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How About 
"whats the difference between a texture which has been geared towards coloured lighting and a texture which hasn't?"

for a question? 
Portal 3-map-pack 
http://www.fileplanet.com/184974/180000/fileinfo/Portal---Ren_Test-3-Mini-Map-Pack

Fileplanet only download link Im afraid, not tried the maps but they look fairly professional from the screen shots, enjoy! 
On Fitzquake / Glquake 
I see it like this, no Fitzquake / tyrquake / whateverquake, then no Marcher Fortress, no <insert crazy ass huge q1sp here> so its worth it imo. 
Ricky... 
Don't worry, I played your recent level (TheHand?) in AGLQuake, just to avoid having coloured lighting :D 
Yes, Yes 
This is what I'm talking about...

Shitbag 
!NO! 
I have the litfiles zip for the quake1 original levels. I prefer playing through ep1 with them installed. Each to his own.

Heresy! In a bygone era you'd have been burned at the stake for even suggesting such a breathtakingly shit idea. 
HANDBAGS AT DAWN! 
Have at you! 
Just For The Crack: 
Fitzhack V0.2 
Ok, had to muck about for an hour to get the code to compile again. Here's fitzhack without the monsterclip stuff that broke zer.

http://people.pwf.cam.ac.uk/~ajd70/fitzhack.zip 
Heh, DRAMA 
Watch out for the laser-eyed Mr Fribbles, he is a penguin-halfbreed and likes fish a lot!

Those two screenshots simply look like they are using different toned textures. I agree that the "yellow sunlit" one looks better though. :) 
 
Given that engaging in this debate in an attempt to make some progress is a prospect not unlike plunging my hand into boiling acid to rescue a dead rat, I'm going to be brief:

This:

I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game.

is not being a purist. It is being a puritan. 
Puritan: 
http://www.google.co.uk/search?hl=en&defl=en&q=define:puritan&sa=X&oi=glossary_definition&ct=title

"prude: a person excessively concerned about propriety and decorum"

...well, not quite! ;P 
Screenshots ^^^ 
I actually shocked myself there; I can't believe my map loaded in WinQuake! Its a 9995Kb fast vised map. I just used:

-winmem 48000 -game quoth 
Colored Lights 
it can enhance the mood, if it�s done in a subtle and tasteful manner, but tbh mostly it�s overdone and looks out of place, often even in Q2.

But as long as it�s made optional with a .lit file, I don�t have a problem. You gotta think of all the hard quakin rastafari :P 
 
But as long as it�s made optional with a .lit file, I don�t have a problem.

indeed.

i'm veering slightly towards willem's point of view (on coloured lighting in quake), although i don't mind it as a novelty every once in a while. certainly not a necessity though

i think skyboxes & fog are fantastic however, so i'm far from a puritan in that respect 8) 
 
lol engine holywars

for a record: only fitz and DP have overbright lighting. in all the other gl engines lighting looks rather flat

http://speeds.quaddicted.com/quake_light.jpg 
 
Mibbit 
If you want to get on #terrafusion occasionally, but, like me, couldn't be arsed finding and installing a decent IRC client, try this:

http://www.mibbit.com/

It's a web based thing that seems to work pretty well. All you have to do is choose quakenet as your server and enter #terrafusion as the channel (and enter your nickname, of course).

There was no obvious downloading or installing of stuff, or any other shenanigans... it just worked, and it was pretty good. 
Frib: 
hey, that's kinda cool. 
MY QUAKE IS THE REAL QUAKE 
roar 
 
I guess I deserve this thread for having the gall to state a preference. Sorry all! 
Opinions, Arseholes 
etc 
I Actually Think JoeQuake 
is a really good engine!
I mean for a balance between compatibility and sheer eye candy.

And AguirRe's engine is immortal. 
 

"I see little reason for colored lighting, interpolation, or any other fancy stuff in Quake. Quake is Quake. Accept it for the greatness that it is or map for another game."

is not being a purist. It is being a puritan.


That's an excellent way of putting it, I like the analogy. There's no need to religiously stick to the original engines when there are engines out there that do the same things better. Fitzquake is pretty much just GLQuake minus the bugs, and all the other changes bring it closer to the original feel of software quake.

I don't mind new features as long as they're tastefully done, basically. Coloured lighting is a gray area, it isn't distasteful of itself, but it's difficult to do it well. 
MY QUAKE IS REALER THAN BEAR'S! 
roar - but louder. 
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