News | Forum | People | FAQ | Links | Search | Register | Log in
Unreal Engine 4 Available For Licensing EVERYONE!
First | Previous | Next | Last
Yep, and you get EVERYTHING. Including the engine source code. 
O Boy 
Not Under A Free License Though! 
Was the UDK not free at one point? I know you never used to get the source code but it was still free right? 
Thats Actually Very Coold 
and the price is affordable too. 
Unity just sharted their Doogie Howsers...

I think. 
I Mean Lol 
Unity are gonna be looking at their current $75/mo subscription plan and quietly going "welp". 
Unity just sharted their Doogie Howsers...

Just earlier today at gym, I was thinking of potential new entries for Kinn's lexicon of pants synonyms.

And yes, this is a big kick up Unity's arse. (And if what scar3crow has been saying about them is true, then it's well deserved.) 
It wasn't the price or amount of source that you got as a dev that generally made indies choose Unity over UDK, it was more that it was simpler to create a game in Unity with less staff. UDK had all the bells and whistles if you knew how to use them and had the team to act on them... but that doesn't describe most indie devs.

I haven't sat down to watch/read anything on UE4 creation, but I suspect it may still have some of that feeling (even if they make more of it accessible). That's likely fine as I think it's good to have differing engines which fit different goals and teams.

On an aside... this might be my kick in the ass to finally upgrade my system though... I barely run UDK on my laptop... should upgrade if I want to check out UE4. 
I recall one of UE4's selling points was that it now takes much less time to implement something and iterate it until it works, in an attempt to reduce development time and team size.

Then again, it apparently takes about a second for UnrealEd4 to update if you modify a brush, which SleepwalkR found very amusing. :D 
Oh Goodie... 
Now we'll have more look-alike "ultra realistic" games that add nothing over the ones released for the past decade except for eye candy which is just put in to make you upgrade the CPU and GPU.

No thanks, I'll stick with my old favorites...

Quake, Quake 2 and Quake 3

And the original UT from 1999 which is still the best of all the UT series. 
That makes it unusable, right? 
Just slightly inconvenient I'd say. 
UE doesn't use brushes like Quake does; AFAIK you never even see a brush directly when running a level within it, instead they're used to dvivide up the portal spaces and have hirez meshes on top of them.

That it takes a long time to update a brush just means its optimised for hirez, not low.

This makes it kind of a hard sell for small teams, since you need to invest extra time in the art for it not to look worse than, say, Quake.

The only (good) indie game that comes to mind is Legend of Grimrock. There's been quite a few others but I can't think of any that were noteworthy for their play.

They all looked kind of nice, if uninspired and samey.

Interesting thing - I've noticed its hard to tell what engine a good game was made in, while with a bad game it's pretty obvious. 
I think maybe his screen recording software was slowing things down? Not sure.

At any rate, it updates pretty damned instantaneously in anything I've ever done. I let go of the mouse button and it's updated. 
UE4 Blueprints 
Are fucking incredible. If you ever wanted to design an entire game without ever touching a line of code then you're going to love UE4. (Ie. me!)

Hourences GDC Presentation on blueprints (this is awesome)

Official Epic Games blueprint tutorial series :

Hubba hubba! 
Oooh! Cryengine Now �10/m 
Begun, The Engine War Has 
More excited about UE4 myself. 
Thats Too Cheap 
where is the catch? 
I think maybe his screen recording software was slowing things down? Not sure.

Everything else in that video is smooth like butter, so I don't think that's the case.

At any rate, it updates pretty damned instantaneously in anything I've ever done. I let go of the mouse button and it's updated.

That's cool - and I'm not sure whether the delay actually makes it less usable. I just frowned upon the commentary, where the guy said it "updates instantaneously" which it clearly didn't.

But yeah, I'm just moaning because those tools are so much better than TB. Basically, I'm jelly ;-) 
Eh, yes and no. TB has nicer controls for reshaping and clipping brushes. Everything has plusses and minuses... 
Engine Wars 
Oooh! Cryengine Now �10/m

Hahaha, well don't I feel like a complete twat now for shelling out $1500 to buy Unity Pro... 
There has to be more to the story with CryEngine... 10 bux a month with no royalties is no where near enough to fund ongoing engine support.

Kinn: I wouldn't feel too bad, the $1.5k cost of Unity is still a good bargain for what the engine gives, and anything that makes over $30k you've paid less than you would with UE4's plan. I am so dead certain there is more to CryEngine's fees somehow. 
I think what you're going to see is a lot of walls and restrictions go up around that as they flesh out the plan. I don't think it'll get more attractive over time ... only less. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.