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News submissions: https://celephais.net/board/submit_news.php
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Hmm... 
on one hand, it's a bit like seeing the on screen drivers hands and steering wheel in a racing game when you have your own wheel and hands, and on the other it does make you feel a bit less like a floating head. I guess in an FPS game you tend to forget about your own hands and put yourself into the game because you can control the look direction so freely and easily.

If you get up and try moving around (aiming at least) like you were in an FPS, you will realise that PC FPS speed is a little bit too fast, but console turn rate is way too slow. The thing is that whilst I can't easily turn my whole body 180 in 0.1 seconds, I can pretty easily turn my neck, torso and move my arms into position in a very short time. I don't really know what my point is with this actually, but I do think that it is important to know how to animate the player model properly to feel right and sync up to the controls rather than the other way around. I guess the animations would mostly have to be calculated by the computer based on constraints rather than animated.

Go and look at the Killzone 2 trailer (pre-rendered one from E3 2005) or the Bioshock pre-rendered trailer (especially) for a look at how having the player body visible could add to the imersion a lot if done right.

http://www.gametrailers.com/player/13584.html 
Yeah 
it's pretty common to see your hands already. would be awesome if they'd animate like that, although the trailer shows some really relly bad owlneck-syndrome, and i can't really imagine how it translates to a less dynamic viewpoint.

i remember that seeing your body in trespasser was cool.

I like the idea in general, just have to make it play really really smooth. 
Bioshock 
thanks for pointing me to that trailer :) i've been trying to stay away from bioshock news, cause i want it to be a bit of a surprise, but that one was totally worth watching!

i don't think i could bring myself to use the 'killer fly swarm' though... that gives me the heebie jeebies. >_< 
Bioshock. 
I've seen several trailers but that one - if it is in-game graphics - is seriously bad ass. Good intro too. And, errr, pretty damn gory. Rage this ain't ;). 
No 
I said it was pre-rendered. The in game graphics are pretty sweet too, but not quite like that. The part where the big daddy drills through the players hand is sweet :) 
IGDA 
Hey people in Madison (Raven people probably exclusively) there's an IGDA meeting in Madison that I'm probably going to be able to go to on Tuesday. THIS Tuesday. The 14th. Of August. 2007. The year of the rat. Maybe.

Anyone here going? Scampie? Anyone?

Free beer supposedly. 
Than 
I suppose I should have read your post then lol. 
More Bioshock Awesomeness 
new trailer: http://www.gametrailers.com/player/23434.html?type=flv

the player's body is really visible here too. Looks great, but it won't look like that in game :/ 
Uh Huh 
Hey people in Madison (Raven people probably exclusively)

yeah fuck you.

If you're going I might attend. Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state so there's no reason to associate with the unimportant studios. 
Bioshock 
Everything I see or read about this game makes me want it more.

That new trailer doesn't really show anything new about the gameplay that wasn't there before, but it definately reinforces the projected excellence in store. 
Erm 
Isn't Humanhead in Madison as well? I don't recall Prey being some small project. 
Lunaran 
Sorry, for some reason I imagined you moved out of Madison and back to Chicago or something.

Yeah, Human Head is going to be there, along with smaller studios Frozen Codebase and Big Rooster. 
 
Raven people usually don't go to IGDA stuff because they somehow have the opinion that they're the only legit game developers in the state

Don't lump me in with that, Mr. Cranky, I don't feel that way at all.

I'm not going simply because other people aren't important. Period.

(And I already have other plans.) 
Hola 
in bolivia at the moment, but chile was pretty cool too.

so what{s been happening in the last week or so on func? 
So Who Remembers Who Was Going To Chile? 
was it necros? 
Nitin. 
I'm sure.

Errrr. Someone posted a few film reviews without your permission. That's all. 
S&#261;siedzi 
These polish stop motion animations are available in youtube, found it out by accident! I loved them as a kid, and they are still fun as hell. Just turn the sound down.

http://www.youtube.com/watch?v=XSEs994yH-s

I never found bugs bunny or that stuff fun - it was noisy and didn't make any sense. This is the contrary, it's these two builder guys who are always up to some projects. Seems like with Stanislaw Lem, the poles have a special dark humor that they master very well. 
Nitin 
Pretty cool? Fucking freezing more like ;) 
Zwiffle 
you better be at this thing because I'm on my way

/me shakes fist crotchety-like 
Ijed 
yep, it was quite cold but not as much as the top of mout villrica 
Problems With Malice 
I went to play malice on Telejano and it crashes right after the first cut scene demo, darkplaces won't even get that far. 
:| 
I still haven't seen 90 odd % of the place, pretty shameful. Although the 250+ km does go in my favour.

Post some recollections when your trip's up - I've managed to live inside a PC even on the other side of the planet, so impressions of a new place are always good to hear - what I think the Inspiration and reference thread is all about.

Not much of a traveller, but even so I've found the metro / subway / underground stations here great to imagine as maps, remind me of the Q2 map l i g h t by Jed (for Awakening). Lots of curving archways oversized for the purpose and modern but with an old ancient style as well. Trying to make an old thng new and fashionable. Odd asthetics since in five or ten years those places will look dated, but continue to exist in thier current form for twetny at least.

Yep, nerd. 
Echos 
Delete the demos from the pak files, most(?) engines have problems with them. 
Echos 
Those engines have a lot of compatibility issues, there's nothing wrong with the Malice demos. Try FitzQuake or one of my engines and see if it works better. 
Moderators 
I posted a news submission six hours ago, did it disappear or am I just being impatient? ;) 
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