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Map Jam 9999 - Contract Revoked / Quoth / Knave
Ok, it's time to start Map Jam 9.

Today is 15th anniversary of a great Contract Revoked episode. We all played it, we all love it so Contact Revoked map jam starts today.

Therefore you should use incredible Knave texture set and Quoth mod by Kell for your maps. Details in readme below.

Dark Lowecraftian atmosphere, epic castles, creepy dungeons, fleshy caves, it's all up to you. As long as it's covered with Knave textures.
For inspiration you can play Contract Revoked, Quoth, Lost chapters and many other maps tagged as quoth and knave on quaddicted.

Deadline is July 15th, so you have 4 weeks to make your maps.

Textures and Prefabs

Readme

Now go map!
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All Anticipation And No Mapjam... 
Makes Jack a dull boy.

Really looking forward to these maps. Might not be able to play through them all for a while because of my work schedule. Looking great everyone. 
Today? 
wicked 
Skacky 
Looking good. These tall volumes would be nicely complemented by some fog and more contrasted lighting. 
Map Submitted Via Email 
I can't wait to see everyone's work! 
How Many Hours Left? 
 
Oh, 9PM GMT... 
...which makes it another 4 hours if my math is correct. I doubt I'll be able to submit more stuff but I'll try anyway - dumptruck, U up 4 some express mastering if need be? 
So I Haven't Played Any Of Kells Maps. 
So this is inspired by his mappack/episode contract revoked, what other works of Kell should I play? 
All Of Them 
 
Do I Need A List, Or Do I Search Kell On Quaddicted? 
 
Brassbite 
Honestly, there aren't that many, and you can find all of them with a Quaddicted search: https://www.quaddicted.com/reviews/?filtered=kell

One you might miss, though, is Remix of the Damned (e1m2quoth), which is part of the Quoth download and not listed as a separate map (and it's a pretty nice map).

Quoth also contains a version of czg and Vondur's remake of e1m1 that has been quoth-ified, as well a bunch of test maps, some of which are effectively full maps but aren't necessarily mindblowing nor have the best balancing, as I recall (been a while since I played them). Not sure which of those were made by Kell. 
...cont. 
Oh, right, here's a list of the quoth testmaps (not sure I can link to them directly, but just scroll down and click on "maps"): https://www.quaddicted.com/webarchive/kell.quaddicted.com/

The titles suggest that at least six of those were in fact made by Kell. 
List 
k1m1-10
chapters_kell
chapters_secret
red777
e1m2quoth
e1m5quotha
kellmet1
kellbase1
kelltest1-5
dmc2m4
dmc2m5 
So I'll Need Quoth To Play These Maps ? 
I mean, none were made for the AD mod ?

I don't mind much since I I have Quoth too.

Will it be a good idea to put all these maps into the Quoth/maps subfolder ? 
No 
They will come in a jam9 folder to be played under -quoth -game jam9. 
Why Not Into The Quoth/maps Subfolder, Where They Belong ? 
 
 
Because people are too lazy to care about anything but Quakespasm these days. 
@mugwump 
dumptruck, U up 4 some express mastering if need be? Yep. I am at work but hit me up if you need anything, I could sneak in a few and have the software here. The deadline is in 3 hours though. 
Actually No. 
It's because it will include some sound and skin replacements from contract that will override the ones in Quoth. 
300! 
I have a new song and 6 or so new sound files (and post #300 -- woot?) 
Sounds Reasonable To Me 
-quoth is a fitzquake 0.85 feature, not QS only. You can achieve the same effect in engines with multi-gamedir support (DP or probably FTE) with the right sequence of -game commands. (iirc -quoth is "add the quoth gamedir and enable the hipnotic hud"?)

Worst case, if the engine doesn't support any of those, you can duplicate a Quoth install and patch it with the map jam files. 
What Is Hypnotic ? 
Wondering about this "feature". What the hypnotic command actually do ? 
So... 
I've been making that library ambience for skacky's map but it won't be ready for the deadline - it needs some more hours' work. PuLSaR, can you wait for it or should I release it later as DLC? 
We Still Need Some Time 
to arrange the pack and minor fixes, so you still have some time 
OK Then, 
I'll try my best to put it out before it's too late. 
-hip Hip Hooray 
Wondering about this "feature". What the hypnotic command actually do ?

Minor but important correction, you have to spell the command "hipnotic" for it to work. It puts the engine in "Mission Pack 1" mode, which has a slightly different hud layout. In particular, it means that the plasma gun and the Quoth powerups have icons.

On another note, I was thinking about providing an pak file version of this on the Quoth site, for use with the "launcher" included in 2.2. This provides an alternative, engine neutral way of sorting out the problems with command lines and multiple directories. Is that OK? 
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