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The Sm50 Thread
The 50th Speedmapping session will take place this Saturday (20th September) and the plan is to do something special to commemorate the event.

Beyond that, not much is certain, there have been several suggested themes, but nothing has been officially decided on.

This thread is basically a place to post suggestions of themes, or show support for a theme you think might be good. We will probably allot more time for this session, so more difficult themes could be considered.

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A Venice Type Map *would* Be Cool... 
Or the one with air pockets dispersed conservatively around the level.

On a related note, I've always wanted to do a mod where the entire level is under water, and the only way to breath is to kill enemies and collect their air tanks, or find fill up points or health packs to fill up on. That'd take QC code though.

And to do it without QC - a deathmatch game where the player always drowns, and is just trying to get points before that happens - could be very gimmicky. Though possibly fun... 
Someone could design some QC ahead of time that everyone uses. 
i'd like to keep speedmapping as free of QC as just confuses things, like lots of custom engine malarkey. I'm pretty sure scampie is of the same opinion too. 
Good idea. Simple enough that any idiot can do something (and no doubt you all will =)), open-ended enough to not be ridiculously restrictive, yet distinctive enough to be definitely a theme. 
Is speedmapping inherently single player? Or will we have a DM map theme sometime? 
i still like the idea of 'disorientation' which was a broader theme encompassing the 'upside-down rooms' idea ala 'thefly' 
"a deathmatch game where the player always drowns"

like this? 
yea, that puts it into perspective. 
i love cranky steve. i based my reviewing style on his :P 
-ish maps.

I was going to use this for sm51, but it'd be a suitible sm50 theme as well.

also, no qc, ever. speedmapping is about making fun little maps as fun personal challenges for the mappers involved, not jerk off fests for coders. 
Scampie Hates Coders 
The -ish maps would be interesting. 
The Water Theme... 
...was done in sm29. Mind you sm29_xenon was probably THE worst thing i've ever done (first ever map in worldcraft incidentally), so I wouldn't mind improving on it. Time increase would be appreciated too, just for this once; I know it defeats the object of speedmapping, but it would be nice to have something good to play at the end.

-ish maps would be kinda hard to pull off within the limit... i'm unsure about it. 
I kind of like the -ish idea. 
-ish Is Good 
-ish maps are a good idea, but would they have to be standard id-ish maps? no rubicon-ish, etc.? 
by -ish does this mean architectural features/layout in a different texture theme? Or same textures/features but a totally new layout? Or maybe swapping DM and SP about, like doing a SP SM with an octagonal central room and gray-city-bricks a-la dm6?

/me is conf00zled 
I Think... 
the -ish maps all had layouts that are 90% or more like the original map, but with a totally different visual theme. 
i read it as remaking a map with the same layout (basically) with a different theme. It sounds a bit hard to me really, with any kind of tight time limit 
at least you don't have to think of a layout. 
It's Getting Close, Lets Make It Official 
Official Theme

Since the speedmap is only 2 days away, I think its time to choose. Therefore we're going to go with the water theme because it got the greatest support, and is simple and easy to implement.

The timelimit will be extended; 150 minutes sounds about right. However, i think it'd be nice to start earlier because of this, personally... i think the other UK peeps would agree that it'd be getting a bit late otherwise (ending at 1:30 AM even if everyone finishes on time). So i'd like to know how moving the session back say 2 hours earlier would suit everyone?
(8pm GMT on Saturday, 20th September
that corresponds to 9pm UK time, or 4pm EST) 
Water Theme... 
Gets my vote. Not that it matters anymore... 
Sm51 -ish Maps 
I'm going to call it 'map with an obviously stolen layout, with architecture/theme/weapons/monsters changed much or little as the mapper wishes'. It's only 100 mins, not like anyone's going to copy a map brush by brush... and if they can, more power to them with their skillz.

Any map is fair game, as long as it's well known. Also, you're not allowed to do one of your own maps. 
Grab the original ID1 .maps and start aligning textures. You'd still be pressed for time though. ;) 
the textures in the stock maps are neither unaligned nor aligned, they are set PRECISLY how id intended them! 
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