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Arcane Dimensions 1.80
AD 1.8 was released yesterday. It's a little buggy but Simon said he plans on a patch today.

http://www.simonoc.com/pages/design/sp/ad.htm

Lots of changes and refinements from the last release. The most interesting for me is custom HUD's. Something not really seen in other Quake mods.

UPDATE: new links from sock:

Screenshot: http://www.simonoc.com/files/ad/ad_v1_80_small.png

Downloads (v1.80 p1 final):
Sock - http://www.simonoc.com/files/ad/ad_v1_80p1final.zip
EU (bal) - http://born-robotic.net/stuff/qstuff/ad_v1_80p1final.zip
Moddb - https://www.moddb.com/games/quake/downloads/arcane-dimensions-v180-including-patch-1
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If i play a custom map made for AD 1.7 (or for even older versions) it will work with AD 1.8? 
 
There might be one that doesn't... who knows with all the quirks/bugs in Quake and its mods. But generally yeah any AD map should work in 1.8. I don't think there's any currently known reason they wouldn't (and I've played several that way). 
@Joel B 
Thank you :) 
Seconding Joel 
I had started making a map using a previous AD release and at the time, I had asked sock if it would still work in 1.8. He confirmed that it was backwards compatible and that everything should still work. 
Small Error In Quake.rc 
Some engines, like Quakespasm, produce an unimportant error message in the console when starting Arcane Dimensions:

"Unknown Command: Max"

This is due to a semicolon on line 190 in the quake.rc for this mod. The semicolon escapes the comment for most engines, which means that text after it will be treated as an attempted command.

If one just changes it to a comma, there's no more error output. 
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