#11005 posted by Lunaran on 2014/05/20 22:17:40
You could take the offending maps out of the pak and release them separately.
Or leave it all as is and call it something slightly different. id tribute pack, or, something.
Or: just do whatever you want! it's other people who are apparently having the heart attacks.
#11006 posted by Spirit on 2014/05/20 22:24:55
I am looking forward to your release more than the next sock! But the QTWID label might invoke different expectations than what you made. Either live with some bullying from pseudonymous internet twats or name it QTWITIMHDID.
#11007 posted by Lunaran on 2014/05/20 23:06:46
quake the way i think id might have done it ... dude?
 Options = Twats
#11008 posted by killpixel on 2014/05/20 23:13:52
But aren't we all internet twats? Am I right guys?
...guys?
 *Opinions
#11009 posted by killpixel on 2014/05/20 23:41:37
 All This Makes Me Very Unenvious Of What The Epic Guys
#11010 posted by nitin on 2014/05/21 00:59:31
will have to put up with for the community based new UT development.
#11011 posted by Joel B on 2014/05/21 01:44:21
Ha ho no kidding.
 "Unreal Tournament The Way Epic Did It"
#11012 posted by Lunaran on 2014/05/21 05:45:11
 Sorry About That
#11013 posted by quaketree on 2014/05/21 06:50:42
I probably shouldn't have brought it up...
Fifth, I think that I made it clear that you can, and I encourage you, to make it the way that you want it to be. There can always be a QTWIDI-2 or whatever. My comments were purely based upon what I recalled about what you said that you intended to do way back when you first mentioned it several months ago (December-ish I think). Whatever you release I will play through and based upon QDeck I think that it will probably be pretty good. I personally would stay away from Quoth though. That kind of goes outside of the whole "The way ID did it" part. If you do go with Quoth I would suggest changing the name.
 No Shunning, Just Kidding.
#11014 posted by negke on 2014/05/21 17:16:59
 Fifth
#11015 posted by ijed on 2014/05/21 19:28:10
Ignore all this.
Just make something you think is cool.
 "Unreal Tournament The Way Epic Did It"
#11016 posted by Shambler on 2014/05/21 23:16:24
Is what it will turn out like. When they realise they actually do know how to make UT better than all the gibbering internet fucktards do (as proved by the previous 4 incarnations of the game).
#11017 posted by RickyT33 on 2014/05/21 23:26:22
'id quality is bullshit!'
 Natural Selection 2 Is Worth Playing
#11018 posted by RickyT33 on 2014/05/21 23:26:50
 Floating Pixel
#11019 posted by sock on 2014/05/22 00:45:30
dat skybox tho.... unffff
 Please Release That Sock
#11021 posted by nitin on 2014/05/22 01:08:45
#11022 posted by necros on 2014/05/22 01:20:13
Is what it will turn out like. When they realise they actually do know how to make UT better than all the gibbering internet fucktards do (as proved by the previous 4 incarnations of the game).
Pretty much? I had thought this was true from the outset and that this was mainly a way for epic to generate buzz. designing a game by committee is a disaster waiting to happen as everyone tries to pull in different directions and I have to assume they are aware of this.
 Yes
#11023 posted by mfx on 2014/05/22 01:21:36
now you have to! sorry, but its awesome!
 Sock
#11024 posted by necros on 2014/05/22 01:21:52
very nice. is that your own skybox? Can't remember seeing that before.
 Sock
#11025 posted by ijed on 2014/05/22 05:39:22
Can you make the antennas pointy and much taller, and stick impaled guys on them because that's what I do in every map I make...
Uh, I mean, good work, keep going :)
#11026 posted by negke on 2014/05/22 08:11:22
Shame sock didn't put a clothline with a dirty sock as a credit easter egg in Zendar like I suggested. Perhaps this map is another opportunity.
#11027 posted by JneeraZ on 2014/05/22 11:52:54
"Pretty much? I had thought this was true from the outset and that this was mainly a way for epic to generate buzz. designing a game by committee is a disaster waiting to happen as everyone tries to pull in different directions and I have to assume they are aware of this."
Obviously every community suggestion won't be taken at face value and blindly to the game. There's a difference between developing a game "for the community" and "with the community". The latter, which is what we're doing, comes with implied curation and filtering and iteration.
#11028 posted by JneeraZ on 2014/05/22 11:53:36
"and blindly ADDED to the game", I meant to say.
 I Still Dont Envy The Filtering Part
#11029 posted by nitin on 2014/05/22 12:38:04
will take lots of patience :)
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