#141 posted by
Tribal on 2021/08/25 06:33:57
If i play a custom map made for AD 1.7 (or for even older versions) it will work with AD 1.8?
#142 posted by
Joel B on 2021/08/25 07:21:10
There might be one that doesn't... who knows with all the quirks/bugs in Quake and its mods. But generally yeah any AD map should work in 1.8. I don't think there's any currently known reason they wouldn't (and I've played several that way).
Seconding Joel
#144 posted by
Poorchop on 2021/08/26 05:54:12
I had started making a map using a previous AD release and at the time, I had asked sock if it would still work in 1.8. He confirmed that it was backwards compatible and that everything should still work.
Small Error In Quake.rc
Some engines, like Quakespasm, produce an unimportant error message in the console when starting Arcane Dimensions:
"Unknown Command: Max"
This is due to a semicolon on line 190 in the quake.rc for this mod. The semicolon escapes the comment for most engines, which means that text after it will be treated as an attempted command.
If one just changes it to a comma, there's no more error output.