News | Forum | People | FAQ | Links | Search | Register | Log in
Map Jam 6 : Fire And Brimstone Released!
Screenshot Collage : http://www.quaketastic.com/files/jam6collage.jpg
Download (75mb) : http://quaketastic.com/files/single_player/mapjam6.zip
Shout out in PC Gamer mag:
https://dl.dropboxusercontent.com/u/33279452/pcgamer.jpg

Note : I heavily recommend the Quakespasm engine for this particular release. A level in the pack uses the 2BSP map format and another level will crash Fitzquake . Quakespasm is the only engine that had zero issues during testing!
Download Quakespasm : http://quakespasm.sourceforge.net/download.htm

Map jam 6 : Fire and Brimstone is a single player Quake level pack featuring 13 new fiendish single player levels for your enjoyment!

Thank you very much to all the mappers who took part in this event :

Adib Murad
Breezeep
Daz
EricW & Tronyn
Exhelzar
Ionous
Matecha
Necros
Rick
Scampie
ShoTro
ItEndsWithTens
WarrenM

Good luck and have fun! Remember to record a demo of yourself playing each level for the first time to help the mappers learn what worked and where people got stuck in their maps! (Optional of course)

Important Notice: <Daz> you should start a new game if you still have all your weapons and ammo when going back to the start map <3 ,3 sorry
First | Previous | Next | Last
 
Yeah, the final fight was enjoyable, enough spaces to hide from the Shambler and Vore and create opportunities for infights. I would have made the top of the quad roof flat, as in not flat flat, but give the very top some kinda flat beam, just a bit nicer to navigate up there.

Oh also, the lava not having an ambient sound can be worked around by either placing light_flame_large_yellow entities with 0 brightness underneath the level, or inside of little pockets in the wall. OR you could also just give them an alpha variable and set it to 0.001 which is totally invisible in all engines that support the alpha thing, which I reckon is all of them by now. 
Way Too Late 
I will try it out in the morning. Thanks Daz for putting it together! 
Blind Play Through Demos 
https://dl.dropboxusercontent.com/u/33279452/daz_jam6_demos.zip

Some of these were recorded on the first version of the level sent to me by email (they won't work for you unless you are the author of the map who has those older versions) so if you are having trouble playing a demo from your own personal level then you might need to step back a version or two until you find the correct one. Annoying yes but I wanted to get my blind play throughs recorded! 
Breezeep_ 
wtf, indeed... freezes here too. try von_2_1. i died there so it's from the save, seems works here. (i played with quakespasm) 
Will You Be Streaming The Jam Like You Did With The Previous Jams? 
 
I'll Stream Tomorrow! 
Too tired and stressed out tonight :) 
All The Maps Work On Mark_V 
I aint using quakespasm! They work in MV for me just fine. 
Ptoing 
Thanks! But I need more details. I sometimes fall in the first room, but I thought it's because I'm retarded. I also know some rocks doesn't make very good jump pads. Anything else?

@Vondur - Absolutely right. Button that opens the last door at that room would reset the other two. Glad you liked the seals. The... tools to break them should not be so obvious, but I ran out of time.


*** SPOILER ALERT ***

In a little post mortem:
1- There are devices that should be mimicked with the environment, making them less obvious, but no time to work on the geometry required;
2- Pushing the last button should spawn a final wave of monsters along the way to the exit;
3- I had to cut off one last room.

Some other things will be tweaked. In the third room, the upper door is useless. It's a multiplayer mapper mistake, to freak about connectivity and circular paths around the map.

I'm also still dreaming about this other rocky level idea I had.

Running home now to see your levels! 
 
Daz, that was a masterful play through on the first version of my map. I considered it uncompletable (ie 100% kills, not running for your life to the exit...), but I think if you'd found the one secret you actually would have done it.

I wonder why the proper info intermission didn't appear after you exited. Because it was a demo or something? The map surely has one. 
Demo Bug 
intermission cams get get bonked! 
Mini Revivs 
Adib Murad
Cute little map. Did not get stuck in it like Von did. Reminded me a bit of DM4? Looks cool!

Breezeep
Very well done map. Looks great, nice combat, though I kept getting murdered by fish.

Daz
Excellent map, despite all the fucked up glitches that Daz willingly added to it.

EricW & Tronyn
It's a Tronyn map. It's huge, it's insane, it's completely off the charts in every possible way. Looks gorgeous.

Exhelzar
Neat little map, if this is a first try it is pretty great!

