
2d-Chris 2nd Shot 
#11698 posted by Mike Woodham on 2014/09/18 17:04:23
		If the skybox has only one sun/moon, the shadows are in the wrong place on the architecture. 
	 
		
		
SleepwalkR 
#11699 posted by 
ijed on 2014/09/19 00:29:26
How about a feature to render the skybox and sunlight direction... 
	 
		
		
		#11700 posted by 
JneeraZ on 2014/09/19 19:17:22
ZBrush for basic shapes, ZRemesher to bring poly count down, optimize and chunk into convex shapes in MODO, OBJ->MAP, and into Quake 
... Voila, a face shaped cave entrance.
 
 https://dl.dropboxusercontent.com/u/161473/SeptQuake/FaceMadness.jpg
 
 I'm sick, help me.  
		
		
That Is So Cool! 
#11701 posted by mfx on 2014/09/19 19:21:19
		 
	 
		
		
The Empire Strikes Back.. 
#11703 posted by mfx on 2014/09/19 19:30:48
		
	 
		
		
Warren 
Thats awesome,  same for mfx too 
	 
		
		
Fuck Me Silly 
Warren, that pipeline is nuts. Excellent results. 
	 
		
		
		#11709 posted by 
JneeraZ on 2014/09/21 13:39:41
Thanks to Preach and his awesome FBX->MDL Python skills this project has been extended as I now have the ability to do custom models...
 
 https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg  
		
		
Le Reddit Was Here :^) 
Nice. They're going to be very useful in giving the map more color. 
	 
		
		
		#11711 posted by 
JneeraZ on 2014/09/21 13:52:10
Thanks to Preach, I can now do custom models and skins.  Let the fun begin!
 
 https://dl.dropboxusercontent.com/u/161473/SeptQuake/CustomBanners.jpg  
		
		
Cool! 
#11712 posted by 
DaZ on 2014/09/21 15:26:10
Dig the look of the map. There isn't enough contrast in the lighting imo, maybe its just too much minlight? 
	 
		
		
WarrenM 
#11713 posted by 
Breezeep_ on 2014/09/21 15:26:14
Your quake looks old school, what engine are you running? 
	 
		
		
		#11715 posted by 
JneeraZ on 2014/09/21 17:10:41
DaZ - Lighting is all temp, just letting myself see what's going on.
 
 RoQ - Quakespasm with everything set to "old school" 
	 
		
		
How Did You Set It To That? 
#11716 posted by 
Breezeep_ on 2014/09/21 19:02:31
 
	 
		
		
		#11717 posted by 
JneeraZ on 2014/09/21 19:07:56
It's basically just setting the texture filtering to nearest, the particles to square and ... I think that's it. 
	 
		
		
		#11718 posted by 
JneeraZ on 2014/09/21 19:08:22
Oh, and I run sort of a low res so I get that old Quake software feel. 
	 
		
		
So 
#11719 posted by 
ijed on 2014/09/21 21:40:08
Is dickbutt going to be the final boss? 
	 
		
		
		#11720 posted by 
JneeraZ on 2014/09/21 22:00:31
I shudder to imagine his finishing move... 
	 
		
		
I'm Regretting Speculating About This Now 
#11721 posted by 
ijed on 2014/09/21 22:33:21
 
	 
		
		
I'd Also Add These For Additional Oldskoolness 
#11722 posted by dwere on 2014/09/21 23:46:51
		r_lerpmodels "0"
 r_lerpmove "0"