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Quake Expo 2016 - 20 Years Of Quake
This year Quake will turn 20. Let's make it the best Quake Expo ever?

http://www.quakeexpo.com/

http://www.quakeexpo.com/forum/
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MadFox 
Gimme dat! I mean could you please upload the source package for arcade quake somewhere? 
Flp 
Arcade quake? Isn't that Quake Team Arena? 
QAT 
Quaddicted has a link to Quake Arcade Tournament.

You can download the "quakeat.chd", there is a manual Spirit managed to read the image. Quiet a large file, but you could try to examine. 
MadFox 
He's talking about Arcade Quake - platformer mod 
Arcade 
The arcade machines ran an early obscure graphics card if I remember correctly.

I looked into this a bit back, to get it working you need a security key dongle thingy. I zoomed in on the image on the manual, I reckon it's a sentinel dongle (there are a few versions though).

I did download a emulator for the dongle once, although it seemed to want an existing piece of hardware to emulate first.

If somebody with more patience than me wanted to have a go again, they might have more luck. 
Furthermore: 
http://www.woodmann.com/crackz/Dongles.htm

has a bunch of links, some to the sentinel thingy that look promising too. 
Sorry 
for all the OT discussion.

@MadFox
if I understand your post #121 correctly you have a backup of the qexpo08 files? Could you look if you find a file called arcQuake_QE2008_devpack.7z and maybe upload it? 
 
I have all of it, remind me. 
Quake1ArcadePack Demo 2008 
You're luvky, flp!

I updated quaketastic with the Quake1ArcadePack.zip
It has the demo and the dev kit included. 
Ty! 
 
Flat Shooter 
I had to go deep into my dungeon to find that kinky file.
I remember earlier someone asking for it but I had something like .., whatever. Then I discovered there were only demo files of it and no devkit so your question made me wonder.

I remember playing that "flat" quake, as there was a top quake also ("don't take prisoners" I think) but I had a hard time with the defkit.
I included the sdl version so it's not so smudgy with video cards.
Also GtRadiant 1.5 in there, and a sourcescanner with convertion opportunities to export Def, Ent and .FGD files.

Changing the editor.pk3 into editor.zip was an easy way to open the md2 models. Found nice base models of in there, some are rare editions.

Would be great to make a map theme with it.
Really a challenge to get that arcade thingy. 
Thoughts 
It would be fun to have some form of event, even if it is more limited in scope than what we used to see in QExpo. I'd be interested in working (a little) on one or two small projects I have.

From the look of this and Celephais's forum, it does not look like anyone is ready to shoulder organisation. I'm unfortunately too busy in both my professional and personal life to really be able to help much.

It would be nice, I think, if - whatever ends up being decided - the "event" (even a small one) happens during a defined period of time. Releases spread over the whole year will get extremely little coverage and the lack of a deadline will mean most people won't be able to get motivated to get anything done mod-, engine- or map-wise ;-)

One could maybe imagine an (weeklong?) event in the form of a Facebook group which people (who might have to get clearance first) could post their own news on? The facebook page could be set up quickly and be used for people to simply chat and discuss their project (possibly months) prior to the "event," then (hopefully) a few more special things could happen during it (besides news of map/mod release and such), like online matches, or Twitch videos? The main organizational burden for the site itself would be to keep an eye on posters and posts, make sure things don't get out of control, and give clearance to the right people. Individuals will be free to set up their own sub-event (say, like a speedmodding session, for example) and make an announcement about it. Nothing will be actually "hosted" on Facebook, which is a little sad, but it's better than no site at all...
I mentioned Facebook, but you guys might know of better sites.

Thoughts? 
 
Spirit killed it. 
Quaddicted Would Be The Best Place To Host It TBH 
All they would need to do would be to make a different front page for a week, in blog style. Contributors do their own text and screen shots which get posted daily. With links to the downloads.

The scope of the original plan was awesome, but too ambitious for "old" working folk. 
 
Just set up a shared blog somewhere and make me point the domain at it. My offer to provide a vm/container still stands. Feel welcome to 'abuse' the quake wiki or quaddicted, it's partially a wiki too and I could enable editing rights for everyone. 
Yeah, Facebook Was Actually A Terrible Idea. 
QBism was just talking about Wordpress on I3D, which goes hand in hand with what you were thinking, Shamblernaut.

Dates? Would people really want June? It seems so close! I'm not quite sure I could produce a ton until then, I have to admit.

We should also definitely make a "serious" head count. Who is interested? What is that person going to do? How committed is he/she? A simple list would give us a sense if it's worth spending energies on it.