Ionous
Great looking map, nice style. Kinda reminded me of Doom 4 in some ways. I think I might have gotten lost through some unintended shortcut, because I was a bit confused about where to go towards the end.

Matecha
Another cute little map. Not much happening in it, but what's there is nice.

Necros
Gorgeous. Weird, sparse gameplay. Completely crazy map. Loved it. Reminded me of Halo or Metroid Prime, or SPoG's Q3 map. What a strange map.

Rick
Beautiful map, nicely themed and laid out. Love the lava balls dripping from the ceiling. Played on easy so I had no monsters, which was oddly nice and atmospheric.

Scampie
Hate to admit it, but this is my fave map of the bunch. Looks amazing, plays great, lots of great little details. The multiple(!) boss fights(!), wow! Scampie is 100% a millennial for sure, but he's a millennial with fierce mapping skills.

ShoTro
I don't know what to make of this map. It flickers through so many different styles and looks it almost makes sense. Crazy weird map.

WarrenM
Beautiful little map. I can see the AAA experience shining through in this though. ;-) I played it on easy and haven't tried it on any higher difficulties, so I thought it was a nice and atmospheric place to explore in relative quiet. The end was a bit chaotic, but overall a great map.

ItEndsWithTens
Jesus christ What The Fuck. What the fuck is this. What the HELL. Fucking shit is it LOOKING at me? Fuuuuck! What the fuck dude. Jesus christ this map. This map...
It is completely, utterly brilliant though.
You're French, right? 
 
"I can see the AAA experience shining through in this though."

I'm trying to shake it, I really am. :) 
 
Thanks czg, glad to hear some feedback (and anxiously awaiting to see what others think). It's my first Quake map and I was sick for half of the jam period so it's small, but I tried to make it as polished as I could. Still, even seeing Daz' demo reinforces the criticisms I had already about the separate routes and how redundant it is to have them split like that (and that there should be better separation between them)�� Hope I can learn even more from seeing how ppl approach the map! Cheers :) 
Czg - DM4 
Guilty as charged. Best id map. 
 
Okay, enough screwing around; I got nervous about my long username before and briefly switched, but after seeing how I'm credited in this OP and the mod readme I'm back to the first name I chose and I'm sticking to it. I'll just submit any future maps as jamX_tens, like Daz renamed me here and like FifthElephant usually does for his work.

That being settled, I'll offer feedback and demos as soon as I have a chance to play, but thank you FifthElephant for the wonderful reaction, and same to czg! "What the fuck" is my favorite response.

But don't you dare call me French. 
 
Played for like 2 hours... tired out now, still have Daz and Tronyn/Ericw's map to play...

Adib Murad
Great look, cool concept, but you can get stuck (which I did, cause I don't look up much). Love this lighting.

Breezeep
Fantastic knave map. This felt like a full level and played smoothly.

Daz, EricW & Tronyn
For some reason, I totally missed the teleporter for these maps............................ I'll get to them later ._.

Exhelzar
Cool but sometimes took a while to walk around there where I needed to go. Also I suck at jumping........

Ionous
Solid architectural style throughout. Was a little tough at times, but I made it. Good concept with the glowing portals that you deactivate.

ItEndsWithTens
I was seriously weirded out by the eyes. This was also really hard and I died several times. The whole vibe of this map put me on edge, probably why I died so much. Awesome concept.

Matecha
Nice map but short. Some cool ideas, but the ending is not telegraphed very well and I missed some things like the graveyard and the other door. I like that you can approach the final room from either side.

Rick
This felt really forlorn for some reason. It reminded me of arx fatalis, but an arx that had long been abandoned in a universe approaching its end... so in other words, cool. ;)

Scampie
Another map that felt like a full level. Nice use of the chthon hax and super floyd. gameplay is very smooth as well.

ShoTro
This map is weird because of it's crazy jumps in themes. I really like the void tunnels and how they transport you to different worlds.

WarrenM
A beautiful map, but it felt more fun to look at then fight in. Awkward footing made some fights very difficult and then I died in the arena. :(

Demos:
http://shoresofnis.com/temp/jam6_demos.zip
I placed everthing in a 'jam6' folder, so don't know if that affects anything when playing demos or not....
also, as mentioned, daz and tronyn/ericw's are not in there. 
 
Quick thoughts.

Adib: Pretty cool. Neat visuals, surprisingly good layout. Gorgeous lighting and skybox. Confusing 'mechanic'.

