original DOS Quake build
- Be a bit more memory efficient/faster than Quake (Quake used a lot of 320x200 textures for models in a time where 3d cards barely handled 256x256)
- Have a dark gritty atmosphere and not bright sunny day lets-kill-zombie-trees-and-guns-on-wheels-and-pteros atmosphere.
- sudo apt-get install oqplus
- Stunt the current scene of rampant Quake piracy (especially in quakeworld) by providing an alternative, legal, Free solution for those who are too lazy to give id software the money they really deserve (slackers)

Why am I making a thread? Well I hope to make this a long-term project that'll take some years to do so a soon-forgotten smidge on the Jobs Wanted thread wouldn't do. Besides I like serious discussion than "help plz" anyway :)
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Nice Webdesign 
makes me really anticipate the quality outcome. 
Harsh. 
 
But Seriously... 
we don't really need to see what openquartz looks like. We just want to see more of what your project looks like. 
 
Well, the shotgun looks fantastic and the textures are tasteful and good. But there is nothing funny or cool about a crappy presentation (the site). Same as with the OpenArena site. :( 
-_- 
Spirit Sucks 
Spirit - Well aren't you the picky one? Judging projects by the quality of their site. At least it isn't flamboyant pink and brown eugh. I put functionality first before any flashy site. There are no rules saying I need a professional web site design for the project to advance.

Metlslime - I needed a quick shot comparison to emphasize on the fact that we're taking on a retro style. OpenQuartz is retarded, OQPlus is not.

Speeds - ew that site is quake trademark and likeness, and not generic for all of the projects, HATEHATEHATE 
Leilei (lol?) 
good luck with your project. Sadly I can't model or something, I can pretty much only map and do minor coding... I can write documentation, translate and playtest though... if you think I could help somehow, feel free to email me, golden_boy in People/profile.

Do you know the SynQ project? You think it would be worthwhile to team up with Baker?

I much respect your understanding of the GPL, and your aim to stay on this side of it :-) I share your viewpoint about some of the existing custom textures and their relation to the GPL or copyright... btw if you talk too loudly about these things in the Quake community, you can pretty much expect a spanking. :-/

where do I know your nick from, Hexen2? GemRB? I can't put my finger on it but I saw you elsewhere in the big wide open source world.

are you giving your textures the same names as the id ones? If so, it would be rather easy to retexture existing (and future) GPL maps. If not, we would need to retexture each map by hand :-/

you want to use the GPL mapsources by Romero? If so, may I suggest not to do that, because I tried retexturing them for 6 months before breaking down and starting from scratch. I'm redoing ep.1 atm. I will probably GPL it anyway, and if you can supply me with free replacement textures, I'd consider applying them at no extra cost :-E Requirement: They must be drop-in replacements, both visually and concerning names, i.e. wizmet1_2 must still be named wizmet1_2 and look remotely similar. I hope the copyright doesn't extend to texture names?! Because that would make it a lot more difficult to retexture maps...

If you want to see what I did so far, mail me.

Possible deal? 
Ok No Quake 
Leilei 
Listen dude...

Im a mug for base maps. Gimme a full set of base tex and I'll knock you up a map. I'm not about to stick a time limit on myself or anything, but I'll help :D !

I'm no texture artist or anything, but if you gimme some textures, I'll whip you up a bsp. 
Alright, I'll Shut Up With My Criticism 
You could try to get Rouhis on board.
He made some fantastic item models and just started on monsters.
Items: http://www.quakeworld.nu/forum/viewtopic.php?id=312
Monsters: http://www.quakeworld.nu/forum/viewtopic.php?id=2960 
Lol 
3300 poly Fiend, 1500 poly Vore? right.. 
 
Ruohis said that the polycount should be close to classic Quake, no? IIRC. Has he changed his mind?

IIRC he also denied GPLing them so far (somebody else asked IIRC) and that would pretty much be required. He seems a cool guy though, so if we could present to him something that's halfway finished/finishable, he might agree?

I don't know if his models/skins CAN be GPLed anyway, since they're pretty clearly imitations (copies) of id's ones. You can only put a new license on original stuff. leilei said something about no shady fair use tactics. I mainly see problems with the skins here (similar issues to textures.) The models are pretty much code, right? and they're from scratch. Skins are pixels/artwork just like textures.

I think we would probably need .mdl (and .pcx) versions, too, unless leilei wants to restrict the project to certain engines?

A .mdl exporter for Blender exists, thanks to Preach...

Of course it would be easier if id decided to freeware Quake as a promo gag or something (it's happened before, for example Tribes...) or to celebrate the 15th anniversary... hint hint... would save us so much work (well remapping would still be desirable...)

a question out of interest, would you guys tolerate an ad-financed freeware version of Quake? Seems to be the current trend... say they did to Quakeworld what they are doing to Q3:Arena... 
Ad-financed Freeware Version Of Quake 
 
gb - Baker only cares about scavenging existing crap together just to form some crude looking Quake just to get people to play on his servers and join his forum (as well as illegally exploiting the data from the shareware version). No thanks.

