#1 posted by Newhouse
on 2018/10/15 23:02:44
One more thing!
Remember name your maps like this hwjam_authorname and level exists to "start" map.
#3 posted by bal
on 2018/10/18 22:38:32
Put together a few spooky monster portraits, which can also be switched with regular equivalent portraits.
Will update it if I have the courage to do the last missing ones.
Since Bal Is Sharing
I made a couple of "spooky" sounds loops for the jam. BEWARE!!! These are tonally more like Scoobie-Doo
than House of a 1000 Corpses.
Howls and Groans for Halloween Jam.
These are 22khz 16bit mono wav files with markers (cues) embedded so they will loop with a proper sound entity.
They were liberated from a 99 cent Halloween CD so use at your own risk. Since the original CD sound files were over a half hour i'd say this usage falls under "fair use" for copyright purposes.
Awesome, Love It When There Is A Clear Timer
#7 posted by Qmaster
on 2018/10/20 00:59:45
Too bad we can't embed the timer in the top post.
Itching to make something for this but not sure if I'll have anything worthy by the deadline. Hrmmm... must....map
[Halloween Jam Shared Media] Update
#8 posted by Newhouse
on 2018/10/20 13:01:01
updated, tweaks by @Grim_Fandang0 to halloweenjam_2018
- spiderwebs indexed
- chains are now transparent
and for halloweenjazz.wad by queenjazz
-eye wall panels
-pale yellow window, seamless version(with side frames and without)
-cool wooden skull detail textures
next update will contain prefabs:
tombstones, bookshelf, boxes, crosses etc.
[Halloween Jam Shared Media] Prefabs
#9 posted by Newhouse
on 2018/10/20 22:38:37
halloweenjam_prefabs.zip added contains lots of prefabs:
-shambler's rotation tutorial scene
[Halloween Jam Shared Media] Bal's Q1 Monster Paintings
#10 posted by Newhouse
on 2018/10/20 23:17:09
Who Made The Pumpkin?
#11 posted by Preach
on 2018/10/21 23:21:13
Been playing around with the pumpkin model - who made the original?
Joshua Skelton Made That Pumpkin Mdl
#12 posted by Newhouse
on 2018/10/22 00:39:51
[Halloween Jam Shared Media] Halloweenjam_prefabs Tweak
#13 posted by Newhouse
on 2018/10/22 00:41:38
rotating door didn't have targetname on info_rotate entity, which made it shake like crazy when opening. so now that should be fixed.
^ Added Double Door Example & Now Target2 Has Pivot As Target
#14 posted by Newhouse
on 2018/10/22 01:08:24
H2p_skeleton.mdl Added, Converted By Xage
#15 posted by Newhouse
on 2018/10/22 01:13:20
Halloweenjam_prefabs Trees And Exit Update
#16 posted by Newhouse
on 2018/10/22 02:51:57
-Trees and skullgate level exit prefab added
tree1.mdl from quoth added
jcr's tree and textures
#17 posted by Qmaster
on 2018/10/22 05:05:10
Where is the link to the shared media for the rest of the stuff? All I see are wads.
I am seeing the mdls in that link.
#20 posted by Preach
on 2018/10/22 23:27:55
On Sunday I decided to add some extra skins to the lovely pumpkin model in the pack - in fact I carved the pumpkin with some nice glow-in-the-dark designs:
3) Quake logo
5) Right arrow
6) Left arrow
Most are just for visual effect although the last two could be handy to aid navigation. Anyway, if you want to use them please do - the model is also designed to be drop-in compatible with the original model (so skin 0 and frame 0 are unmodified).
#22 posted by Qmaster
on 2018/10/23 01:34:17
#23 posted by Preach
on 2018/10/23 21:58:45
Except for those on the original skin, don't know what the point of those were. On the new skins those points are where the light shines through the lid of the pumpkin : - )
#24 posted by Qmaster
on 2018/10/23 22:17:19
Ok. I might patch the original skin later tonight. The lid thing makes sense.
Pumpkin With Full Brights Removed On Skin 0
#25 posted by Qmaster
on 2018/10/24 04:02:30
I'm trying to pump (get it!) something out for this. Keep getting wonky compile issues. Missing faces and the like. Argh.