Maybe we could pitch it as a form of "class reunion" and bring some of the older folks in.
I also really like the idea of these "You owe Quake" interviews... 
Blog 
A few years ago I set up a shared blog at the shop. Works well, but talking 10 authors rather than 100. Wordpress does a good job of automatically sorting by category, cross-indexing by tags, and allowing tasks to be shared.

The wiki idea is also appealing from the viewpoint of collecting and preserving information. Plus, it already exists. Is there such a thing as a 'wiki jam'? 
I Suggested Blog Format 
But not necessarily a blog itself. The benefit being having a list of posts by date on one page. It should keep everything simple.

As for wiki editing, I've never done that before. But if it is simple, it seems like the best method to me.

I have a wordpress blog myself and the GUI is so simple a 7 year old could learn it. Does the wiki have a similar editor?

@CocoT there is space for social media, and that is spamming the hell out of the website so we get traffic. Otherwise we'll just be doing this for ourselves and may as well just do it here. 
Back After Weeks Of Moving-out BS 
Hopefully now I'll be more productive and at least make 2 playable levels as a demo version for D-Day.

But then I'm reading the thread after a while and I'd like to have some clarification on things.

*Seems like the QExpo won't take place, but there's still talk about hostings? What will it be?
*What is the organisation for the people who want to host their work for the day QExpo launches, if it's still a thing? 
Proposed Qexpo Schedule 
Announcement and site opens: June 22 (Quake anniversary)

Registration opens: June 22 or at least within a month

Qexpo dates: two weeks, August 27 to Sept 10

This would be similar to the schedule of the very successful 2008 qexpo, although that one lasted 4 weeks, arguably too long.

By contrast, the 2011 qexpo was announced early April and occurred June 22 with a one-week schedule. So that is not impossible, and there'something to be said about short-and-sweet, but it would be a challenging time frame for both organizers and attendees.

I've developed a prototype site which may be ready for design and admin help and/or small testing group in a couple weeks. ...or I'm willing to help someone else who wants to build the site. 
I Like That 
QExpo08 was awesome and the closer we can get to that level the better. My thoughts about a timeline:

- What's the difference between opening the site and opening the registration?

- The 2006 expo was two weeks, which is probably optimal, since 08 was too long and 11 was over before anybody realised. I'm guessing the opening date was chosen because it's a Saturday?

- I know some rudimentary html/css/php/etc and am a resilient tester of stuff, when would I be needed to help? 
 
June will be when all media attention is on Quake. It would be the time to actually have the qexpo in my opinion. 
What Media Attention Lol 
All Doom got for its 20th birthday was a bunch of articles, Quake is not going to get IEM levels of exposure. 
Yeah 
We need to do this primarily for ourselves, no serious media attention will come unprompted. 
Onetruepurple 
Yes, could use css help for color/font issues. See my profile for email. Or anyone who wants to help set this up. Needed-

Logo/header/page background art.

WordPress or general CMS experience if anyone wants to admin or assist with configuration/ moderation/ user support.

Editor-in-chief to oversee news and articles. 
 
Will contact you within 24h. 
Caveat Emptor 
Beware, he is offering 24h.

So he might be trying to pawn off a healthbox.

And not a very fresh one. They usually come with 25h.

Except the ones that don't flicker. Those rotten ones only come with 15h. 
Bsp2 Nightmare Loop 
That savegame so close to the exit, but with only 24h. Get the shamblers this time, this time... next time... 
Summer Qexpo 
Announcement and site opens: June 22 (Quake anniversary)

Registration opens: June 22 or at least within a month

Qexpo dates: two weeks, August 27 to Sept 10 
Forget The Previous Post 
Announcement and site opens: June 22 (Quake anniversary)

Registration opens: June 22 or at least within a month

Qexpo dates: two weeks, August 27 to Sept 10 
Wait, I Can't Edit This Thing? :P 
Celephais keeps on giving me problems - so here it is:

http://forums.insideqc.com/viewtopic.php?f=5&t=5621&p=57641#p57641 
Timing 
If a groundswell of support had occurred during call-to-arms back in December- February range with commitment to the date, we'd have a good shot at a June expo. I don't know... if there was existing strong effort in a different direction I'd pitch-in. Certainly SOMETHING should happen on that date to get folks excited.

An exiting thing happening at quakecon in early August is a major quakeworld tournament. An example of something to build on. 
Mmm... 
Having some shell of a website up a little before the anniversary date would help getting the ball rolling for sure, and hopefully help people realize this might actually be happening.
Both Celephais and I3D haven't exactly been teeming with responses on the subject, though, so I don't know... It'd be nice if the people interested in it clearly stepped forward so we can do a head count and get a sense whether or not it's worth the effort.
I feel I might like to release something no matter what, but it doesn't sound as exciting if it happens on my personal Q1 site with its average of 5 visits a day... :P 
@cocot 
I think people are interested.

