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Transloquake Mapping Competition -Win A Game! :-)
Map for Transloquake and you might win one of the following games:

Team fortress 2
Rainbow Six Vegas
Counter-Strike Source
Tomb Raider Legend
Unreal Anthology
Half-Life2 Episode Pack
Tomb Raider Anniversary

You hear it right, with QExpo approaching, I decided to set up a little "mapping competition" and give everyone a chance to become the owner of one of those classic and critics-acclaimed games! To enter the competition, all you need to do is to create a map for my mod TRANSLOQUAKE, upload it (and its source) somewhere before the 16th of August 10pm Central European Time, and post at least one screenshot of it on this thread (or one of the ones created on the other forums listed below), along with your name and contact email. You have the right to submit as many entries as you want.

After the closure of the competition, and during a full week, all the members from Quake1-related forums (Inside3D, Func_Msgboard, QuakeOne and QuakeDev - voters will need to have become members before July 7, 2008) will be invited to cast their votes (only one vote per members across all forums) on which three maps they like best. The author of the first best map and the author of the second best map will each get to choose from the list above one game, which will then be sent to them. If the first two best maps were created by the same author, he/she will win both games. If maps "tie" for first and/or second place, a second round of votes will take place. Note that, if less than 8 maps are entering the competition, only the author of the first best map will receive a prize (but hopefully this won�t happen). If more than 8 maps enter the competition, but they are made by less than 5 different mappers, only the author of the first best map will receive a prize (again, I hope it won't happen, but this is just to make sure one single participant does not "fill" entries in order to reach the amount of 8 maps).
I guess I should point out that these will not be second-hand games, but new, sealed games. I know, this still isn't Make Something Unreal prizes but, well, I'm a poor grad student and that's the most I can afford to give away� ;-)

TRANSLOQUAKE ( example map: ) is extremely easy to map for, so I really encourage everyone to give it a try. "Speed-challenge" maps can be created in only a couple of hours and I am sure newbie and veteran mappers alike could create "regular" maps for it very easily. You are strongly encouraged to use skyboxes (the demo already includes a few you can use) and, if you wish to, custom soundtracks. The mod was initially developed under Darkplaces, but it is supported by most other engines (even though you might then miss on some of the eye candies).
If you don�t know what the mod is like, go ahead and make sure to download its newest demo which has just been released - right here : (more mirrors will probably follow soon). It contains 5 maps (and their source), including 2 speed-challenge maps (bonus1.bsp and tr13.bsp), 1 regular map (tr5.bsp), 1 tutorial map (start.bsp) and 1 mapping guide map (mapping.bsp). The download also comes with a special document that will tell you exactly the kinds of entities Transloquake maps need to run.
I also, of course, strongly encourage you to check out the I3D thread dedicated to the mod at the following address:
as well as the couple of videos I made of the mod and posted on YouTube:

Remember that Transloquake is still a project in the making. Please don't discuss its development on this thread, used this thread instead: Future versions will include better models, more game modes (including deathmatch ones), more maps.
Until then, I'm looking forward to seeing your guys' creations here and to offering the two lucky winners (or one very lucky winner) a nice gaming prize :-)

Good luck!
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yeah - you've lost me!!!

Inside3D's the place , isn't it? 
Some Transloquake Info And Screenshots 
Hey, Lunaran :)
Transloquake is a mod (for now, single-player only, but that will change) where the translocator is the central "weapon" involved. In very simply terms, the goal of most maps is to teleport yourself around the map to pick up all the "keys" of the level, sometime within a limited amount of time. Most maps involve ascending a level and avoiding to fall into traps.

