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Explore Jam 2
Explore jam 2:
No monsters. Instead you can have traps, crushers, jumping puzzles, anything that comes to your mind to entertain a player without monsters.

Not restricted to any texture theme: it may id medieval, runic, base or any custom texture set or mix of them.

Examples: 1 2

Deadline - January 7th

As an experiment you may add monsters to your map on skill 0.
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@Bloughsburgh 
Thank you, surely gameplay is the main focus. In my case there will not be much to play, unless I increase difficulty in some puzzles.

What I did with skill levels was, I made different versions of doors and buttons, speed from hard to easy 50/45/40. Something really simple of course. I assume you're focusing on water element a bit, since you're really good at it~ 
@Mugwump 
Thank you, yes I totally misspelled "hub", in finnish it is just "hud" it sounds nicer. One of reason why I kept the same style, is because in rj6 map I planned there be these puzzles, so this will be a little extra for that. 
Sorry Triple Post 
Don't know why I keep saying "hub", I surely mean "hud". 
WIP 
Nah, I am not getting too invested with water stuff. I want to use Jams as an excuse to experiment with new ideas.

Instead, I am going this direction!

http://www.quaketastic.com/files/screen_shots/dingy.jpg 
That's Cool, Guys 
Bloughsburgh: looks cool, Koohoo style

Newhouse: cool idea with skill settings.

My map will be more slow paced, than my explore jam 1 entry. I will have 3 goals (one main and 3 optional): find the way to exit, find all shootable buttons and find 4 runes. 
 
It is good to experiment new stuff, and it looks really good so far.

I try to separate two types of puzzles, time based and memory based puzzles. 
Explore 
This is a very challenging jam because Quake really excels at having monsters to fight!

I'm going with a bit of gimmicks with mine...sorta thinking Mario 64 style where the world holds small sections that oppose a variety of challenges to reach a "cookie"

It seems to fun but who knows! 
 
Screenshots: http://imgur.com/a/gyAvt

I went into this with a completely different mindset. Usually i start my maps with exploring visual ideas, then i sketch some layouts and think about progression etc. then i start to work on the map on trenchbroom. But now I started with trenchbroom just creating brushes after brushes, it's a total mess and i dont know if i can release my map. we shall see. 
Naitelveni 
Looks cool, I hope I'll make it 
 
*you'll 
 
my map will be more simple than i tought.
damn, mapping is hard. i need two or three months and play maps with "mapper's eyes" (?) to start grasping things. 
Nait 
Whoa that looks crazy, please scale back the scope if it means you can finish it!

Are those clouds? :OO 
Its Snow! 
 
Even Better! 
Nice idea, looking forward to it...

Finish it! >:( 
AD Mod For Future Explorerjam/obstaclejam 
Something to think about for future explorerjams with AD mod, on top of what sock said about complete control of entities you also have the ability to strip the player of all weapons (but the axe)!

This could be awesome for some exploration/obstacle dungeons featuring monsters as traps/challenges, with the breakable system you could spice it up even further, the player must chop his way through some wooden beams before the slowly-rising elevator (containing a monster) comes into play. :)

You just have to make it clear to the player that killing monsters is not the goal for this map, the goal is to make it out alive! Maybe survivaljam? :D 
How Much Time Left In Hours? 
So I can make a schedule when sleep and when map* 
24 Hours For Sure 
maybe a little more 
 
That should be enough, I really have to finish this one. 
Me Too 
 
 
I wont be able to finish :( i havent even compiled once.

heres what i have so far though:

http://imgur.com/wilFmqM 
Mukor 
hey, you still have time. I hope you'll make it 
I Had To Cancel My Entry 
RL got hectic. Looking forward to these guys. I had some ideas but no time. Maybe DLC or the next one. 
 
Im going to try and put more work in but im not sure itll be enough. 
Ok 
Deadline extended to Jan 8th 19 pm GMT 
Get To Work! 
 
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