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Quake Upstart Mapping Project - In Beta Release, Link Included!
Update: Current release here:

http://www.mediafire.com/file/p8r3d4k38fmkmrd/qump.zip

Playtest and give feedback!


Idea is to encourage newbies to build a quake map, and stick them all together. Anyone is welcome to join, just add yourself in here:

https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit

The recent DUMP projects for doom have been good motivation to get people into mapping, or for old hands to do something casual. I started building a quake map and decided someone should start a QUMP project, although I'm a total noob to quake mapping, hopefully I can learn what I need to put this project together over the next few months. If a more experienced mapper wants to take over as organizer, I would be grateful, but I'll do what I can in the interim.
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You can use one of the regular quake tracks in your map. Select one of your brushes, add a "sounds" class and set the number of the track you want ("02" or "04" etc.) 
 
Well I'm not sure how many we have left, and who we have lost along the way. My map is still a way from being finished, but I'm going to try to haul ass on it over the next week (have been putting in some hours over the last few days) and might just sneak in by deadline...

It seems from a rough count we have 5 definite maps, but more people may come out of the woodwork once the deadline rolls around. People aren't really updating the QUMP google doc, so many people are still at the "first brush in Trenchbroom" or "planning" phase. It may be that people realized how hard mapping for quake could prove for a newcomer (I've certainly found it a challenge in some respects) and quietly disappeared from the project :)

So people, please update your area of the google doc with your progress, report in here with "I AM STILL IN" and we'll try to do the best we can :) 
@Hexenmapper 
Because we are talking about newcomers, I would recommed extending deadline but this time maybe consider using discord, that way people could be more in touch and focused. And of course help could be closer.

It could be of course more off-topic / less serious, and someone needs be a moderator there but in overall I think that would be ideal. Maybe having own page for each map and then general page where you Hexenmapper could mostly announce news and things that considers everyone. Of course sending betas would be easier and feedback much faster, sending screenshots etc.

What do you say? I am myself a bit busy atm with the episode jam, and finishing/polishing start map will takes some time. And maybe after april 2th it is still under work, but I will do it eventually no worriers. 
 
Good Idea. I've never used discord, but I'll look into it. I guess we'll find out when the deadline hits as to who's still in. Extending the deadline could work, but probably not too much as people seem to lose interest / forget about the project over the course of a few months. 
 
Atm I think, it is just better to keep up some noise, and eventually some people might get interested again* 
Work In Progress - Qump Start Map 
Polishing For Mine Is Almost Done 
Sealing the map and adding additional enemies and items are ongoing right now, and after that I'll spend the following days and week doing beta testing.

Setting a discord server would be nice as well, so we're better organized, and I won't say no to an extended deadline, if it's not big, something like 8th of April, but that's something we'll see if there's not enough content on the 1st. 
Niice 
Looks great as always Newhouse!

I'll look into setting up a discord.

My map is sealing and coming along, I realized it can't be too big (as you teleport back to the other side of the map!?) so I've cut it down a bit. Also sealing up and compiling as I go just to make sure everything is working. Trying to stick to sane brushwork this time - no crazy overlapping rotated brushes all over the place. Make things easier and quicker too.

Rough progress shot:
http://imgur.com/h09iYsW 
 
Ok We have a discord now:

https://discord.gg/eWx4XHu 
Good Progress 
Nice going HexenMapper, keep it up! 
Looking Forward To Playing This! 
I haven't been keeping up with this thread but current progress shots look cool :) 
 
yeah
i started from zero, this is harder than i thought. and i'm not an art or creative type of guy

it's also time consuming. i like it, but don't expect quality for now. it will be a boxy box map of boxes. or perhaps not so boxy, but very small.

in any case, i will submit something. in the worst case it will be a very small map. 
 
I've been busy, and working on my map on and off, however I should have a playable beta by April 1. If the deadline could be extended to account for testing and tweaks that would be lovely. 
DEADLINE 
We're going to extend the deadline (slightly)

Try to have your mapping done by April 1st,

And then you'll have until April 17th to test, fault-find, balance, polish, etc.

Good Luck!

Join us at the discord if you haven't already to discuss your map, get help, get playtesting, etc:
https://discord.gg/eWx4XHu 
Goal Is To Motivate New Mappers 
Hello everybody,

I'm most likely every day 24/7 available in https://discord.gg/eWx4XHu
We can together discuss via PM, or in your own page locally. I can provide demos and prefabs for more difficult stuff for something you might want to have included in your map. We will together ensure map's quality the best we can.

I will teach colored lighting, how functional entities work etc. if you're struggling with something, it is always faster to ask directly and get the simple answers immediately. And that time you can personally spend on creating something great*

So don't be afraid to join in, there is still plenty of time and you're not alone with this. Main goal is to motivate new mappers, and ensure their first release be something to be proud of. Deadlines are not written in stone. So even if you spot this message a bit later, just freely ask and I think answer is positive yes.

I will be continuing start map, starting from April 2th, making extra teleports there is no big deal. 
Return To QUMP 
In early March, my HDD crashed and I lost some of the work. And about 3 weeks not practiced mapping. Yesterday I setup JACK for Quake, and restart my map from early saved copy. 
Welcome Back 
Hello DOOMer, feel free to visit qump discord page, we will create your own page after that. There should be a quite enough time, deadline is not written in stone and people have rough deadline 17th April, but if some maps are close to finishing at that point, extra time will be most likely given. And even if you're quick, feel free to beta test others maps and share feedback, I think they will appreciate it* 
 
Hey doomer, join us in the discord:

https://discord.gg/eWx4XHu

We can provide playtests / demos and feedback :) 
Manchester's Leftovers Is Done! 
Congrats 
Nice job Daya, looks properly qumpy ;) 
Looks Very Promising 
Kind of e2m2 meets jam6_daya meets quothescape.


Just a minor observation about the name of the map (and jam6_daya, for that matter):

The word "leftovers" in English refers primarily to uneaten food that is "left over" after a meal. Maybe there's a reference I'm missing, but to me, "Manchester's Leftovers" sounds like the chicken and rice Manchester has not finished and is heating up in the microwave the next day. Perhaps "The Ruins of Manchester" would be a better name?

Or better yet -- isn't French your first language, Daya? Why not give your maps French titles? It'd be so much more interesting, in my opinion, than yet another English or German name (e.g. "Shlossherr"). 
Total_newbie 
I get your question, and indeed, French is my first language.

The thing is about jam6 and my qump submission's name, is that it's kind of a play of words. The idea behind using "Leftovers" is that the place they're referring implies their construction, which then dumped away the unessecary bits to be forgotten, like in a junkyard dimension, hence the term "leftovers", but on a metaphorical level. 
#225, #226 
Thanks guys, I joined discord now. Tomorrow I'm going to figure out how to use it, and see what you've published

Today I finished the basic layout of the map, and proceeded to the creation of detail and lighting. I hope that screenshots will be after the weekend. 
 
Nice work Doomer! look forward to seeing what you've made :) 
 
Hey guys, I'm afraid I'm going to have to duck out. I was hoping to finish up my map when I finally got some free time in the last week of April, but unfortunately I got extremely sick and was unable to do anything. I do plan to finish and release the map but to be honest going into crunch mode at this point would be to the detriment of the map. Things are looking busy again so I may not be able to anyway. Sorry! 
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