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DOOM 4 IS GOLD (OMG)!
<Daz_> two minutes until were all DOOMed
<Daz_> and Marty Stratton can let out that huge fart hes been holding in during all the promo spots

Doom 4, aka DOOM (2016), is finally out:
http://store.steampowered.com/app/379720/

Figured that a clean break might be a good idea, considering how the other thread has became monstrously huge and full of Bad Posting.

The questions at large:

- Is it a success for id, or the bitter end?
- Is the final boss a sprite of Marty Strapon's head? Or is it Willits?
- Will Friction spend another 12 years on a SnapMap?
- How many more words will it make Kinn add to his Trouser Thesaurus?
- Has than's wishlist for DOOM 4 from over 8 years ago come true?

*more enemies active at once
*better, more satisfying weapons
*COOP < most important thing
*larger environments
*more evilness
*more varied environments
*better level design
*no cutscenes
*heavier monsters used early on
*no shitty zombie commandos that can do somersaults and backflip behind cover. I don't mind the mutant ones with whip arms etc. but the regular z-sector ones were so annoying and not fun to fight.
*better AI on the more significant hellspawn creatures.
*mutant owl neck syndrome toned down
*monsters have finishing moves when they kill you, like in the first doom 3 leaked shakycam footage where the hell-knight eats the player's head. That kind of thing.
*the ability to use a flashlight and proper gun at the same time.
* No shit story involving an evil scientist. I can't believe they didn't realise how amazingly cheesy this idea was.
* Don't give it to Raven to develop.
* Properly fucking visceral weapons. Remeber the super shotgun in Doom 2? Fucks sake. Look at the weapons in Half-Life 2. Listen to the sounds they make. Take notes.


Anyway, discuss DOOM 4...
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Wait 
we have a map screen, so yeah HUD mission markers are going off too obviously. 
Just Play It 
 
From The Credits 
Lead Tools Programmer
Darin McNeil


Most notably of Zerst�rer fame, where he did the majority of the QC. 
 
Just played czg's room. It made me realize there are no Arachnotrons in the game which makes it 0/10. 
You Know What ? 
I love the job done here, even though I didn't play it yet (just saw ingame videos, etc..) but for sure I'll buy it once I'll get a decent computer.

Now I am just wondering whether the same exercise would be possible with Quake... that would be awesome! 
 
Just Play It

alright Game Hitler, keep your hair on. 
+1 To Options 
As negke said, glory-kill highlights, interaction prompts, compass, combat rating, objective markers, etc. can all be disabled. item shimmer and shimmer/outline on certain things (skull switches, security key bodies, health stations, etc) can't be disabled. I turned both glory-kill highlights and interaction prompts off before even beginning the game (but left the others on because I'm a helpless nancy).

It's odd that glory-kill highlights are on by default. The mortal kombat-esque "dazed" animations are more than enough to convey to the player that the enemy is ready to have its head punched off. 
 
Anybeans, looks like my laptop won't run this, so no Doom for me. 
"It's Odd That Glory-kill Highlights Are On By Default" 
Generally speaking, having the noob friendly settings on by default, with the option to turn them off, makes more sense. People who don't like the hud/highlights will look for a way to turn them off in the settings, whereas people are less likely to look for options that give them more information in the menu. 
Indeed 
I suppose what I meant was that the dazed animations already are noob friendly which made default highlights seem odd. I dunno, maybe I'm just overestimating the average player. 
Spoilers. 
was I the only one that from the very first transmission went "Samuel Hayden - S.HAYDEN - SATAN" 
The Triumphant Throb Of An Engorged Epeen 
Ran through again on nightmare and had more fun this time around. It's not over the top, though it did offer a few "fuck this game" moments early on. Upgrades, secrets, etc. all have much more relevance at this difficulty, which is nice. UV seemed to peak then drop around halfway through, not so much the case with NM. 
#53 
Doom 4 Vs Quake 1 
So is it as fun as ol Quake, the tried and true? 
Not Really Comparable 
 
Errr 20 Years Different Qmaster. 
 
My Brother 
They got my money for that piece of shit Doom 3. Not gunna buy this one.

I wish they'd manage a Linux version... been ages since i wanted to play a new game. 
Not Really Comparable 
What do you mean?
Both have monsters, both have hellish and tech environments, both have secrets, both have big guns, both have fast gameplay.

So really, how does it compare gameplaywise (ignoring modern visuals difference). 
They're Not Really Comparable. 
 
Doom4 As Compaired To Quake 
Is it as fun? Depends, I thought it was more fun in some ways and less fun in others. Technically speaking, D4 is superior to Quake, no big surprise there.

Relative to player scale, you move about the same speed. However, D4 has more diversity in regards to environmental scale and non-arena spaces are generally tighter than quake, increasing your perceived player speed. Player start/stop speeds are tighter than quake's but D4 has less air control (this can be upgraded with runes).

Weapons are more diverse (quake weaponry was never something to write home about). However, true to doom II fashion, you can use the SSG 90% of the time no problem, even on NM.

Enemies are smarter, more interesting and less bullet-spongey than quake, so that's nice IMO. Player health/armor is much more 'swingy' than quake due to there being more simultaneous enemies and them hitting harder. Quake has a much more consistent ebb and flow of player health/armor. With D4 you could be rapin' right along at 200hp for the last 20 minutes then all of the sudden find yourself dead. You can be overwhelmed much more easily. Overall, D4 is more challenging and requires more consideration from the player.

D4 is a good, arcade shooter. It's a little more one-dimensional compared to quake because of the glorykill/health drop incentive to keep pushing forward. D4 is almost always cranked up to 11, which can become tiresome. There are a number of other small, but meaningful differences (like requiring input to activate door/lifts). I suggest giving the game a shot and discovering those yourself, I think you'll have a good time. 
Punctuation 
D4 is a good

*unnecessary pause*

arcade shooter.

Maybe if you read my posts in Christopher Walken's voice they will make more sense :P 
 
Qmaster your opinion on Quake is appalingly shallow HTH. 
Doom 4 / Quake Comparison 
qmaster - with doom 4 ur all like "eeeeeeeeeeeeeeeee" and with quake its all like "aaaaaaaaaaaaaaaaaa" hth 
*shrug* 
In all honesty, this DOOM game of which you speak looks incredibly high Spirited, as though I Kinn get killed easily. I czg rating is not possible as the gore is high. Still I vondur if it is as much fun and will build as long-lasting a community as Quake. I guess I'll Shambler on out to a store and buy it. Willem be sold out? Seems popular. Hope I can afford hrimtaxes they hike up nowadays. I'll stop worrying about which is better Than the other. I'll go Preach that Quake is awesome elsewhere, amd maybe add DOOM to the list of games I deem praiseworthy. 
You Qmastered That 
 
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