But what you really need to do is create a registration thread here titled

"Quake 2016 20 - Anniversary Registration (June 22 2016)"

URL (What is it?)

Run by: Cocot + qbism (more volunteers needed!)

"If you plan or ancipate releasing a project or need a page for Quake announce your intent here so we can plan accordingly."

(I mean create a loud and clear communication thread). 
 
(And then post basically the same thing at inside3d.com, quakeone.com, quakeworld.nu and depending if you are including Q2 whatever the Q2 places are (tastyspleen?) and (possibly in the Steam Quake 1 forum too??)

You might also state what Quake games Q1? Q2? Any Quake? QuakeLive (probably shouldn't lest you acquire a Steam newbie horde uninterested in the classics)?)

/One opinion, probably wrong like usualy ;-) 
Wait, What? I'm Running It? 
I wish I could "run" it, but I unfortunately really cannot make the commitment. I might be able (and certainly willing) to help a little organization-wise, but it's going to be pretty limited. I can't shoulder running it, even in a secondary position.
A new thread might help, but we need to make it clear that help with organization is also needed. I wouldn't want people to get their hopes up if we can't even be sure a site will up and running.
QBism: What exactly can you commit to? :)

I'm guessing we'd go for the 3 Quakes again, right, like in previous QExpo's? I personally don't care about QuakeLive either way. 
... Which I Guess Is What You Meant By 
"more volunteers needed" :) 
So 
Should we have an official youtube channel with previews of the releases?

Spirit, how do you feel about using the quaddicted youtube for that? 
 
That would be weird but if you want I will see if access can be shared for that?

If someone wants to join https://www.facebook.com/Quake-8723859970/ just shout, I want to leave it behind. 
#162 
I can help. 
Official Dates 
qexpo2016.com

May 14: Registration opens.

Saturday, July 16 to Saturday, July 30: Quake Expo.

Hopefully this schedule annoys everyone equally... those who wanted it sooner, and those who wanted it later. And we can have something helpful prepared on the site for June 22, especially newcomers wondering where to start.

mankrip, check your email :)

If anyone would like to volunteer, or just kick the tires on the site, please email me (see profile) or PM on insideqc or quakeone.

Site roles needing volunteers: moderator, editor, news posters, FAQ/ help booth guru. The editor will help booth authors and release booths for posting at the start of the expo. 
I Have An Idea 
We could make a small map pack to celebrate Quake's 20th birthday.

It's been years since I've stopped working on the Dreamcast port of the Makaqu engine, but it's pretty popular among Dreamcast users. With my current skills I should be able to improve its performance a lot.

We can make a single player episode, add some custom music, some custom monsters/items/etc, and release it as a selfboot CD image with modding tools and other stuff. We could call it the "QExpo's 20th Quake Birthday pack", advertising the expo on the readme files and on the start map of the pack.

Dreamcast dedicated websites would pick this up very quickly, helping other retro gaming communities to find out about QExpo. People would love a pack with the improved modding tools we've got nowadays; this would help them to make new Quake stuff for the Dreamcast and other retro platforms, and they would join the Quake communities to learn. Sure, it wouldn't be many people, but there are some very dedicated people in retro console communities.

Constraints: The Dreamcast port has only 10 MB of heapsize, no expanded limits, no colored lighting and no fog. Also, since it must be distributed in a very specific CD image format to work in the Dreamcast, which doesn't allow extra sessions to be added to the disc, we can't count on the users including their own PAK1.PAK on the disc, so we can't use content from the registered version of Quake in this pack. However, we can use replacement models, sounds, new monsters and so on to spice things up.

What's needed:

Mappers. To make the work easier, the maps could be remixes of previous custom maps, since most people outside of the Quake communities don't know about them yet.

Assets: Models as detailed as Skiffy's shambler and Capnbubs' grunt are fine.

I can handle the engine coding, the CD image creation, and get in touch with the Dreamcast communities. I can also help with some QC coding and other things.

This would be like a "retrojam-styled Arcane Dimensions", packing a number of custom game features in a more minimalistic way.

I'll be on vacation next month, so it should be doable. 
 
mankrip: For Facebook? Just sent a message to the page, then I will add you as admin tomorrow. 
DC Content (and Webquake) 
Had same dilemma when posting a free-standing FlashQuake years ago. I used oqplus- http://openarena.ws/fsfps/oqplus.html By now there may be additional unencumbered stuff out there.

