#77 posted by Shambler
on 2015/01/21 16:05:54
Love the spikey anus door in shot 2
#78 posted by Skiffy
on 2015/01/21 16:12:21
#79 posted by Mike Woodham on 2015/01/21 18:06:15
This map could get me playing Quake again.
(I do realise that this is 'so what' statement, but from me, it's a compliment)
#80 posted by skacky
on 2015/01/21 18:19:11
Well, let's do a call right quick. How many people are going to submit maps?
#81 posted by Barnak
on 2015/01/21 18:32:46
I want this map v-e-r-y badly !
Looks impressive !
Please, take your time, BUT pleeease finish it !
I Will Not Be....
#83 posted by ionous
on 2015/01/21 21:56:00
Sorry. Mapper's block (at least on this map...)
#84 posted by distrans
on 2015/01/22 06:13:56
...dripping with atmosfear from the look of it. If gameplay matches this will be a delight.
Call Me In..
#85 posted by Rapowke on 2015/01/22 12:18:47
#86 posted by negke
on 2015/01/22 15:48:03
I so wanted to make something in this theme... but once again I didn't manage. Shame. Hope there's going to be some nice maps still - skiffy's looks very cool from the screenshots.
No Worries It Will Be Finished This Year... :)
#87 posted by Skiffy
on 2015/01/22 16:11:44
Its still early after all.
#88 posted by Rapowke
on 2015/01/25 18:10:01
"changelevel to start map" means what? e1m1?
#89 posted by skacky
on 2015/01/25 19:06:33
#90 posted by quaketree
on 2015/01/25 22:38:00
Start.bsp is the default skill and episode selection point in Quake. It has some special properties normally found in progs.dat located in ID1\PAK1.pak
For this "Jam" there is supposed to be a start map (although I'm not too sure if that's happening) so that a player can go from level to level, not keeping the weapons\ammo\armour or whatever from the previous one.
Anyway, just make your level exit trigger go to start (not start.bsp) or start2 (which bypasses the skill selection keeping whatever you chose at first as the default) and that's it. In my opinion that's where all individual maps should point to at the exit (the alternative is usually to point back at itself).
#91 posted by Rapowke
on 2015/01/25 22:38:03
I did run into some brush pop in errors after vissing, but i think i could fix them. This theme was fun! Thanks for organizing it.
Sent My Entry
to skacky's yahoo.fr account.
and his gmail account... I hope you liek spam!
#94 posted by skacky
on 2015/01/26 12:30:01
So far I've received Rapowke's and Fifth's entries. You have until today 23:59 to send them.
I Check This Thread Every Day
#95 posted by Kingold on 2015/01/30 06:47:12
these days, but when is the new deadline?
#96 posted by skacky
on 2015/01/30 12:30:06
The pack should be released this weekend.
#97 posted by Kingold on 2015/01/30 15:00:21
looking forward to the release over weekend.
#98 posted by Franck on 2015/01/30 15:11:46
i cant wait :')
If I had known that it was delayed I would have spent yesterday adding more stuff !
#100 posted by mfx
on 2015/01/30 15:57:08
Above Post Is Of Motivational Nature
#101 posted by anonymous user on 2015/01/30 18:32:07
please dont get me wrong 5th.