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Quake Injector Alpha2
A new version of:
The Quake Injector is a tool to download, install and play Quake singleplayer maps from the Quaddicted.com archive. Ever been annoyed by an excruciating installation process? Could not figure out how to install a certain map? Well, this tool makes it a piece of cake. Simply pick the map and click Install.

-Scan your Quake directory for already existing maps -and mods
-More stable and safe, less bugs
-Icon by the graphical genius Starbuck
-Rating is shown with golden stars
-Progressbars for anything downloading
-Better engine config dialog
-Window that shows you the engine output
-Links open in browser
-Downloads are stored locally
-Uses a custom user-agent when downloading
-Conflict handling

Screenshot: http://www.quaddicted.com/wp-content/uploads/quakeinjector-alpha2.png
Homepage: http://haukerehfeld.de/projects/quakeinjector/
Download: http://haukerehfeld.de/projects/quakeinjector/files/quakeinjector-alpha2.zip
Quaddicted Spam: http://www.quaddicted.com/quake-injector/quake-injector-alpha2/
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Uh Triple Postie... Sorry. 
is there a way to get the injector to scan the /quake/id1/maps directory and mark any maps it finds there as installed or is this moving beyond the goal of the app? as a long time quake player, my /maps folder is filled with hundreds of map files and i often find i'm reinstalling maps that are already there.

mind you, i'm not saying that it should scan for mods, but i think simply scanning for bsp files in the /id1/maps dir is fairly straightforward. 
 
Tabs would be awesome. Generally more search/sorting options.

The Injector does scanning! Make sure you have the alpha2. "Check for installed maps" in the menu. Make a backup beforehand just in case (I don't think it could do anything wrong but you never know). 
 
haha yeah, i'm retarded-- it's right in the file menu. ^_^; 
However... 
it only found a small fraction of installed maps.

is it being picky and searching for both bsp and text files? cause in the old days, i would never extract the readmes, just the bsp. 
Spirit Has Control Over That 
each file gets a flag.

if your structure/naming is wrong or you modified the files (crc check), it can't find them though.

would be interesting if you could zip up a structure of files that it doesn't find so i can test (or take a look at it). 
Oh Btw 
spirit, do you remember how to filter for installed maps? :-) it was once possible, but i can't remember how, and maybe i disabled it (by mistake maybe) 
And 
i think a checkbox near the filter field "only installed" is the way to go 
 
It would need to allow showing "not installed" too imo.

I can't remember being able to filter for that.

Scanning: Yeah, I think text files are required. You know me. But to be honest I do not remember how it works. For the sake of userfriendlyness textfiles should not be required. If I recall correctly we only scanned for filename collisions, allowing overwriting "non-essential files" (eg readme.txt or file_id.diz), at least that's how I understood it. 
This Is The List Of Files 
http://haukerehfeld.de/projects/quakeinjector/temp/zipContents.xml

essential="false" means that it won't be required for the install check.

Spirit needs to update it (I'm not even sure it was complete when I uploaded it). 
 
I'll integrate it properly into the quaddicted database. The flag is already an option there and that way negke can help too. I guess making all textfiles not required for a successful "hit" would be a start, correct? That way you can play the map even if you are a terrible person.

Megaman: it does get used for conflict handling too, right? Then we would make a mess if eg quake/reader.txt was not "essential" because it would silently(?) Overwrite on a conflict. 
*readme.txt 
 
Yeah 
but injector doesn't overwrite stuff (maybe we should implement a "*_org.*" rename option). So you can then still play the map without the injector being able to extract the replay.

Basically everything should be marked non-essential that's not needed to play the map. I'm a bit unsure how to handle optional stuff that's used in the map, though. I'm leaning towards marking that as non-essential as well. The bsp makes total sense without the .tgas, as long as it loads and plays fine. 
Just Installed The Yahoo Toolbar 
The readme should be windowised. It displays no newlines on Windows XP in Notepad.
Also a .bat file (java -jar quakeinjector.jar) would be a good addition.

It is also quite ugly on Windows XP. :-) 
Spiritttt 
Turn in your computer license, you're a loose cannon. 
 
Still exists W|XP? 
Bat File Is Unnecessary 
you can just double click on the jar icon.

readme, huh, never noticed :D 
Java 6 Issue 
I can't run it.

I need Java 6, and I can't upgrade from 5.5 to 6 on my 10.5.8 PPC Mac. I would have buy 10.6 (Snow leopard) or above to be able to upgrade to 6.

Is there a previous version that ('Beta', maybe?) doesn't use Java 6, so I can use this tool?

After all, it was made to prevent newcomers from jumping off of cliffs due to the stress of the manual installation process.

I'm hoping there is a solution, somewhere..

BR.

Baz. 
 
https://gephi.org/users/install-java-6-mac-os-x-leopard/

i checked and my old leopard mac was using 1.5 too. this worked for me. 
 
I think the problem is, the official apple java 6 was never released for powerpc.

you could try this: (the "32-bit OpenJDK 7 Beta 1 for Mac OS X 10.5 PowerPC" download?):
http://landonf.bikemonkey.org/static/soylatte/

btw, I was hacking at QuakeInjector a bit recently, and improving mac support. I got the build script set up to bundle the app like a normal mac application, added support for choosing the .app for your quake engine and having it find the executable, and storing preferences in ~/Library rather than the current directory.

here's a snapshot of the mac .app:
https://github.com/downloads/ericwa/QuakeInjector/Quake%20Injector.app.b52d4b059a7fd25fd0831e6c6929073d6d475e25.zip
my fork is at: https://github.com/ericwa/QuakeInjector/ 
 
I have downloaded that app., but I am just not academic enough to understand how to get it installed. It involves using the terminal. I left a blog owner a msg, hopefully he'll get back to me to try and help me out. he seems to know what to do.

All I know is that apparently Java 7 can be installed on a 10.5 PPC Mac, I just don't know how.

Is there an older version of QI using Java 5?

BR.

Baz. 
 
does java 6 just not work at all on the ppc (non x86/x64 architecture) then?
sorry, i only got into macs after they swapped to x86/x64. 
@ Necros: 
Apparently it can, but the fact that it is isn't common knowledge.

There is this download for PPC MAC OS X 10.5:

http://landonf.bikemonkey.org/static/soylatte/bsd-dist/openjdk7_darwin/openjdk7-macppc-2009-12-16-b4.tar.bz2

This should enable 10.5 PPC's to install Java 7. 
Yeah, 
from what I've read java 6 on ppc isn't available at all from apple - and not even for 32bit intel, either (core non-2 duo?) - so this soylatte was a community developed build to support these.

peter tron, here is a forum post I found that might help:

http://forums.macrumors.com/showpost.php?p=11547346&postcount=4

just replace the "/Users/Owners/desktop/soy/" with the path you extracted it to. 
Also 
quakeinjector definitely uses some java 6 stuff.. not sure how hard it would be to back-port to java 5. it would be nice if QuakeInjector ran on PPC macs out of the box, though. 
What Java 6 Features 
does it use, anyway? 
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