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		#14294 posted by Mugwump  on 2016/12/16 02:13:50Just replay Prey.
I've installed it for the very first time today. Looks cool but... you can't run?
 
		
		#14295 posted by dwere  on 2016/12/16 05:03:58Just wait till you get to the immortality part - you can't lose either.  
		 Hc2 Development: Ceiling #14296 posted by hexcalk  on 2016/12/16 06:24:14I created hc2 a couple days ago and this is the beginning part of it with some ceiling detail. Map still in development.
  Screenshot download: http://www.quaketastic.com/files/hc2withceiling.jpg 
		 Hc2 #14297 posted by mjb  on 2016/12/16 11:59:38Cool man hexcalk, this is how you do it! Displaying WIPs and collecting feedback.
 Looks like some spiky ceilings, a medieval map in the works? Keep it up!
 
		 Hc2 #14298 posted by NewHouse on 2016/12/16 14:40:52 Well, I definately don't remember seeing that kind of ceiling before, eager to see more of it*  
		 What Happened To HC1? #14299 posted by Mugwump  on 2016/12/16 15:14:14Peripheral was HC0.  
		 Hc1 In Development #14300 posted by hexcalk  on 2016/12/16 17:54:01This level that I recently took a screenshot of was named "hc2" because a map titled "hc1" was created prior to the release of Peripheral. Both are still in development. hc2 is generally E1M2 influenced, while hc1 will have Japanese themes and textures from Daikatana.  
		 Hc2 #14301 posted by Naitelveni  on 2016/12/16 20:22:40Good idea to add detail to celings. try to make thea areas less boxy than the previoius map.  
		 To Naitelveni: #14302 posted by hexcalk  on 2016/12/16 20:35:58Indeed, less boxy areas. :)  
		 Nice Ceiling Thingies. #14303 posted by Shambler  on 2016/12/16 23:01:35Better lighting too although needs sources ofc.  
		 Matter Of Taste / Modern Standard? #14304 posted by NewHouse on 2016/12/17 20:42:13 Then again there is nothing wrong with boxy rooms or areas if those are intented to be that way. With extra details boxy-like areas, can look like they're not, even though they are. Maybe in details there is something they care so much that they doesn't care about the actual shape of area and are more focused on purpose than anything else. Hopefully this makes sense, when making more areas in the future.  
		 Agree. #14305 posted by hexcalk  on 2016/12/17 21:08:33I completely agree with NewHouse's post, which is interesting.  
		 Shadows Of Our Forgotten Ancestors #14306 posted by Naitelveni  on 2016/12/18 01:40:23 
		 Cool Stuff Naitelveni #14307 posted by mjb  on 2016/12/18 02:22:56  
		 GOLD Is GOOD Nice trim Naitelveni. Looks great.  
		 Looks Good #14309 posted by killpixel  on 2016/12/18 06:38:49after texture alignment it will look even better  
		 Quake Upstart Mapping Project (QUMP) Hi there, total newbie quake mapper here. we're putting together a mapping project for newbies, hoping to get together 5 or 6 maps. If anyone is interested, we have a google doc here, just add yourself in:
https://docs.google.com/document/d/1Zlfb2U2VCeS70uS6Klc2ZEOC9KtnYyCyBXEmeetjh0c/edit?usp=sharing  We're kind of running this through /vr/ s doom/retro FPS threads so you can head there, or questions in the google doc.
 
  A screenshot of my first quake map ever:
 http://imgur.com/ln2wqrI 
		 Killpixel #14311 posted by Naitelveni  on 2016/12/18 12:38:12I noteiced that mistake as I was posting, i had texturelock on.  
		 Quake Upstart Mapping Project (QUMP) #14312 posted by Naitelveni  on 2016/12/18 12:41:19HexenMapper, you can add my map to the collection once its complete! I'm also a newbie mapper and im building my first map!  
		 Quake Upstart Mapping Project (QUMP) #14313 posted by Naitelveni  on 2016/12/18 12:47:41Map Name
Shadows of our forgotten ancestors
 
 Builder
 Naitelveni
 
 Description?
 Castle cortyard in they skies
 difficulty: medium/hard
 Lenght/size: 5-15 minute (small)
 
 Status
 Almost finished my first build, and after that I will make an check up for fixes and bugs and fix those and then I'll be ready.
 
 Link
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		Cool, I added you in Naitelveni. The deadline will probably be April 1 so plenty of time. I have a lot to learn and my map is only just started.  
		 @HexenMapper #14315 posted by Newhouse  on 2016/12/18 14:10:46So non-beginners aren't welcome? I would like to do some more old-school like maps.  
		 Naitelveni, HexenMapper It's good to see a project that aims to get complete beginners to release a first map. I completely understand that even though this is partly what map jams are also for (the requirements of a map jam are basically just an info_player_start and an exit trigger), newcomers can find the quality of most jam maps intimidating. Likewise, I understand the lax deadline: a couple of weeks may be plenty of time for a seasoned mapper, but when you still need to learn the basics, that's a very tight deadline. So basically what I'm trying to say is: sounds like a great idea, HexenMapper, and I fully support it...
 ... but having said all that: Naitelveni, please don't tie your map to a project like this. Your mapping skills are already at a much higher level, and your map will probably be ready for release a lot sooner than the rest of the project.
 
 No offense intended to HexenMapper!
 
		 @Newhouse Anyone is welcome, the aim to give noobs an excuse to try to build something, but if you want to build a map and include it you're more than welcome!
 @Total_newbie All good man, cheers for the support. No one is tied to this thing, its just for fun, not going to be released anywhere important, probably post a link on the /vr/ retro FPS thread and thats about it :)
 
		 Naitelveni map looks good, very unique use of textures :)  |