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Industrial Texture Pack
Now that I am finished with my Bridge Crane concept map I thought I would release the textures so all of you can go industrial nuts! I also released the PS 5.x source file, so if you want more stuff then you can create your own. The source file probably only works with the latest version of PS so don't moan at me if you can't load it!

Web page for texture packs:
http://www.simonoc.com/pages/materials/tpindustrial/index.htm

The download files only have high resolution 1024x1024 textures and no Q3 shader file. I think by now most people understand how to create their own and will probably want to re-arrange the textures to suit their own projects anyway. If anyone does create a shader file and want to share, then post a link to this thread. I have posted on my website the size of the files, so don't be surprised if it takes a while to download them. I am sure my ISP is not going to be happy! :D

Here is some texture examples, more on my web page:
http://www.simonoc.com/images/materials/tpindustrial/concrete1.gif
http://www.simonoc.com/images/materials/tpindustrial/corrwood1.gif
http://www.simonoc.com/images/materials/tpindustrial/metalpanel1.gif
http://www.simonoc.com/images/materials/tpindustrial/metalpanel2.gif

Screenshot of the Photoshop 5.x source file in use:
http://www.simonoc.com/images/materials/tpindustrial/photoshopsource1.gif
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What does it do, Mister Mysterious? 
Counterpoint 
If we didn't have people attempting contortions to convert things to the quake palette the ikblue textures would never have been invented. 
One Generation's Limits Are The Next Generation's Aesthetics 
 
^^^ This 
 
Also, Baker 
Some description of what this actually does would be much more useful than a bunch of assumptions and assertions. 
Agreed 
SleepwalkR is right. In particular you run the risk of some jackass only looking through your source code for 2 minutes, then declaring that it just performs flat nearest-neighbour conversion - which skirts the core discussion in this thread. 
 
*zing* 
Hey 
You can zing me. I don't care.

I was short on time when I did the post and had to leave in 5 minutes for being gone for 10 days but wanted the security of knowing my source code was uploaded.

I'm in the final stages of polishing this up completely. 20% chance I'm done tonight --- except I don't feel very motivated at the moment -- 80% chance this tool is part of a 2-part Friday release.

It's rather funny what it does and doesn't do what you think. But if I explain, then it would be anti-climatic. But most mappers will smile when they see it in action. 
 
you could have explained in one sentence but instead you made it worse. 
 
This can't be anything other than a let down at this point. 
@Willem 
This can't be anything other than a let down at this point.

Lately I've been kicking ass at underestimating time frames to polish up things how I want them while over-estimating my free time.

So perhaps you are right, from a certain point of view.

I join you in my displeasure with myself meeting my own time frames (I discovered a frustrating problem, which I certainly wasn't willing to release "as-is" once I noticed it.)

I may have been wrong to get excited about the tool's imminent release, but I still feel excited about the absurd thing the tool does.

Real-life seems to enjoy throwing me curve balls lately.

This kind of thing doesn't discourage me, I file it under "Ok that sucked, so I don't do it as fast at I wanted but I think the sun will still rise in the morning" department".

It does upset me some, but I am more than willing to rub life's face in the dirt the second it stops paying attention.

Is that worth anything today? No, not really. 
I Think 
you totally misunderstood Willem... 
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