|Posted by Scampie on 2003/10/25 12:53:22|
|Here it is, the thread you've all been waiting for! The line in the sand has been drawn and sides are being chosen!
In this corner, weighting in at an impressive 5,000 pounds of pure metal, concrete and dohickies, the reigning champion of the world, it's IDBASE!
And it's challenger, sporting the blue and brown trunks, covered in arcane symbols, the master of darkness and evil, the RUNIC set!
Which will prevail as the top dog? Which is the better set for Quake maps? Why should mapper's choose one set over the other? Won't somebody PLEASE think of the children!?
*BASE rox my cox [in da sox], but I dont think the same about pure IDBASE...
I'll give the trophy to RUNIC
but IDBASE comes a close SECOND.
I'd Go With Runic
Since you can use it with just about anything. Some cable runs, a few lumps of machinery - poof! Either it's Zerst�rer or Da Pak style 'eavy metal base (Or Speedy's type.) Toss in some bloodstains, demon-head plaques - zing! Welcome to Heck. Fling stone and brick around the place, and you get a nice medieval feel.
I keep saying I'm going to quit mapping next year, but I'm starting to reconsider. Again.
Eat That CZG!
The truth will out! Despite your puny attempts!
idbase was used only one 4 or so levels in quake.
other levels used ancient(runic etc) textures.
yet, there is q2, go eat base textures there, czg ;)
RUNIC! Makes the Cyclopean, Lovecraftian come alive. [IDbase has its place, though, of course . . .].
P.S. - Do I get points for "Cyclopean?"
We Can Only Wonder
at what NotoriousRay's vote will be
(My vote goes for Runic though)
P.S. - Do I get points for "Cyclopean?"
Yes, you do ( though, technically, 'cyclopean' refers to architecture made from large blocks of stone; in this context, though, I'll accept it )
It Depends, Really...
When Quake was released, low poly was key. idbase is well suited to low poly.
Runic can be used in higher poly situations.
It really does depend on what your target machine is, really.
Runic? The better set? PUH-LEASE! You bunch must be 15 year old satanists to like running around in the dark looking at brown rivets, blue metal, and grey candy stripes on repeat.
Idbase is the heart and soul of Quake. Remember the storyline? Technology goes evil and heywire and teleports monsters to earth? That's right, idbase is the reason all those other sets exsist! If not for idbase, Quake would be just a random mishmash of evil and incoherancy.
It's use in custom maps demands skill, unlike the runic set's 'throw the same 4 textures together, shake, serve' approach. Idbase has skinny and fat trims, cool doors, and walls with infinite possiblity for cutting and mixing your own versions. The textures are so well designed that you can easily use them on angled surfaces and create your own interesting look and style. The defined edges of the textures mean the mapper must use them in good alignment, unlike runic's use by 'slapping these things randomly on blocks and moving on'. Idbase's grace and beauty cannot be denied when used with skill.
And let's talk about setting and theme for a bit. Runic... runic... wtf IS that theme? Is it trying to be dark and scary? Is it trying to be industrial? Where the fuck are you and why do you care? I have a hard time suspending belief for most maps textured in the insanely halfassed runic set.
On the flip side, Idbase proudly wears it's status as a military base. You know where you are, and know why you care that monsters are invading your base! Going to their worlds and killing them is no better than murder, and that's exactly what you do in runic maps, Mr. 'George W.'! Idbase, while normally only populated by dogs, grunts, and enforcers, can easily be used with other invading demons like fiends, rottfishes, orges, and spawn. Don't tell me your choices are limited, that only means your mind is limited to thinking only what id originally did in their base maps was the way it had to be done.
I think you runic fans need to get out more and stop jerking off to Lovecraft long enough to relieze you're a bunch of pathetic losers who would rather vague evil and satan than the true excellance of design that is Idbase.
Go Eat A Dick
No, Scampie Wins!
Runic is just a blocky half-assed set of one<i/> type of wall, and two or three trims. (Oh, and wizmet1_2.) Creative designs in runic maps are usualy limited to maybe an angled doorframe or perhaps a bevel of some sorts in a corner. The atmosphere in a runic map spans the enitre breathtaking spectre of Dark whatever with lava to Dark whatever with glowing red runes. The success of mixing and matching other sets with runic just stands to show that runic is a poor texture scheme with no engaging theme on its own.
Idbase on the other hand has a plethora of assorted walls, trims, floors and details that can give birth to an orgasmic frenzy of themes that all give a strong sense of place and atmosphere. To make a level designed in idbase look good, it depends on the author being creative with angles, trims and details, making neat insets and details that match up with the decidedly un-angular designs of the textures. The atmosphere can span anything from a dark underground laboratory with claustrophobic corridors linking up deplorable, dark rooms where unmentionble experiments take place, to lofty bunker complexes, washed out and bleak from the blasting sun that throws its thin and fumbling rays into deep bowels covered in dust and echoing with the howling of wind.
And I also agree with scampie regarding the lovecraft wankers bit. Lovecraft wrote horrificly tedious stories about... well, who knows, he never let us know!!!
tags = teh s4wk
The defined edges of the textures mean the mapper must use them in good alignment, unlike runic's use by 'slapping these things randomly on blocks and moving on'. Idbase's grace and beauty cannot be denied when used with skill.
Oh Yeah, Vote...
Runic. It offered a refreshing alternative to Quake's trademark brown; grey!
Noone ever said the original id maps were exactly masters of texture alignment...
Idbase's grace and beauty cannot be denied when used with skill like it isn't in that pic.
Creative designs in runic maps are usualy limited to maybe an angled doorframe or perhaps a bevel of some sorts in a corner.
And giant penises. Duh.
And the fact that runic doesn't require you to use the same repeating panel textures at high grid numbers is freeing. It's like walking around your house in the nude, except you don't get cold in the winter.
You calling Romero unskilled?
I think he is...
Case In Point:
I take that back.
It's a bit low, even for me...
It's like walking around your house in the nude, except you don't get cold in the winter.
I do see your point :-p
If not for idbase, Quake would be just a random mishmash of evil and incoherancy
Um... Oh I can't be arsed to say it.
And The Final Verdict Is...
<TastyPie> czg anal intrudes cows tight ass btw
To All The Runic Fanboys:
I hear you guys have really small dicks.
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