Multiplayer (no monsters) but can add frikbot and various open-source maps. Maps require retexture with OS textures.

BTW, has anyone got a line on interviewing Adrian Carmack or John Romero for the expo regarding their upcoming game? 
I Could Ask Romero 
Earlier this year I wrote him with some thoughts on his level design in Doom and Quake and he wrote me back pretty quickly, though noting that in general he's pretty busy with this upcoming game.

Other than that I don't expect to be able to contribute much to a possible QEXPO, though I'm glad it's happening. I've got something in the works but it won't be ready by then. Hopefully I'll have some good screenshots then I'll just post that and some kind of coherent request for help with the larger Drake project. 
 
Spirit-
Why do you want to leave the Facebook group behind?

As for people, well Romero and Adrian would both be VERY busy now. Carmack is probably pretty busy with Oculus, but not as busy before. McGee and Petersen are both at normal availability I'd assume. McGee is reachable on Twitter, he Favorites the bad jokes I tweet at him once in a while.

Meanwhile I'm just standing back staring surreally at what my life was like a decade ago when I did the 2006 QExpo. And the changes it brought about are why I don't have the time to do it this time... 
Oscar3crow 
It did not become what I hoped for (regular posts from the team) plus Facebook changed its settings so only a fraction of the people see the posts so the hype is gone. 
Good To Know 
I wondered why it wasn't used more often, and thought the team didn't want to seem spammy. 
 
I'd not been good about updating it, though, I'm not a News Maker myself, so I only posted when I found something - and usually you or DaZ had already shared it. 
Scar3crow 
...you can't leave us hanging with that tantalizing story. Besides, you're on the to-be interviewed list. What changes?? Did you turn into a werewolf? Is it already too late to bail out??

In all seriousness, I hope you would write a few paragraphs about your experience and perception of the scene between then and now. I could send a series of question if you'd prefer an interview format. 
 
I'm happy to answer questions, just give me time to respond, things are busy and sometimes I miss notifications.

Okay, usually I miss notifications. 
Registration Is Today, Right? 
If it is, where do I register myself? 
Likewise. 
I want to be put on some list somewhere.

Am already registered in the forums. 
 
I want to be put on some list somewhere.

Try walking about the town centre with your schlong out. That should do the trick. 
No Really, How? 
Do I just have to register on the forums? 
Registered Offenders 
Expose yourselves! https://qexpo2016.com/
See the FAQ on the site. Basically signup, join the appropriate group and post intent.

Anyone may register. For those who don't intend to create a booth or event, all site members may post in the activity stream, comment on booths and news, and participate in groups. 
 
Registered. Waiting for the email. (No, it isn't in Spam). 
 
yeah, email no worky. 
 
wait, there it is. 
I'm Out Dated 
I remembered I joined qexpo2016.

Now all my post end up php402.
I use Chrome, I tried to eliminate all filters, but it won't work.
Quaddicted has the same waybackmachine error.
Maybe my winxp isn't able to clear all new updates. 
402 
Did you mean qexpo2006? I don't see 'MadFox' on the list of 2016 members or pending members. 
 
Pending Member has promise as a band name. 
Ready Right. 
my id are small words. 
4022 
No unrecognized registration names on qexpo2016.com. It was a dream? 
Login 
@MadFox or anyone having trouble registering- see my profile for contact. If an old browser won't display the page, though, nothing can be done on this end. 
Chrome 
just the browser.
firefox is fine. 
I Could Host Another Expo 
if that's something anyone would be interested in. 
2018? 
You may want to consider something sooner than 5 years. 
 
hehe hello and happy 20th anniversary congrats! 
 
If the format of the expo is virtual-only, why not basically make it perpetual? The Quake Expo. Period. Everyone would be able to create a booth, and it would stay there, forever, for everyone to see. 
@izhido 
because interest in the game waxes and wanes over time. 
I Know You're Right, Yet... 
(See my answer in the other forum) 
 
There are already sites to host content permanently. I think something like QExpo should remain a celebration of sorts.

On another note, I don't like this fatalism in another thread. "Last ever"? Meh. 
..It's Been A Nice Expo Indeed 
I'm glad have been part of this celebration :)

But sad not having finished in time other projects of mine 
Sure! 
Much fun to see all events that were exposed.
Almost so exhausting I'm puzzling to find out where all booth's tend to.

That tetris version of the RPG GameKing.
Thanks for the piece of Quake! 
..though 
..was expecting more Booths, in 2011 there were 70/80 if I remember well 
It Was A Nice Expo 
And while I would've loved to make a second level for my mod as intended, I am happy to have been part of it. 
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