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Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
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 Heh - I Hope You Do Find A Little Time Sock
#110 posted by RickyT33 on 2014/06/26 15:43:57
I've spent a few hours on mine, but I've got home from work feeling pretty burned out the last couple of days, and haven't been so motivated.
My point being 'please make a map, even if just a small one, my map wont be huge and I'm sure even a small Sock map will be awesome/pak winner ;)'
And yeah, Willem GET OUT! How dare you not like Quake as much as OTP :P Also make a map (if you haven't) please :P :P :P
 I Submitted My Map
#111 posted by skacky on 2014/06/26 16:41:53
Final stats:
Brushes: 10787
Entities: 2810
Monster count:
Easy - 106
Normal - 146
Hard/Nightmare - 151
Sheesh, that was a cool experience. Should last 15-20 minutes I'd say. Speedrunners can have some fun as well, I managed to complete it in 2 minutes on skill 1.
 I Think We Should Leave Sock Alone Now.
#112 posted by Breezeep_ on 2014/06/26 16:42:39
 I Think We Should Leave Sock Alone Now.
#113 posted by Breezeep_ on 2014/06/26 16:42:40
 #111
#114 posted by skacky on 2014/06/26 17:06:16
Make that 2:15 on skill 3.
 A Bit Rough Brushvork From Me
#115 posted by DOOMer on 2014/06/27 01:08:23
#116 posted by sock on 2014/06/27 21:18:31
@RickyT23, yeah I can understand that, but remember your map does not need to be some epic monster hunt!
@DOOMer, wow nice shadows! :) Remember to add some hotness to the lights around the light textures. Look at the honey map source, it has some lovely light setups.
@skacky, bah! I have no intentions of running like a manic through your map. I am going to take my time and explore! :D
 Another Editor Shot
#117 posted by ionous on 2014/06/28 03:08:22
http://s296.photobucket.com/user/voiceofthenephilim/media/jam1_ionous_WIP2_zps2f6507bf.jpg.html?sort=3&o=0
Lighting needs to be completely overhauled, entities fixed, multiple leaks stamped out, monsters and items needs to be added...but at least the architecture is done.
 Damn
#118 posted by Drew on 2014/06/28 03:44:26
Tough to tell but that looks very clean and interesting on my iPhone.
It's pretty cool to have a fairly close concrete date to look forward to in expectation of such rad looking maps
#119 posted by skacky on 2014/06/28 12:07:43
Looking great ionous, same with DOOMer.
 Deadline Is Tomorrow.
#120 posted by Breezeep_ on 2014/06/28 19:46:09
 Deadline Is Monday Morning.
Learning Comprehension 101.
 Did You Mean Reading Comprehension?
#122 posted by negke on 2014/06/28 20:32:04
Because Deadline - 29th June 2014...
 Yeah.
Maybe read post #50 with some comprehension.
 Jesus
#124 posted by Drew on 2014/06/28 20:49:21
You are so aggressively sassy in this thread OTP.
#125 posted by negke on 2014/06/28 20:49:45
Sock that sneaky lizard!
 Drew
#126 posted by negke on 2014/06/28 20:50:41
Likely in order to hide the fact he isn't going to finish his jam map!
 Go Map Drew
 I Have 2 Kids Under 2 Now, Sassmaster
#128 posted by Drew on 2014/06/28 21:08:38
So I'm gonna go nap instead.
 Not Mapping Is Unacceptable
#129 posted by skacky on 2014/06/28 21:47:50
 Then You Have A Problem With Me
#130 posted by Cocerello on 2014/06/28 22:30:36
I have to withdraw from this. I'll barely have time to sleep in the next days, less for mapping, even if i just put monsters in what i have done for now.
But i am consequent with #78, this map is going to be released for sure, sooner or later.
 #121
#131 posted by Breezeep_ on 2014/06/28 22:37:08
today is the 28th for me. so I see nothing incorrect.
#132 posted by JneeraZ on 2014/06/28 22:37:15
Wow, he missed a comment from sock buried in a reply to a different user entirely. What a dumb ass.
 And Corcerello...
#133 posted by Breezeep_ on 2014/06/28 22:38:55
don't push yourself when you want to make a map. I don't think it's a good idea to stay up all night just to build a virtual world for a game.
 #116
#134 posted by DOOMer on 2014/06/28 23:33:08
@Sock, thanks :)
I added some additional lights around the light textures, but the card will still be more dark than bright - so conceived :)
I'm almost finished everything. Tomorrow finish placement monsters, triggers and items.
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