
Woot, Gotta Play Right Now
#1 posted by
Spirit on 2007/05/10 10:31:06
ijed also uploaded
http://shub-hub.quaddicted.com/files/mods_singleplayer/warpspasm_01.7z
with the description
The fixed version of warp spasm, including the maps.
I suggest downloading that (even though I don't know the differences).
If it's ok I will remove the old
.7z and remove the "_01" from the filename so there is only one, just need your approval, ijed. :)
#2 posted by
nitin on 2007/05/10 11:42:32
so I take it the glwarp engine is different to aguire's normal engine?

Ooops
#3 posted by Mike Woodham on 2007/05/10 12:54:02
HOST_ERROR: MOD_LOADMODEL: PROGS/S_PLAS.SPR NOT FOUND

Mike
#4 posted by
Kell on 2007/05/10 13:19:01
from the readme:
Create a shortcut to one of exes provided with the commandline;
-quoth -game warp -heapsize 48000

Too Impatient
#5 posted by Mike Woodham on 2007/05/10 14:10:58
...that's me.

This Is Great
#6 posted by
Spirit on 2007/05/10 14:15:10
Just played through the first two maps. Wow.
Is there a way to reduce the soundtrack volume?

Spirit
#7 posted by
ijed on 2007/05/10 14:30:36
Please do. The pack is extremely badly put together last minute, spoiling the ~16 months I put in.
There are several broken external textures and sprites. The first version I uploaded doesn't have the
.bsps in it. The second version does.
Luckily the external textures I left in an seperate pack from the main one, so the second patch (hangs head) will just replace that.
For those that downloaded the broken first pack here are the .bsps:
http://shub-hub.quaddicted.com/files/mods_singleplayer/warpbsps.7z
The fixed version will be ready by tonight.

I Had The Luck
...To betatest these maps(too little, to tell the truth, sorry again, Ijed), and gentlemen, you're in for a real treat...
Enjoy!

Packfile Changes
#9 posted by
ijed on 2007/05/10 15:43:20
I'll release the exttex pack seperately, so not to have too many fullsize downloads. Its a simple replace of the packfile in the main download, and most won't notice any difference in the original pack anyhow. As well as this the exttex pack is pretty much standalone as well - it'll work for any engine supporting external textures.
I considered pulling the release, but at least its out there.
Spirit:
Unfortunately there's no way to change the volume of the music without modifying the wav's since I used the standard Quoth ambient_generalpurpose code.
nitin:
The engines are modified versions of AguirRe's that include some beta features, namely pack handling alongside the Quoth mod and a few other features mentioned in the readmes.
the silent:
No worries :)
Hope you like the pack.

Ijed
#10 posted by
Sielwolf on 2007/05/10 21:02:41
IMO Spirit is right: scrap the re-releases/updates, get it right and update the original post, there should be only one download to not make things confusing.
Congrats for the release. :P
(I also had the opportunity to test this pack, it�s surely on a scale and quality never seen before in Quake)
And as I�m sure some SDA guys are reading this forum, it�ll be great to honor this release with some nice demos ?!