
What Happened To The First One? 
 
		#12023 posted by 
pjw on 2007/04/24 01:57:01
 
		I don't remember seeing that thread... 
	 
		
		
Early Worldcraft Versions 
 
		#12024 posted by 
Orl on 2007/04/25 21:26:58
 
		I have been searching all around the deep dark ends of web, looking for versions 1.4 and lower (but not 1.1a) of Worldcraft, and I simply cannot find them anywhere. Anywhere.
 
 Does anybody know, if they even exist, where I can find and download them? 
	 
		
		
Sure 
 
		#12025 posted by 
madfox on 2007/04/26 03:04:06
 
		I've got Worldcraft 2.0
 Shall I'll punch the load in your mailbox? 
	 
		
		
Yeah 
 
		#12027 posted by 
Orl on 2007/04/26 03:52:01
 
		I'm just looking for versions 1.4, 1.3, and 1.2. I already have 1.1a, which is what I normally map with. 
	 
		
		
... 
 
		#12028 posted by 
inertia on 2007/04/26 06:19:32
 
		why do you want these versions? 
	 
		
		
Question 
 
		#12031 posted by 
nitin on 2007/04/26 13:02:46
 
		is there any good user quake 2 engines ?
 
 nothing drastic, but you know minor fixes and improved lighting and stuff. 
	 
		
		
I Find KMQuake2 
 
		#12032 posted by 
HeadThump on 2007/04/26 15:06:20
 
		to be very solid and bloat free; though it runs Lazarus as its native game dll I've seen no ill effects on basic game play. 
	 
		
		
New Quake 2 Unit 
 
		#12033 posted by 
ionous on 2007/04/26 15:30:33
 
		In case any of the moderators want to make this a news post, Andrea has released a new 5-map unit for Quake 2.
 
 http://download.jupiter.come2store.com/Andros/citadel.zip
 
 I've only played map one so far, but it is of very high quality, perhaps the best quake 2 release since....well, 5 years maybe? 
 
	 
		
		
ScreenshoooOOOoooooOOOoo0ots 
 
		#12034 posted by 
Lunaran on 2007/04/26 18:41:56
 
		 
	 
		
		
Ionous: 
 
		#12036 posted by 
metlslime on 2007/04/26 21:10:15
 
		I'll take care of this one, but please use the "submit news" form next time. 
	 
		
		
Anyone Know 
 
		#12037 posted by 
nitin on 2007/04/28 13:57:23
 
		what the following error in q2 is caused by :
 
 "gunner tris.md2 has bad size header"
 
 gunner can be replaced by boss2 or solider too depending on the level.
 
 I was trying a custom opengl renderer which let me do a few things which stock q2 couldnt and it works fine on everything (tried a lot of custom stuff) except on the new level pack Citadel which crashes with that error. 
	 
		
		
Given Q2 Naming Conventions 
 
		#12038 posted by 
HeadThump on 2007/04/28 16:25:54
 
		I imagine it is looking for gunner/tris.md2 when reading the header instead of gunner tris.md2. 
	 
		
		
Headthump 
 
		#12039 posted by 
nitin on 2007/04/29 06:33:55
 
		no that's the dir path, I just left the rest out by accident. 
	 
		
		
A Bit Of Help In Investigating 
 
		#12040 posted by 
- on 2007/04/30 04:23:45
 
		http://tfc.duke.free.fr/coding/md2-specs-en.html
 
 Quite interesting, but somewhat jibberjabber to me. The Citadel pack does seem to include a new Gunner, perhaps it uses a custom tris.md2 which your new opengl rendered doesn't like?
 
 Just some thoughts, no real clue what could be wrong :( 
 
	 
		
		
Thanks Scampie 
 
		#12041 posted by 
nitin on 2007/04/30 10:57:59
 
		I found that too, but had no idea what it meant :)
 
 I've alerted the author to it but dont know if he can fix it.  Using kmquake2 for now, which is a good engine but seems to have new effects which you cant turn off and which I'm not fond of. 
	 
		
		
Note Of Interest 
 
		#12042 posted by 
Preach on 2007/04/30 11:33:16
 
		There's also another useful document on that site,
 http://tfc.duke.free.fr/coding/mdl-specs-en.html
 
 By comparing the two I managed to turn the md2 exporter for blender into an mdl exporter for blender. There are still a few bugs, but it produces something you can open and fix in qME.
 
 
http://people.pwf.cam.ac.uk/~ajd70/mdl_export.py if you want to test it, ongoing bug hunting on inside3d. 
 
	 
		
		
How About Having Some Mapping Competition Again? 
 
		#12043 posted by 
negke on 2007/04/30 11:38:17
 
		something along the lines of 100b, coagula, 1024. an interesting theme with a definite deadline (so maps are actually being finished). might be fun, without the pressure of having to get perfect results.
 ideas/comments? 
	 
		
		
The Right Angle Competition 
 
		#12044 posted by 
ionous on 2007/04/30 15:20:25
 
		Make the best map comprised entirely of rectangular brushes! 
	 
		
		
Ionous 
 
		#12045 posted by 
JPL on 2007/04/30 16:46:01
 
		Does it mean only 90� angles, without rotated brushes ? Would be interesting in this way indeed... 
	 
		
		
JPL 
 
		#12047 posted by 
ionous on 2007/04/30 17:56:13
 
		Brushes are exclusively rectangular, with no rotation allowed. 
 
 2000 brush limit, no sky texture allowed, only custom textures allowed.