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I Just Read 430 New Posts In This Thread 
I have been saving this for a rainy day since I miss #tf (still don't have the interwebs at home) 
Hey Tron 
Get internet at home. 
P.s. 
Where the fuck is Electro? 
Tron 
We miss you too <3

Now taking collections for the "Get Tron Some Internets At Home" fund 
Colored Lighting Or Interpolation 
If you had to choose, which would you choose? 
Interpolation 
 
A Better Engine Which Does Both 
 
The Only One Which I Think Cuts The Mustard Is 
JoeQuake - and you still have to manually load the skybox (grrrr)

When might we see interpolation in FitzQuake ? (nudge) 
Use Fitzhack 
 
Fitzhack !?!?! 
Eyebrows raised . . . 
OK I Have Found Fitzhack 
This is like the best kept secret in Quake. I've never heard of it. Google will find me the file on shub-hub, and one reference from the Zerstorer TM thread, and thats it!

Absolutely no documentation at all.

And I cant tell if it's interpolating the animations or not! 
 
"And I cant tell if it's interpolating the animations or not!"

It certainly sounds a worthwhile feature then. 
Fitzhack 
 
oh, we're talking about Quake engines? GLQuake is all you need. 
So Next Time Someone Says 
"I wouldnt use FitzQuake because although it is really stable, fast, has coloured lighting, supports external textures etc etc etc, it has not interpolation so it SUX"

I can tell them to go forth and multiply. Or use FitzHack !

Brilliant! 
Depends What You Need It For, Scampie 
 
Nah 
Fitzhack is a hack and buggy (wasn't it?).
Joequake or Qrack seem like a good choice until Fitzquake with interpolation is released.
And doesn't aguirRe's glquake support both too? That would make it first choice of course. 
AguirRe's Fantastic Engine 
supports Skyboxes and Interpolation but NO LITFILES.

Which is a shame, cause apart from that I love it!

Qrack is great but it wont let me adjust mouse speed (or was that Telejano) ?

I settle for FitzQuake. I barely notice the lack of interpolation. It feels quakey for not having it! 
Fitzhack 
I wrote fitzhack, and it's a hack in the sense that it's unofficial and the code files are not clean as they could be. But the interpolation code is writen exactly how you'd expect interpolation code, that much of it is solid. In order to get it to work I had to revert a few things that metlslime had change about the way frames are loaded in the code, but I don't think they affect performance adversely, it's about how neat the code is. So that's the level of hack we're talking about.

There is one big known bug, but it's entirely unrelated to interpolation. At the same time I was testing code to create a monsterclip entity in quake. This bit of code works, but it uses an existing entity field(flags) for the property. In zerstorer, this field is used for something different, and so entities end up blocking monsters but nothing else. This is most apparent in zer's start map, where the solid platform over the blood becomes noclip to players. I could recompile fitzhack without this code if there was demand for it, to tide people over until the new official fitzquake engine... 
 
What do you need Quake to do that it doesn't?

If the answer is 'look pretty', use a proper, modern engine. 
And To Avoid Confusion... 
by 'modern engine' I mean, Unreal3 or HL2 
But Scampie Dear - GLQuake Looks Horrible 
(let's keep having the same discussions over and over again!) 
 
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need

fixed ;)

esentially glquake that runs (and loads) MUCH faster with massively increased limits that will run just about anything you can throw at it. can't really argue with that

whilst the arguments against the way glq looks are somewhat justified, if i was that obsessed with visuals i probably wouldn't still be into quake :p 
 
oh, we're talking about Quake engines? aguirRe's GLQuake is all you need

Couldn't agree more. To me, Quake looks best without all the fancy new graphics that modern games have.

Fitzquake is nice as well, that's my runner-up engine. 
 
Quake is big chunky pixels and white lighting. Deal with it! :) 
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