Qmaster your opinion on Quake is appalingly shallow HTH.
 Doom 4 / Quake Comparison
#109 posted by Kinn on 2016/05/28 11:22:58
qmaster - with doom 4 ur all like "eeeeeeeeeeeeeeeee" and with quake its all like "aaaaaaaaaaaaaaaaaa" hth
 *shrug*
#110 posted by Qmaster on 2016/05/28 14:28:23
In all honesty, this DOOM game of which you speak looks incredibly high Spirited, as though I Kinn get killed easily. I czg rating is not possible as the gore is high. Still I vondur if it is as much fun and will build as long-lasting a community as Quake. I guess I'll Shambler on out to a store and buy it. Willem be sold out? Seems popular. Hope I can afford hrimtaxes they hike up nowadays. I'll stop worrying about which is better Than the other. I'll go Preach that Quake is awesome elsewhere, amd maybe add DOOM to the list of games I deem praiseworthy.
 You Qmastered That
#111 posted by Spirit on 2016/05/28 21:50:05
 Doom Music Spectrogram
#112 posted by JPL on 2016/06/01 10:43:15
Have you seen this ?
http://i.imgur.com/r4Ielsk.png
Mick Gordon has nice evil tough :E
 All Over The Trends.
#113 posted by Shambler on 2016/06/01 20:11:58
I guess it's legit? Pretty cool, good on 'em.
#114 posted by arkngt on 2016/06/01 22:31:45
 Aphex Twin Inspired?
#115 posted by mfx on 2016/06/01 23:39:43
#116 posted by anonymous user on 2016/06/02 01:45:29
The pentagram is also briefly shown in DOOM: Behind The Music Part 2
https://youtu.be/1g-7-dFXOUU
Mick Gordon seems really cool, although I play with the music turned off, so it's pearls before swine in my case.
 I Definitely Need To Obtain The Doom Soundtracks
#117 posted by JPL on 2016/06/02 20:33:53
 Biggest Turn Off..
#118 posted by xaGe on 2016/06/03 08:41:02
It would be nice to see a Linux version as well, but that's life.
It's DOOM4, a supposed throwback remake of glory gaming days gone by and you can't play the main campaign CO-OP?!? That's a no no buy for me.
That's really the only main reason I haven't rushed out to buy it although I'm really not the type to rush or preorder anything.
Definitely something to buy during a future Steam sale some day.
#119 posted by Killes on 2016/06/03 16:40:01
Ah yes, with its lack of scripted events etc, what the fuck was the excuse to leave out SP campaign CO-OP ?
 Wait...What!!!???!!?!
#120 posted by Qmaster on 2016/06/04 00:38:44
No coop???
 EXACTLY Killes!
#121 posted by xaGe on 2016/06/04 08:15:23
Qmaster Snapcrap co-op only... WTF! Seems like a major oversight for a Doom game.
I bet it can do it, but it's turned off in the engine so they can tout that as a new feature for the DLC coming in the future. Ugh!
#122 posted by Killes on 2016/06/04 08:55:54
DLC, season pass...Godfucking damn them all...I'm waiting for its 2nd "gone gold" before touching it, arr.
#123 posted by ayy lmao on 2016/06/04 13:55:37
Co-op requires you to have friends though
 #123
Get a proper name and insult then, you coward.
#125 posted by ayy lmao on 2016/06/04 19:20:52
List of people called onetruepurple who are chill dudes:
[no entries]
#126 posted by mankrip on 2016/06/04 22:04:47
Lack of coop was most likely due to performance constraints.
SnapMap shows that the game can only have 12 enemies simultaneously, which is a low number. Adding more players would force the game to lower the number of simultaneous enemies even more.
At least the number of enemies is higher than in vanilla Doom 3 (which only supported up to 4 players in multiplayer, btw).
Remember that this game isn't purely a classic Doom remake, it's a mix of classic Doom with Doom 3 (plus some new stuff). Features inspired by Doom 3, like the fully real-time lighting, does bring some constraints.
 Also
#127 posted by mankrip on 2016/06/04 22:10:18
The 12-active-enemies limit was probably the reason for the arena lockdown mechanics. The player must kill the demons for the engine to free some slots for spawning monsters in other areas.
 Co-op In Single Player Games
#128 posted by killpixel on 2016/06/04 23:06:06
I never quite understood the appeal. Something like L4D or Vermintide that is specifically designing for co-op makes sense and is really fun. But running through levels designed for SP with someone else is just... boring and clunky.
I think in order for D4 to make that work it would need a different campaign designed specifically for co-op, perhaps with specific new mechanics. I don't think you can hold it against id for not providing that.
#129 posted by Izhido on 2016/06/05 04:16:29
Bought it yesterday for Xbox One.
1) It's the same story format as all previous ones: one guy against a whole army from Hell. Where does co-op even fit there?
2) Glory kills. OMG. GLORY KILLS. So. Satisfying. >:)
3) Any tips on fragging efficiently the shield guys? Anyone? I'm dying (literally) to know...
 Yamon
#130 posted by DaZ on 2016/06/05 04:17:45
Offhand grenade thrown slightly behind them, plasma gun alt fire stun work well for those dudes.
#131 posted by Joel B on 2016/06/05 06:49:22
Yah. Shotgun-grenade or rocket behind them also works peachy. Indirect fire in general.
 TWELVE!!
#132 posted by Qmaster on 2016/06/05 21:54:54
So...no horde combat?
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