Breezeep: Excellent. Nails the Knave theme perfectly. Cool flow, nice layout, nice monster placement. Overall a very good map. One of my favs.

Daz: Fantastic. Cool layout as well, cool secrets. Loved the elevators. The bridge area was hectic. Final fight was cool, the area reminded me of Tronyn's maps.

EricW & Tronyn: Insanely crazy. Amazing architecture. Too lenient/easy even on skill 3 (!!). Lighting is not very good but architecture, again, is bloody brilliant. Insane scale.

Exhelzar: Good for a first effort, but layout really needs some work. Other than that it was cool, the rampart Shambler even killed me!

Ionous: Finish this. Very cool architecture, but somehow this would've worked better if it were 100% underground. Lots and lots and lots of Vores.

Matecha: Sweet and short, cool brushwork in some places. Make more maps!

Necros: Crazy amazing terrain but it made my computer look like it was about to kick the bucket while I could play EricW and Tronyn's map without any frame drops. Skipped the map when I died, sorry.

Rick: Really cool, but there's no Nailgun? >:(
Makes me excited for your WIP map!

Scampie: It sucks!
Kidding it's fucking great, almost perfect. Hilarious, too! Found 5 secrets! My favorite of the pack.

ShoTro: Not a fan of the layout with extensive backtracking. I like the various locales though!

Tens: Insane, but not Tronyn-like insane. Lovely, crazy map but crazy unbalanced on skills 2-3. Had to cheat.

Warren: Gem in the making. Please finish this!


Will upload demos latr. 
ItEndsWithTens 
yeah, I freaked out in your map when I realised what was happening. For me it's a super memorable map, very cool stuff.

I've played the whole pack but it's too late for a full write-up 
Heh, Thanks Skacky. 
I wasn't expecting people to praise my map so much. 
I Liked Every Map 
I was doing blind demos but died often enough to make viewing them insufferable, so I ditched that idea.

My impressions closely resemble others posted here, so no reviews for the sake of brevity (and laziness).

Necros, the aesthetic of your map was the most stand-out to me. very interesting. There is no "best map" to me, since they are all pretty different.

Anyway, great work everyone! Probably my favorite jam so far. 
Demos 
https://www.dropbox.com/s/q5tpbfk2j7knww6/jam6_skackydemos.7z?dl=0

Also: 13 maps is crazy good. Lots of new and promising faces too. Stick around and go map! 
 
since they are all pretty different.
it was very interesting to see everyone's interpretation of what you might think is something very basic; 'fire and brimstone'. 
 
Had time to play one map, went with ItEndsWithTens. Played on Normal because I've not been able to game much in a while, found an over abundance of ammo and a very linear experience, but with enough novelty I really enjoyed it. Got all secrets, but found the quad and pent after killing everything (quad RJed into the nose). Loved the secret in tribute to DaZ.

Congratulations, after almost twenty years, you made a map that was fun and in the theme, yet made me say aloud "I've not played a Quake map like this before." 
Skacky 
Thanks for the feedback! I will keep that in mind when expand the map and add some more detail. Probably get rid of one of the rooms entirely. 
Good Job Guys! 
I have played few maps on my stream: http://www.twitch.tv/grim_fandang0/v/11785885

My thoughts in random order (MINOR SPOILERS):

-= Signati =- by Adib Murad
Small map but nice. I didn't understood what "Break the seals" means, so at the end i was lost for a moment. I even grenade jumped to progress in one place because of that, lol.

-= Of The Flames In The Stars by Breezeep =-
Nice map! I like this kind of level design. Haven't found any secrets ;<

-= Magmapolis by Daz =-
Nice map, unfortunately I knew about few secrets. Final battle is crazy ;D There is some visual glitch near lavafall :O

-= Untitled by Necros =-
Interesting map. It use futuristic theme, so you'll not find any knights there (Iirc Scampie did the same). It was made with OBJ-2-MAP? In few places there were some leaks, mostly visible in dark places.

-= Fallen Phoenix by WarrenM =-
Solid oldschool map = fun! It has some minor texturing problems in few places. Nice final arena.

-= Changes In Fortune by EricW & Tronyn =-
OMG... I hate this map :P I think lava theme was just an excuse to make another gigantic map... ;D Huge, with performance problems in few places + troll secrets! I haven't finish it yet, I got lost :< Halp!

I'll finish rest of the maps tomorrow!
Thx! 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.