Hit F11 To See This In It's Full Glory
#4283 posted by
Text_Fish on 2021/11/10 17:47:15
Text_Fish
#4284 posted by
metlslime on 2021/11/10 18:18:59
That is kinda neat.... but also gives me an idea for a game. Imagine each of those nested pictures as a "locations" in a point-and-click adventure game, and the only way to travel between "locations" is to zoom in or out to the next one.
Metlslime
#4285 posted by
Text_Fish on 2021/11/10 22:47:25
Nice concept, I'd play the hell out of that!
And Sed Died..,
#4286 posted by
madfox on 2021/11/11 01:03:22
First "Atlantis" games had this concept.
#4287 posted by
Text_Fish on 2021/11/11 10:11:56
I think I avoided Atlantis because it looked a bit too much like Myst, which bored the hell out of me in the 90's. I'd love to see the concept used in more of a LucasArts/Sierra style adventure though.
Inside A Cello
#4288 posted by
metlslime on 2021/11/22 21:08:38
This is everything a Quake map should be:
- unsettling/unfamiliar location
- strong use of light and shadow
- brown
https://www.reddit.com/r/classicalmusic/comments/qzdab2/inside_a_locke_hill_cello_circa_1780/
Spotted On Discord:
#4290 posted by
metlslime on 2021/12/27 10:31:15
#4291 posted by Drew on 2022/04/09 19:17:03
#4293 posted by MFX on 2022/07/13 20:46:59
#4294 posted by MFX on 2022/07/13 23:52:54
#4295 posted by MFX on 2022/07/27 17:31:57
Space Ship Concepts
#4296 posted by
metlslime on 2022/08/10 18:23:00
This artist draws lots of spaceships, mostly in the "star wars meets robotech" style. Also has some funny ones where it's just a household object (like a potato peeler) redrawn as a spaceship.
https://www.artstation.com/spacegooose
Balrog
#4301 posted by
JPL on 2022/09/25 14:25:29
https://www.artstation.com/artwork/kNma2
it's certainly the best representation of what a Demon should be...