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Simple Quake Launcher By MaxEd
Posted by MaxEd:

Simple Quake Launcher v1.0

PREAMBLE:
One day I've got tired of editing .bat files to launch Quake maps. I went online to find something similar to ZDL, but for Quake. I haven't found anything usable there (Quake Injector is a bit too cumersome for my tastes...), so I decided to make one myself.

Screenshot

FEATURES:
- Small and easy to use.
- Can detect maps in folders and .PAK files (.PK3 support is planned).

INSTALLATION:
Extract SQLauncher.exe into your Quake directory.


SYSTEM REQUIREMENTS:
Microsoft .Net Framework 3.5.
NOTICE: if you already have .Net Framework 4.0 or newer installed, you'll still need to install 3.5 version, because newer versions are not backwards compatible with it!

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Do you have a donate button I can use?
No... I've lost the last one years ago... 
SQL V1.05: 
- Screen resolution can now be picked.
- Fixed a couple of bugs related to mod names with spaces in them.

Download 
Holyshit! The Updating Speed 
is phenomenal! Thank you very much! 
MaxEd 
thanks, it works now (v.104) 
Thank You So Much! 
Thumbs up man! 
SQL V1.06: 
- Changed "Quoth" checkbox into "Base Game" drop-down, which allows you to choose between Quake, Quoth, Nehahra and 2 official map packs.

- Added "Refresh" buttons to Games and Maps lists.

- Fixed incorrect map name when trying to launch a random map from a given mod.

- Engine and mod folder are now checked for existence before launching.

- Some improvements in application logic.

Download
Source 
SQL V1.07: 
Fixed a crash when trying to read a file with "Read-only" attribute.

Download 
Select Skill Then Load Map 
Dear MaxED!

Thank you for SQL.
Your efforts are highly appreciated.

However, shouldn't the '+ skill' be BEFORE the '+map'
in the command line preview?

I tried loading a couple of maps.
Came to the conclusion that putting the +map before the + skill
in the command line means
the mob show up as if normal skill was selected
(I mean the monster count and
monster type, not the behaviour),
regardless of which skill has actualy been chosen.

Example: launching e1m1rmx(thx to czg&Vondur!)
by SQL v1.07 choosing 'Hard' results in loading
the Slipgate Duplex and 'playing or hard skill'
appears on the screen, but pulling down the console shows 'kills: 0/23'.

All it takes to fix this is to put '+skill' before +map in the command line and you got the full crew of 42 on board:)

At least this was my personal experience
with the following engines: JoeQuake-gl
and Quakespasm-0.90.0, both on Windows. 
Curious 
Is that expected behaviour in Quake?.. Because it looks like an engine bug to me. 
 
I wonder that as well. Seems like the order should be arbitrary. 
 
that makes sense though. the engine will process the commands in the order it receives them, so if you put your +map in there, it will load the map first (using the default setting for skill) and then change the skill setting after the map has loaded. 
 
+ commands are just stuffed into the console in the order given, after the game is initialized

- commands are handled in a predefined order regardless of the order in the command line, during initialization 
 
Thanks for clarifying this stuff.
Changed "skill" and "map" commands order in 1.08.

Download
Source 
 
Thanks to all for the quick reaction.

Additional thanks to MaxED for
the swift update.

Glad if I could be of any help. 
Necrobump 
After a post over at Quakeone I thought someone should bump this thread, if for no other reason than to say the latest version (though a year and a half old) is now 1.09.

Personally, I'd like to see the program get a more prominent home. It's really handy for newbs trying to get into Quake... Anything that makes that easier can only be good for the community. :) 
 
I like this little program a lot.

I download the .zip files and load the maps with the SQL.

To me it's better than all the typing in the console, and also better than quake injector which is clunky. 
@Terminal 
Agreed. It takes a little while to load and I wish there were a couple more features like load .dem and profiles. Haven't found a better launcher yet.

I also use Nercos' compiler to launch the game a lot by hitting Ctrl+R ;) 
Just Tried This. It's Good Stuff 
Couple of suggestions:

1) Currently - if map is set to [no map] it forgets this when restarted - ideally it should remember to keep the [no map] preference.

2) Please include a tickbox to optionally include all maps in id1/maps as well as the mod-specific maps when you have a non-id1 mod set. 
Map Names 
Is map names not being read/displayed correctly a known problem: http://imgur.com/a/dgJTS
SQL V1.10: 
Fixed long startup times when Quake directory contained lots of maps/mods.
Map titles are now displayed more accurately.
Map titles from BSP2/2PSB maps are now displayed.

Download 
@MaxED 
THANK YOU!!!!!!!

I've been hoping someone would come along and make some tweaks to this. 
Great Stuff! 
Pretty glad to see you update this super handy tool. 
Top Stuff MaxED! 
i can load quake stuff manually, but if i go away for a few months, i9 tend to forget how to do it!

QI is pretty good, although it's not perfect.

i will definitely be using this to load up stuff after i complete all the arcane dimensions maps ;)

it looks super intuitive! 
Err... 
So instead of fixing how the map names look, you have now hidden them altogether? 
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