I also wouldn't really need to 'retexture' the maps since I can just compile them with the new WADs from the project. Retexturing them to use existing textures that are available is missing the point. Have you seen FreeDOOM?

http://freedoom.sourceforge.net

RickyT23 - Just work with the Quake texture wad for now but don't post a BSP ;D GPL'd .MAP files are key here.

Spirit - Don't you understand? We are NOT copying Quake!!! We're going for a feel LIKE Quake. Things won't look exactly quakey, but it'll feel quakey. Also those models are ugly, and I am my own favorite low-poly modeler. GPLing those would be a bad idea since it would bring more misinformation onto the internet that Quake is public domain material.
SPOILERS: it's not

gb - but the MDL exporter for Blender is broken as much as the MD2 script. I still export to MD3, then go through a painful process to get that down to MDL. 
To The Point... 
do you want any help and suggestions at all?
or what is this thread about 
Come On 
as well as illegally exploiting the data from the shareware version

Do you really think anyone actually cares?

Seriously. Id software included - do you actually think they care, assuming the content is distributed for free in a non-commercial project?

Disregarding any bullshit hardline stance, what is the point worrying about this kind of stuff? Id isn't going to dispatch a crack legal team to come after you. Even if they get wind of it (and care enough to stop you), I imagine the worst you'll get is a cease and desist email from the Carmack. 
Also 
On a completely unrelated note, every time I see OQPlus I think of the crap I used to see in WoW and on those forums (the whole QQ = cry more thing).

Given that I have that association, I keep thinking this is the cry more quake engine project! 
Ok, Last One 
I have nothing to say, just two quotes:

Don't you understand? We are NOT copying Quake!!!

............

I'm currently replacing the Quake textures one by one from scratch, slowly, by hand with old fashioned pixel pushery.

Discuss. 
Bleh 
So it will look like Quake, smell like Quake, sound like Quake, but it will not be Quake.... Err... are you biased or what ? 
@ Leileo Aka CheapAlert 
as well as illegally exploiting the data from the shareware version

Nice bald-faced lie, Cheapy.

Isn't it time for you to change your name again? 
JPL 
I would have said hypocritical, but whatever. :D

Apparently it's OK to completely rip off all of the original textures (copying the look of the textures and even keeping the original names intact), but it's totally not cool to use the source maps that were released under the GPL. 
Baker 
I don't think anyone is actually taking this guy seriously anyway.

I do like his style though... as soon as anyone offers any help or feedback, he starts getting aggro and insults them. Smooth.

I can't wait for the next installment of AssQuake, which will be just (not-quite) like the original, only with vastly inferior textures and smelling vaguely like ass! 
Well I Was Serious 
It's a serious offer! :D

What kind of maps do want there to be with this?

If you want me to work on one I will, I'll help!

I can make you a .map file if you want, although I use Worldcraft 3.3, so I dont know how you intend to compile them but the maps will be Valve v2.20.

What textures do you have? Sent them to me and I'll start working on something :D 
@Bakeo Aka Adolf Hitler 
"OPENARENA USES Q1 RETEX PROJECT TEXTURES I HAVE PROOF AND YOU ARE WRONG I AM RIGHT"

yeah lies all right, you know your "freeQuake" guilt. You're just jealous because I actually putting effort and talent into my stuff.

also fyi, "Cheapy" lives in Sweden and is dormant from the internet. He does not hang around anymore. His constant racist 'nigga jokes' won't be missed. Don't you dare try to associate me with that useless dog-dick-sucking furry bastard.

Mr Fribbles - the textures are actually pixeled from scratch and some look very similar (not much you can deviate for a blue rusty metal texture) while some do not (like my rock wall texture, damn it was hard pixeling each individual rock on a 64x64 with shading and all!). Most of the GPL'd Quake maps don't even compile into working versions that can be played so they're not quite a priority right now.

RickyT23 - check out the SVN and use qpakman (found seperately, on the forum) to build the wad files using the batch file. You also have to SVN update for any new textures and then rebuild the wads quickly with the batch file again.

No there's not much textures yet but (hopefully) I should commit the FreeDOOM texture pack to the SVN soon. They're really fun textures and bring out the rusty brown look most custom maps of 99-2000 had.


We won't have a unique Q nor will we use the Quake Q either. It's a registered trademark.

Speeds - no i'll live with my site fine thanks 
I Guess Frib Is Right 
and this is a big joke
are you serioulsy proud of your textures?
nothing personal, but they are very weak. some dont even tile (link in the original post)
But you seem to be content with low quality standards and want to make all the shit yourselfs, and reject any criticism.

... as soon as anyone offers any help or feedback, he starts getting aggro and insults them. Smooth.

so its just timewasting
/thread 
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