Some screenshots: 
Hehe... sorry about that. I think a good way to see how it works is to watch the videos (the fireflies one doesn't really have keys, but it still gives you a sense of how people move around the level) and try the tutorial map bundled with the mod ;) You'll see, on the whole, it's pretty simple.
And yeah, most info about it was originally posted on I3D, and in particular the following thread: 
4th Pic 
looks really cool. 
Thanks :) It's a picture of the map featured in this video:
It's still very much work in progress, though ;) 
Oh, And... 
I realized I forgot to point out this is Fitzquake-compatible, by the way (I know many of you guys use it), it's not DP-only. 
Just Want To Say 
I would really love to map for this, as it's fun and I can imagine quite some brushes. But I really have no time/motivation and in the moments I do I work on other stuff for QExpo or Quaddicted. Haven't even played this much even though it is a perfect idea to me. Well, hopefully later. Thought about doing some introduction/tutorial maps. 
Well, thanks for your interest :)
I understand that everybody is probably a little busy, particularly with QExpo approaching. It was nice of you to drop a note! Any custom map for the mod would be awesome, even after the deadline ;) 
I'm Interested Too 
My chance to finally get TF2 and pester Scampie!
Contributing a simple map should be feasible, but then again there're so many current projects and competitions I'd like to make a map for, that time might be an issue.. We'll see. 
:\ Cocot mod looks very cool but time is so few :| 
Hopefully you guys might be able to squeeze a little time for it :) TF2 is worth it! :D
Again, I do think mapping for it is not too hard (by which, I mean, easier than mapping for a SP or DM map), because you might be able to recycle or copy-paste a lot of your basic structures, but then I also must admit that I'm a total newbie in terms of mapping and that copy-pasting structures (which I have done a lot for this mod's maps) might not give the best results on the screen... :P 
I Notice 
that most [if not all?] of the games in the prize list are available on Steam. Would a Steam version be a viable alternative to a physical, boxed copy, should the winner so desire? 
Sure, whenever the price on steam is the same as the price on Amazon, I have no problem going for the Steam gift instead :)
As far as I know, it's true of almsot all these titles. Exceptions are Bioshock and Tomb Raider Anniversary which, for some weird reasons, are more expensive on Steam than through a CD/DVD purchase on Amazon :/
Quake4, Rainbow Six Vegas and Timeshift aren't available on Steam. Unreal Anthology isn't there either.
To sum it up: Portal,Team fortress 2,Doom3,Counter-Strike Source, Half-Life2 Episode Pack, Tomb Raider Anniversary would be no problem (unless prices change, which seems unlikely) :) 
It looks actually like the prices on Amazon have gone back up for Bioshock (a little bizarre, but I might have checked it when it was on sale), so, if prices don't change and that would be the game the winner really wants, then Steam would be ok, too ;) 
Correction Of Post #19 
I meant: Tomb raider legend would be ok through steam. :)
Anyway... you get the point. I'm sure we'll be able to negociate a way to make the two winners happy :) 
CocoT hope u get lot of people to map mod look fun :\ but i will not have time for it, becouse i want to finish my maya map and make a speedmap to Qexpo.

maby in another time of life i will make a map for this mod!

best regards! 
ohh forget ;) and if where a Simble of Quake or the makete of shamby ;)

but games? roulffff i dont play any other game than Quake :) so... price is nothing special to me! 
Does that mean you'd have to buy the games first? 
Not Sure I Understand Your Question :-) 
Well... I'll wait to see who won the competition, then ask him/her what he/she would like to receive, then, yeah, I'll buy that game and send it or have it sent to him/her :) 
IMPORTANT UPDATE: With QExpo being somewhat postponed and people asking me for more time for this competition, it was decided to push the deadlines for submitting maps for this competition by exactly two weeks. 
And The Winner Is... 
I just wanted to point out that Entar won the first part of this competition! I'm saying "first" part as there will be a new deadline for winning one more game (probably some time around December/January)

Screenshot of Entar's "Sky Castle" :

Download link for the map :
Download link for the mod demo : 
Competition, Part Deux!!! :-) 
The second part of the mapping competition has now officially started!
If you're interested in mapping for TransloQuake and possibly win a game, here is your chance! The new deadline is March 1st.

The official thread can be found at :

Building on the feedback of Entar and Negke, the new demo for the mod (demo3) has a LOT of mapping-oriented goodies in the forms of new triggers that add a lot of spice to the gameplay, as well as three new game modes :)

The download for the new demo is at :

For more info on the modification and a complete mapping guide : 
Really? No one? The deadline is getting closer! :P

Here is a short video of my test map running the ricochet mode, if you're interested in trying out something a little more challenging mapping-wise: :)

So far, only Negke has been mapping for this second part of the competition (by the way, I'll get back to you real soon about your health respawning issue, Negke ;)) ... anyone else is interested? (note: this could be a fun speedmap theme ;)) 
Looks Fun 
But I don't have a PC with Internet Explorer. Is there a non-fileplant download link perhaps?

I'd take a look if I could download it. 
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