|
Posted by metlslime on 2002/12/23 18:24:21 |
Talk about anything in here. If you've got something newsworthy, please submit it as news. If it seems borderline, submit it anyway and a mod will either approve it or move the post back to this thread.
News submissions: https://celephais.net/board/submit_news.php |
|
 |
 Sure,
#12948 posted by HeadThump on 2007/10/24 03:23:11
The combat is realistic in terms of space movement
http://en.wikipedia.org/wiki/Isaac...
take the easy side of a argument.
#12949 posted by Kell on 2007/10/24 03:34:46
starwars 'physics'. i hate that like every space flying game has them. :\
As I recall, Frontier, the sequel to Elite, had very realistic physics. At least, it allowed for the facing-reverse that bambuz described.
btw, kell, did you actually design the Shirow ship on your site? it's not really clear if all 3 ships there are from movies (as the sulaco is).
if you did design it, nice one. it's a sweet silhouette. :)
Yes I did. I designed the Ohio as well, extrapolated from a very small and simple detail in one of the diagrams in the afformentioned Aliens Technical Manual.
i loved the look of the aliens sulaco ship when i first saw it. it struck a chord that i never found in other mainstream scifi.
As I say on my page, I believe it's the most influential ship design because it manages to strike such an effective balance between 'realism' and 'believability'. It just feels right somehow.
 Oh
#12950 posted by HeadThump on 2007/10/24 03:47:50
and Bambuz/Lunaran,
what part of the word 'earthling' made you think that post was serious?
 Jesus Christ You People Exhaust Me Sometimes
#12951 posted by Lunaran on 2007/10/24 06:56:30
 It Was The 'thl', Right?
#12952 posted by HeadThump on 2007/10/24 07:11:44
yeah, I thought those letters had more gravitas than the others.
 2 New Map Reviews At The Site
Warp Spasm (by ijed)
Vertical Map Pack (by trinca/lurker/rudl/spirit)
http://underworld.planetquake.gamespy.com/index.html
 Cheers Underworldfan
#12954 posted by ijed on 2007/10/24 15:41:14
 And Tronyn,
#12955 posted by ijed on 2007/10/24 15:44:59
Of course.
#12956 posted by Trinca on 2007/10/24 19:48:28
nice reviews ;) thks
 Yea
main thanks to tronyn for those excellent reviews. now onto Travail and a few others ;)
 Underworldfan
#12958 posted by JPL on 2007/10/25 12:23:46
Err, I just read the Five Rivers Land review, and I'm confused you didn't mentioned two things:
- the maps are supposed to be a "down-make" of Doom3 Hell level...
- my effort of environment new sounds
Well, not so important in fact, just missing some precision... anyway nevermind...
#12959 posted by -_- on 2007/10/25 13:29:55
bigger=better
 Surreal Japanese Comic...
#12960 posted by metlslime on 2007/10/26 12:03:28
 Ah Yes
#12961 posted by czg on 2007/10/26 12:44:30
I've been seeing single pages of that pop up on the livejournal random image genereator lately. It was nice to see the whole thing, but not really that interesting in itself.
 Uh...
#12962 posted by bal on 2007/10/26 13:39:25
It's interesting in a completely weird and sick way I guess. I like the presentation and the whole surreal vibe, but the sex and gore are just not for me.
 Blacteria...
#12963 posted by generic on 2007/10/26 16:37:13
is sooo money! You better copyright it before anyone else catches wind ;)
 UNDERWORLDFAN
#12964 posted by inertia on 2007/10/27 07:18:18
I just want to say your reviews make basically zero sense to me, in that they reflect nothing on the score you give. Positive comment 1,2,3,4,5,6 followed by "pack should have been one big map so um you get a shitty score."
Do you have an objective methodology for how to rate maps?
I (we?) really appreciate what you're trying to do, but for the amount of time people put into these projects, the least you could do is provide justified ratings and/or objective criticism.
 Well
#12965 posted by Tronyn on 2007/10/27 09:22:20
I'll respond first, in saying that the reviews I write are ultimately my responsibility, whereas the final scores are always up to UWFm although he rarely overrules my suggestions.
I've been thinking about this myself lately, the question is, should I "rate it for what it is" or "rate it as opposed to the best Q1SP ever." Something could be the best 100brush map ever, but what score should it recieve?
Anyway, I never really brought this up, but we never really established a scoring guideline, and I think that this is the dichotomy we should look at. Since it's for the community, some input on how things are scored, would certainly help.
#12966 posted by Trinca on 2007/10/27 10:15:53
i dont give a shit about the ratings... i just like to read about the maps and reviews and pics are always interesante to read...
 Tronyn
#12967 posted by inertia on 2007/10/27 10:44:14
Coolness.
 ...also...
#12968 posted by JPL on 2007/10/27 13:04:22
... it is a question of personal taste.. I mean that even with tons of effort to be objective, you always have a personal feeling on a map, and it influences the comments you made, more or less conscienciously...
However, Underworldfan / Tronyn / and all, deserve to be thank for the review they provide each new map.
At least it is very good to have this bunch of reviews, just to have a comparison point to other maps...
#12969 posted by golden_boy on 2007/10/27 14:10:58
The most interesting "reviews" are the news threads here at func. At least I think so. You'll get a load of comments directly from the people, and some will like a map more than others etc, so by reading such a thread you get a good average of all the different opinions.
Of course, the somewhat simplified reviews also have their place and UWF's site has been bookmarked for a long time.
Perhaps put two scores, like
UWF says: 15
Number of votes: (...)
and just have a vote button on the review page, like with webcomics etc. A simple javascript should do it, perhaps with a captcha to remove bots.
Another possibility would be some formula that counts the votes, then divides them by some magic number so the result is always betwen 0 and 20. So an often-voted for map would be close to 20, while others would be more near 8 or so.
#12970 posted by rudl on 2007/10/27 17:02:25
Thanks Tronyn
 Well
#12971 posted by ijed on 2007/10/27 17:37:30
The effort is really appreciated, and its nice to have a solid review site so that you don�t have to find the relevant thread here at func.
As to what score to give a map, its very subjective. A mark out of twenty of gameplay vs. asthetics is a tough call to make and youre never going to be able to justify to everyone.
Personally I'd say a much more fuzzy grade system would be more worklike - like spirit uses over at Quaddicted; crap, average, nice, excellent.
And with the same detail that you already put into the reviews nobody can complain. It's obvious when a map falls into one of those catgories, but not always so obvious how a rigid score /20 (or any number) is reached, because everyone has thier own opinions.
 Keyboard Set In Spanish �rios!
#12972 posted by ijed on 2007/10/27 17:40:58
|
 |
You must be logged in to post in this thread.
|
Website copyright © 2002-2025 John Fitzgibbons. All posts are copyright their respective authors.
|
|